Mettle Gear: Peace Driver by tayl1r
My incompatible genres were: Stealth Game + Driving Game

Each level has a series of checkpoints and driving through them all completes a lap. Three laps and you're onto the next! Get seen any enemies will alert, fire at you, and disable the checkpoints until the alert stage ends. There are 15 levels across 3 difficulties.
| HTML5 (web) | https://tayl1r.itch.io/mettle-gear-peace-rider |
| Windows | https://tayl1r.itch.io/mettle-gear-peace-rider |
| Original URL | https://ldjam.com/events/ludum-dare/41/mettle-gear-peace-driver |
Ratings
| Overall | 184th | 3.643⭐ | 30🧑⚖️ |
| Fun | 165th | 3.607⭐ | 30🧑⚖️ |
| Innovation | 197th | 3.643⭐ | 30🧑⚖️ |
| Theme | 128th | 4.018⭐ | 30🧑⚖️ |
| Graphics | 146th | 3.768⭐ | 30🧑⚖️ |
| Audio | 344th | 2.815⭐ | 29🧑⚖️ |
| Humor | 219th | 3.04⭐ | 27🧑⚖️ |
| Mood | 174th | 3.407⭐ | 29🧑⚖️ |
| Given | 20🗳️ | 14🗨️ |
Yeah, car controls are a bit weird. Honestly once things stopped randomly clipping through the walls or doing unintentional drift physics I decided not to touch it again! I think there needs to be some difficulty in navigating the car for the shtick, but it shouldn't manifest itself in a frustrating way. :crying_cat_face:
there's just the controls that i find a little bit "weirs" (like use one hand to the direction and the other to the speed).
Also, the sounds at the beginning of a round are really loud and unpleasant. But looks good and plays well enough.
And I'm glad I did because it was a great entry, very well polished and fun concept, a good lifespan ... and really challenging (maybe because there is too much inertia with the controls). Amazing work !
@polegar thanks! Glad it arrived at a good time!
I agree with the comments about the controls. It being fiddly to control is partly the point, but this should be achieved through you being in a car, and not the car itself handling like a hot mess!
:heart: What I loved
* Graphics & the animated background
* Mix of genres
:thought_balloon: My thoughts:
* Steering felt a bit clunky when speeding really hard
* No azerty :/ so that's probably a reason why it was weird for me
* Too much damage when hitting a wall I felt like. People like to go fast and I don't think it should punished this hard :smile:
* 2nd level was the hardest instead of 3rd
All in all cool game!
The graphics and sound are cool and the idea is good as well. I like these kinds of stealth games but I could only get three targets in this game, then when the fourth came up it said game over. I then gave up in frustration.
Good idea but too many annoyances in the implementation. If you could fix this and create another post jam version, I would come back and re-rate your game, it would probably be a better fun score, if you happen to do that, just @gonutz me a comment ;-)
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape