Delicious Colors by XavierSeal

[raw]
made by XavierSeal for LD 40 (JAM)

Header.png Greetings! You are a wine taster, and you can "see" the taste of the thing you drink!

Yes, you got Synaesthesia! The color you see represents the taste.

  • Red means sweet;
  • Green means sour;
  • Blue means spicy;
  • These colors can be mixed in all kinds of way, so you are actually dealing with millions of color.

Your job is to find out the cup of wine that meets the "requirement" best. Sounds easy uh?

Because you are drinking wine, you get drunk gradually. And your feeling will distort. Though you can drink some tea to fix it. But you know, the more wine you drink, the worse it is. Sweet.png

2.png

Ratings

Overall 673th 3.354⭐ 26🧑‍⚖️
Fun 951th 2.795⭐ 24🧑‍⚖️
Innovation 43th 4.045⭐ 24🧑‍⚖️
Theme 142th 4.023⭐ 24🧑‍⚖️
Graphics 354th 3.84⭐ 27🧑‍⚖️
Audio 413th 3.273⭐ 24🧑‍⚖️
Humor 716th 2.619⭐ 23🧑‍⚖️
Mood 588th 3.25⭐ 24🧑‍⚖️
Given 24🗳️ 23🗨️

Feedback

NicBallinger
05. Dec 2017 · 07:28 UTC
Runs fine in linux using WINE. An innovative concept well excecuted. Music feels appropriate with appropriate, if repetitive. Quite good looking; and professional.
simonhutchinson
05. Dec 2017 · 23:01 UTC
I really want to play this! Any chance for a Mac or web build?
🎤 XavierSeal
06. Dec 2017 · 01:32 UTC
@simonhutchinson We are trying to build a WebGL version.
Ethos
06. Dec 2017 · 03:48 UTC
I love the concept, when I was playing the tutorial I thought it would be so simple haha. Great game!
ryusui
06. Dec 2017 · 03:52 UTC
Lovely liquid effects. Maybe I'm just more colorblind than I think I am, though, but the colors seem too faint to clearly tell which flavor is which. Mostly I'm seeing hints of dark colors which are almost indistinguishable from one another. I love the concept, but it's really difficult to actually play (possibly just for me, but still).

I think the tutorial should also make it clearer that the different flavors tint the beverage; i.e. the most sour beverage isn't going to be visibly, obviously green, but very slightly more greenish than all the others. I'm also unclear what "alcohol flavor" does to the color; the tutorial shows it as clear (or possibly gray), but does it make the color lighter, more grayish (desaturated), or what?
maskinmask
06. Dec 2017 · 05:24 UTC
The game is awesome, but if the color of the wine is easier to distinguish, it's even better!
DiaoJunqi
06. Dec 2017 · 07:39 UTC
I really want to play this!zeishuai zeiniubi
Araani
06. Dec 2017 · 12:03 UTC
Very interesting concept of gameplay! Unusually and great for the theme =) Cool liquid effects!
FSKR
06. Dec 2017 · 14:40 UTC
very different approach from the games i've played so far!

when i played it though i couldn't see any colours in the first "level" after the tutorial. also the drunk effect is way too much after 1 glas of wine, imho :P
Pixel Maniacs
06. Dec 2017 · 15:51 UTC
The intro! Wow! 24 is the score to beat :)
Hope you prototyped it with real bottles
notpresident35
06. Dec 2017 · 15:55 UTC
Ooohhh, fun idea! Unfortunately, it just turns into guessing game that doesn't quite work... Anyway, the graphics are awesome, and the audio is too, but it's not very fun. Keep developing this idea, and I'd like to see what comes out of it!
happysloth
07. Dec 2017 · 00:22 UTC
I played 5 minutes, best score : 16.

I'll try to add something to what has already been said ;p
- I aggree with comments above about the awesome graphics and liquid physics, the wine colors that are not visible enough and the drunk effect too violent.
- I genuinely had a small headache caused by playing your game in full screen, so GG I guess? :grin:
- The tutorial should also teach the "Chose" action, it's confusing to have it displayed but having no feedback at all on wether it does something or not. Though, I'm happy that there's a tutorial, it's rare to find one in game jams due to time.

Globally it wasn't a mountain of fun but it's fairly polish and can be extended easily.
csanyk
12. Dec 2017 · 03:45 UTC
Fantastic visuals. But I had a really hard time discerning any color difference when I sipped anything after the tutorial. Colors were very obvious in the tutorial, and so subtle I couldn't tell anything in the actual game. The concept you came up with was unique. Well done!