Rituals by OfirMa85

Become a being stronger than gods,
offer the demons sacrifices
to receive the offering to become a demon yourself.
If you find a level too difficult, you can press N to skip it
You carry corpses faster if all enemies in the level are dead!

| Windows | https://ofirma85.itch.io/rituals |
| Original URL | https://ldjam.com/events/ludum-dare/43/rituals |
Ratings
| Overall | 201th | 3.522⭐ | 25🧑⚖️ |
| Fun | 102th | 3.652⭐ | 25🧑⚖️ |
| Innovation | 379th | 2.804⭐ | 25🧑⚖️ |
| Theme | 130th | 3.826⭐ | 25🧑⚖️ |
| Graphics | 267th | 3.261⭐ | 25🧑⚖️ |
| Audio | 133th | 3.37⭐ | 25🧑⚖️ |
| Humor | 352th | 2.2⭐ | 22🧑⚖️ |
| Mood | 186th | 3.326⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 14🗨️ |
Very nice graphics, even if they are a bit gore xD Nice game :)
Feedback:
- I like the blood trail effect when you drag bodies.
- Good, creepy atmospheric sounds that set a good tone for the theme.
- Your game has a common bug in top down shooters where moving diagonal makes the character go much faster. I found this video that might help you: https://www.youtube.com/watch?v=9Fjke0xXBSw
- Encountered a bug where dragging enemies sometimes is faster than the normal walking speed sometimes? not sure what triggers it
- Some enemies were "stronger but dumber", but I could not tell the difference in their AI.. perhaps I am the dumb one!
- You can't shoot past/over dead bodies which would be nice.
- I did the same thing as @thomas-lacroix , and dragged all the bodies one by one as I killed them.. it was a bit arduous so I wish I knew about holding E when I started.
Good job on the game!!
I will try to answer each of you points:
1. Thank you :}
2. <3
3. Oddly enough I didn't think about it/noticed it. I will definitely fix it if I make a post-jam version, thank you for pointing it out
4. If all enemies in the room are dead, dragging the bodies doesn't slow you down. I guess I should have made sure to point it out so people don't drag bodies to the pentagram before all enemies are dead :|
5. The purple enemies forget about you much faster and they notice you much more slowly. That makes it so it's easy to sneak up on them again and again as they forget about you almost right as you leave their line of sight.
6. That was coded on purpose. You can use bodies to make yourself extra cover to hide behind after peaking corners so enemies can't shoot at you. Also in my opinion it makes the game a bit more difficult as you should move bodies out of areas where you're gonna fight.
7. Holding E only became an option when the game told you to try it, I wanted the players to drag bodies a bit to be more immersed but not for too long as it gets tedious.
Overall you helped me realize that I should have explained stuff better: why the enemies are dumber, that you drag bodies faster after all enemies are dead etc.. Also to fix the speed bug :]
Again, thank you so much for your feedback :)
@daragonis
@darkshinobi100 - I'm pretty sure it happened because of a problem with my headphones that made it sound "balanced" to me :|
@blodyavenger - I made the last few levels moments before I had to submit the game, I originally planned on giving the player new weapons and adding new features but had no time left. Maybe those will exist in a post-jam version :]
Thank you very much for your feedback! :)
Btw, nice ambient music.
@lontrus Thank you very much! I was bothered with the lack of variety as well in the game but I simply had no time, I planned on adding more features/weapons. :)
I love the fact you let the player drag the bodies to give us the feel you wanted and then you add the option to skip it so it wont harm the gameplay.
The fonts and way of typing fits well with the theme, along with the simple sprites.
Sound is also very good, but the noise at the end of each round is louder than other sounds.
great job <3
I not sure why, but sometimes when I carry a corpse I went slow and sometimes not ?
@elfunck Thank you! It was indeed inspired by Hotline Miami and you carry corpses faster if all enemies are dead to make it less tedious to grab them all at the end of a level. :)