Chicken Tender by misterstripey
Tend to your flock!
Play in-browser here: https://toomuchtomato.itch.io/chicken-tender

Chicken Tending 101
Collect eggs, sell'em or hatch'em, keep the coop clean, and be wary of keeping more chickens than you can handle. Someone told me once "the more you have, the worse it is"... You might want to pay off your loan before the Atmospheric Suffering Unit count gets too high. Oh, and by the way, your wacky neighbors might stop by and pester you.
Featuring accordion music composed within the 48hrs and sound effects from my pet chickens. No animals were harmed in the making of this game! Unfortunately the same can not be said for tortillas. Many tortillas lost their lives to make this game a reality.


Timelapse
LD40 in 2 minutes https://youtu.be/Qffhh3NhIyw
Software Used: Unity with Fungus plugin, Krita, Ableton Live
Hardware Used: Laptop, Drawing pad, USB mic, accordion, chickens, chicken feed, aluminum cans, human mouth
| HTML5 (web) | https://toomuchtomato.itch.io/chicken-tender |
| Source code | https://toomuchtomato.itch.io/chicken-tender |
| Original URL | https://ldjam.com/events/ludum-dare/40/chicken-tender |
Ratings
| Overall | 54th | 3.966⭐ | 31🧑⚖️ |
| Fun | 123th | 3.741⭐ | 31🧑⚖️ |
| Innovation | 278th | 3.31⭐ | 31🧑⚖️ |
| Theme | 73th | 4.103⭐ | 31🧑⚖️ |
| Graphics | 87th | 4.017⭐ | 31🧑⚖️ |
| Audio | 50th | 3.839⭐ | 30🧑⚖️ |
| Humor | 11th | 4.19⭐ | 31🧑⚖️ |
| Mood | 26th | 3.963⭐ | 29🧑⚖️ |
| Given | 19🗳️ | 18🗨️ |
The characters come in throughout the general arc of the game to keep it lively, but a little sign saying what the next goal is would probably go a long way in terms of making players feel like they are working towards something.
Thanks again everyone!
Great game! The audio and graphics are awesome, and I liked the annoying chat boxes blocking me from selecting the tools; a nice touch.
I think what it ended up doing instead was making people rush through funny dialogue and scenarios that I spent a lot of the precious 48 hours on.
Thanks for playing!
The gameplay is a slightly bit repetitive maybe, but that's the concept of the game... And the NPC were honestly so funny-looking (I personnally liked alot the idea to put the dialog in front of the toolbox, i'm adept to such troll) that it broke the routine.
On my first run, I didn't know that saying 'no, bruh' to the frog would lend me to a losig state, so like everytime when I have a choice i said no and then my chicken wasnt doing anything, not even laying eggs. I didn't know it was meant to make eggs spawn, so i just tried things, and rageclicked with the poo tool on the chick to make her suffer and, i was not disappointed, as I losed with a game over screen that made me laugh irl, rare thing for a ludum game !
Honestly, you did well. And even if the gameplay itself has some flaws (I found the game funny but couldn't have my business working well) , the humor covered it. Noice ! (+ there's never too much game sabout chickens)
+ the audio is pretty swell too, it sticks right with the ambiance
Seriously amazing job, brilliant concept and very fun to play. The graphics, the audio, and gameplay are fantastic.
Check out my game if you would like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Maybe that's not how it went down but I enjoyed the humor immensely. The characters were great, the dialogue was great, and yes, so were the sound effects. The gameplay was quite fun as well. However, I wasn't exactly motivated to build up all that much. I knew I needed the 500 coins to win, and so I just stuck to around 5 chickens because that was pretty manageable. If there was an incentive to grow your coop (maybe have some automation to make things easier?) that would probably motivate me to try and make things faster. Additionally, the people popping up in front of the toolbar was clever the first time, but later on, I was tempted just to click through the dialogue as quick as possible so I could keep managing the chickens. The dialogue itself was great, but hindering the player progress by the placement was less fun than if it were off to the side in my opinion.
Overall, I enjoyed it a lot! Great job!
And yes.. that's exactly how the sound effect recording went down...
I agree with your gameplay comments. The most fun way to play these types of games is to SCALE UP, BUY UPGRADES, GET MORE, etc. - but I wanted to try to make a game that rewarded the opposite (as per the theme). The more you grew your operation, the more the animals suffered. The game is definitely less fun because of that, but I think it makes more of a statement.
Fun game, solid idea, would make a lovely game with more contents.