Powering Down by jwin

You're piloting a highly-adaptable ship through an underground base full of hostile drones and turrets. You'll need to adjust power to your ships system while destroying or avoiding the base's defenses.
Thrusters, shields, weapons, and anti-grav all pull from the same pool of energy. Turning all systems on full makes you nearly invincible, but winning a battle doesn't matter if you can't make it to the next charging station.




Controls: * WASD - move * Mouse - aim * Left Mouse - fire * Space - open systems menu
| Windows | https://gamejolt.com/games/powering-down/274162 |
| Original URL | https://ldjam.com/events/ludum-dare/39/powering-down |
Ratings
| Overall | 26th | 4.231⭐ | 41🧑⚖️ |
| Fun | 55th | 3.974⭐ | 41🧑⚖️ |
| Innovation | 106th | 3.711⭐ | 40🧑⚖️ |
| Theme | 16th | 4.359⭐ | 41🧑⚖️ |
| Graphics | 111th | 4.3⭐ | 42🧑⚖️ |
| Audio | 216th | 3.486⭐ | 39🧑⚖️ |
| Mood | 106th | 3.897⭐ | 41🧑⚖️ |
| Given | 51🗳️ | 24🗨️ |
I agree with Pedro, the controls felt a bit clunky because of having to pause to change systems around, but this was otherwise a great game, and I'd love to see more to this than could be made during the jam.
Really, the only suggestion I give is giving the player a way to change the energy without pausing, but other than that...congratulations!
Also I'd recommend to limit bullets range, so player won't be able to shoot targets out of the screen (unless this is a feature in some cases).
Here is my playthrough:
https://www.youtube.com/watch?v=penrR5z-_f4
The graphics are amazing, the controls just right and the power toggling system very thematic. I always turn off HUD elements whenever possible and here I even get a reward for it. Great!
Reminds me of Solar Jetman, a classic Rare oldie from back in the days. The only thing missing here, in comparison, is a grappling hook to haul massive :gem:s around and fiendish difficulty (hitting a wall should take away energy. *Ramp up the stakes!*)
Excellent work! (:bear: :bear: :bear:...)
[Danae streams Ludum Dare 39: Day 3, part 2: Powering Down](https://youtu.be/xNYgWLuDa-Q?t=22m14s)
This was a lot of fun to play, even though I tried to go as low-energy as possible all the time :) The momentum-based movement and how the enemies would be pushed back by my bullets felt amazingly satisfying. Same goes for the sounds. The graphics were also very pretty. I wish there was just a bit more to the game, maybe more enemies, more challenges, power ups, etc. ?
Great job overall!