Dead Pixels by Daniel Alhadeff

[raw]
made by Daniel Alhadeff for LD 43 (COMPO)

LD<em>43</em>banner.png

The Unfolding has begun and Evil seeps into the world through the Rift, the nexus of realities.

You are Somu, a lone adventurer fighting to refold the world.

Use the power of the pixels of life to release powerful attacks and vanquish you foes but beware. Some say that your attacks damage the pixels and further unfold the world.

Requires 1080 x 1920 display

Ratings

Overall 206th 3.5⭐ 23🧑‍⚖️
Fun 363th 2.929⭐ 23🧑‍⚖️
Innovation 64th 3.738⭐ 23🧑‍⚖️
Theme 138th 3.81⭐ 23🧑‍⚖️
Graphics 134th 3.714⭐ 23🧑‍⚖️
Audio 27th 3.974⭐ 21🧑‍⚖️
Mood 58th 3.81⭐ 23🧑‍⚖️
Given 22🗳️ 0🗨️

Feedback

Sargonius
03. Dec 2018 · 07:11 UTC
Interesting idea.
Andrew Garcia
03. Dec 2018 · 07:20 UTC
I like the idea, but I think the pixels cover up the screen a little too fast and there were a little to many particle effects making the screen crowded. It distracted me from the lovely character and enemy art! As well as the cool NPC at the beginning. Excellent music too! Good work overall!
Pez
03. Dec 2018 · 08:07 UTC
Love the art and mood here! Nice touch adding rain :p
Kaboosh
03. Dec 2018 · 08:08 UTC
Pretty cool concept. It would be good if you had some sort of options menu so i could change resolution.
DigitalLimestone
03. Dec 2018 · 08:10 UTC
Wow.
This is beautiful: the music was good and the pixels make for a really nice feel.
The attack was a little difficult, but super work for a weekend!
William Derksen
03. Dec 2018 · 17:29 UTC
Amazing game! Great Graphics my man. The combat could have been a bit more fluid, but great stuff
aCuriosity
03. Dec 2018 · 19:40 UTC
Loved the atmosphere.... the repeating dirt texture detracted from it a bit, maybe if there was a shadow hiding the "deep" ground bits, but the background, the grass, the rain, the music, it all work very well together and made me want to stay, listen and look...

Not sure if I ever figured out the combat, i kept charging up trying to defeat this little glowing hooded guys, but even though it seemed my particle spray attack was hitting them, they only ever died upon hitting me and taking from my health... after a while i noticed that some of the enemies would die after a while, but it was very unclear why they had died... is it because I had hit them, and they took a while to die...? had they expelled all of their chasing energy? IDK.... also when it did look like i hit them(they were inside of the red particle spray) I didnt notice any notifiers letting me know they were taking damage....

anyhow i had fun just hoping around and listening to the music, watching the rain fall, and feeling a bit bad ass in my red suit and visor/goggles (wishing i had a sword to swing)....
shulgaboy
03. Dec 2018 · 20:17 UTC
Loved the animation and particles. good mood
Alex Davies
03. Dec 2018 · 20:22 UTC
Very nice graphics, but the movement seems a little bit slidey, and the jump seems slow. Other than that, great visuals and audio!
David Hunter
03. Dec 2018 · 20:27 UTC
Nice, but it was rather hard to hit anything with the attach
Blodyavenger
03. Dec 2018 · 20:35 UTC
Pretty good concept to drain your vision for using powers! With that being said, pixels may be just a bit too noisy, may making the screen darker would be more pleasant for the eyes?
yuriaicruz
03. Dec 2018 · 22:26 UTC
Great Game, love the art, but the attack is hard to hit
Zugai89
04. Dec 2018 · 01:33 UTC
While a really cool idea, the game has some flaws. It is hard to actually attack the enemies with the pixel particles and the reduced horizontal speed while jumping feels a bit awkward. Also enemies that are already dissolving can still hurt the player. I never got past the 2nd type of enemy, but I'm sure the concept could be developed further^^
Lontrus
04. Dec 2018 · 02:58 UTC
Interesting sacrifice idea. The attack feedback is pretty lacking though, enemies take a while to die and that is pretty dissonant with the attack mechanic since you need to be moving in the direction of the enemy for the attack to reach him, shortening the distance, enough for him to reach and damage you. The ideal movement then would be to charge at him, attack and quickly go/jump back which is pretty confusing and hard, and if you miss the timing you'll probably lose the momentum and the attack particles won't go anywhere.
JustWall Games
04. Dec 2018 · 03:50 UTC
Cool game. Love the art and music a lot. Dig the idea of the screen getting blacker as you attack things. Interesting concept.
da_judge
08. Dec 2018 · 14:37 UTC
Really neat original concept and it really works well with the theme. It’s like getting old and developing cataracts from enjoying the sun too much. Had some trouble with the attack. Would love to see it fully developed.