Connected-Souls by MayankUnreal
Hi,
Bravoo!!.It's my first game ever and I am able to complete it within 48 hours for compo. Yuhu !!!!
CONNECTED-SOULS is a platformer game MADE within 48 hours for compo. In this game you as a character your soul connected to a beast(bird).You can shift yourself into a bird in order to complete jaw breaking missions. The two characters are connected with each other like two bodies one soul.This is also a semi automatic runner sort of game. I am not that good with my words so it will be great if you guys look at my work.
All feed backs including critical ones are highly appreciated.
Enjoy playing it specially level3. Rate it and help me to boost to make much better games.Happy Jamming!!
Happy Gaming :)
NOTES>> There is a bug so press the space twice when Level starts first time to switch between characters.
& for windows use resolutions 1280 * 720 or 1280 * 600
For any other OS X users having trouble launching the game, here are the steps to fix it:
1. Open Terminal and "cd" into the directory where you extracted the ".app" file for the game
2. Run the following command: "chmod +x Connected_Souls_MAC_By_Mayank_Unreal.app/Contents
KEYS>>>>>>>>>>>>>>>>>>>
As a character use >> Space to Switch, Up Key to Jump, Down Key to Freeze.
As a Beast use >> Space to Switch , Up and Down Keys to control flight
GIF >> https://gyazo.com/dc15c809a0ae4663f6061d81a64bfdc0
Bravoo!!.It's my first game ever and I am able to complete it within 48 hours for compo. Yuhu !!!!
CONNECTED-SOULS is a platformer game MADE within 48 hours for compo. In this game you as a character your soul connected to a beast(bird).You can shift yourself into a bird in order to complete jaw breaking missions. The two characters are connected with each other like two bodies one soul.This is also a semi automatic runner sort of game. I am not that good with my words so it will be great if you guys look at my work.
All feed backs including critical ones are highly appreciated.
Enjoy playing it specially level3. Rate it and help me to boost to make much better games.Happy Jamming!!
Happy Gaming :)
NOTES>> There is a bug so press the space twice when Level starts first time to switch between characters.
& for windows use resolutions 1280 * 720 or 1280 * 600
For any other OS X users having trouble launching the game, here are the steps to fix it:
1. Open Terminal and "cd" into the directory where you extracted the ".app" file for the game
2. Run the following command: "chmod +x Connected_Souls_MAC_By_Mayank_Unreal.app/Contents
KEYS>>>>>>>>>>>>>>>>>>>
As a character use >> Space to Switch, Up Key to Jump, Down Key to Freeze.
As a Beast use >> Space to Switch , Up and Down Keys to control flight
GIF >> https://gyazo.com/dc15c809a0ae4663f6061d81a64bfdc0
Ratings
| Coolness | 100% | 1 |
| Overall | 2.64 | 849 |
| Audio | 2.59 | 500 |
| Fun | 2.57 | 806 |
| Graphics | 2.50 | 738 |
| Humor | 1.98 | 547 |
| Innovation | 2.33 | 851 |
| Mood | 2.53 | 691 |
| Theme | 3.22 | 568 |
Would be cool if you could fix that, want to try your game :).
The difficulty increases quite fast, but thats nothing bad. Looking forward to your next game!
Once the game is running, it's a nice platformer, just I can't manage to pass the last obstacle of the lvl 2, as a boy or a bird, my hitbox is too large...
Some adjustment could be nice, as the transition from boy to bird, we lose all the velocity, (but from bird to boy it's nice)
Same for the song, the melody is nice but for a "fail and retry" running game it's a bit annoying to always have only the 10 first seconds of the song.
Nice for a first one. ;)
1. Open Terminal and "cd" into the directory where you extracted the ".app" file for the game
2. Run the following command: "chmod +x Connected_Souls_MAC_By_Mayank_Unreal.app/Contents/MacOS/*"
Overall the game was pretty fun and did a good job of teaching you some of the transformation sequences to overcome obstacles.
I think the buzzsaw/door switch at the end of level 2 could have it's safezone under the buzzsaw adjusted, though. For that early in the game, the margin of error is a bit too small. Once the player is more comfortable with fluidly moving between the two forms, that level of difficulty in an obstacle would be fine.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Try to be consistent with your artstyle, it would make your game look a lot nicer. If all your art was made out of boxes, it would actually look better because all the art is in the same style.
Anyway, the shifting capacity is well designed.
Graphics are quite ok : thumbs up for menu and tips ingame.
No pause / exit, annoying q.q
There is music, well ... good music, but the way it triggers gets me confused, and sounds are way too high compared to the main music.
Gameplay's fine I'd say, a bit tricky to dodge some wheels especially with a down arrow key combined to space bar (just why ?! o_o')
For a first time, it's pretty neat though ^^
some point of improvement-
The controls can feel a bit unresponsive especially when switching from boy to bird, also losing all momentum is at first a bit of a surprise.
the animation on the character is nice but i feel the art is not consistent and that something that can be work on next time around :)
i also had a bit on an issue with the music in the main menu overlapping in strange ways, might only be me tough.
overall very solid runner, good job keep up the good work!
Try to make enemies hitboxes shorter, as you collide before the sprites actually touch each other
KINDLY RETRY WITH A VALID GOOGLE ACCOUNT.
But good for a first game.
Many of the suggestions I would have made are already made upthread, but one thing I might suggest is to make it so the audio continues to play when you die. With dying being so frequent in this game, it places undue stress on the opening of the track, and makes each death feel a little harsher for the player, compared to the smoothness of the song just continuing. Just as a thought to consider!
You hand-drew everything : impressive!
The game-play in itself isn't always perfect. You hit obstacles or spikes even when you seem to be far enough. There is no checkpoints and so some levels where painful (especially n°3, when you had to restart everything every-time).
Sometimes their is two paths, and one of them is a troll, you get stuck and can't move any further. Since you did that, can you at least include a restart button? I was stuck in level 2 and had to restart the game and redo level 1.
The controls are little slow, especially the transformation and the movements of the bird. Since you can't slow down the bird, it's controls should be very precise.
At first I though that the bird is way better than the boy, and so that I didn't need the latter, but you proved me wrong ! Your level design forced the use of both, so good job you didn't fall into the trap.
There also is a lot of different types of enemies (like I kind of mentioned in the last paragraph). That's a good thing : just pay a slightly more attention on the coherence. Two different enemies sometimes have too different sprites (the spikes are unicoloured and pixelized, unlike the rest ; or the vacum-cleaner-heads look like they have slaughtered thousands of birds, while the rest of the obstacles are clean).
Apart from that : very good job for a first try, I hope you'll submit more in the next ludum dares!