The Affliction by Jono953
The Affliction is a top-down action adventure game based around magic and alchemy. You must travel to the center of the nearby forest to discover the source of an illness that has been taking the lives of all of the residents of your village. You can make potions, scrolls, and runes by using the essences of the forest along with your own blood. Be careful, as messing around with alchemy can be fatal.
https://youtu.be/JESDsIvtE-U
| Windows | https://drive.google.com/open?id=18z3myykEOC0TdB39ejKsNcIc9QDdfHqA |
| Source code | https://github.com/Jono953/ludum-dare-43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-affliction |
Ratings
| Overall | 315th | 3.652⭐ | 25🧑⚖️ |
| Fun | 422th | 3.37⭐ | 25🧑⚖️ |
| Innovation | 331th | 3.391⭐ | 25🧑⚖️ |
| Theme | 736th | 3.13⭐ | 25🧑⚖️ |
| Graphics | 178th | 4.146⭐ | 26🧑⚖️ |
| Audio | 182th | 3.659⭐ | 24🧑⚖️ |
| Humor | 676th | 2.528⭐ | 20🧑⚖️ |
| Mood | 445th | 3.405⭐ | 23🧑⚖️ |
| Given | 34🗳️ | 0🗨️ |
I liked where you went with the room-based transitions similar to OG Zelda, but enemies encountered in one room was still able to attack me in the previous one. At one point I wasn't able to advance into the next room because all the enemies in it were packed in the entrance, and although they could damage me, I couldn't damage them.
The potion mixing is a pretty great idea, and it was executed well. The artwork was good too.
How much LD experience do you guys have?
Oh and I loved the boss music, made the fight feel super intense! Great work!
Two minor gameplay things:
- Mentioned in another comment, but I noticed that enemies would pile up near room entrances sometimes, making those entrances unfeasible to enter. In a way this is actually kind of neat, since it means I have to find some other way into the room (or just go somewhere else).
- A nice quality of life improvement would be to have some way to view what a potion does after I've made it. Being able to mouse over the item in my inventory to get that description would be pretty handy.
As others have already said, entering some rooms is a bit stressful sometimes.
I like the idea of the crafting system. Maybe you can build in a few places where you can only get ahead if you use certain items. Otherwise, I think you'll get relatively far without crafting.
Very nice game!
Another thing I noticed was that, if you move from one screen to another while fighting an enemy, it messes up their AI and they end up jittering back and forth on the boundary between screens. Either enemies should be able to pursue you across screen boundaries, or they should retreat when you move to a different screen, so you're not immediately surrounded the moment you return to the screen.
Overall, a very nice game! I'd like to see an expanded version of this!