Vendor of Doors by RAC-Games

[raw]
made by RAC-Games for LD 44 (JAM)

This game is about your descent into a realm of darkness and the things you have to do to come back to your own dimension.

titelbild.png

You play a mage who works with dangerous spells that have cast them into a ghastly realm. They know to get back to their home, they need to cast a demanding spell. But for it to work, they first have to find the shards of a real soul and put them back together. Through mazes, fighting sceletons and finally the last piece of the soul will be theirs... But will their life energy last?

The mysterious vendor keeps taking more of it.gameplay.png

Ratings

Given 14🗳️ 7🗨️

Feedback

🎤 RAC-Games
27. Apr 2019 · 16:23 UTC
Hey everyone.
We finally did some progress which looks quite okay. But we want to bring a darker mood into this world with Knights and Skeletons.
![ezgif.com-video-to-gif.gif](///raw/dd5/2/z/2096e.gif)
kaeveris
30. Apr 2019 · 19:14 UTC
I like the sound and overall atmosphere of the game. I feel like when going south the camera is a bit too slow so I ended up falling down a lot :) I like the graphics and style a lot
Nayaki Anandan
30. Apr 2019 · 19:15 UTC
Pretty fun! I enjoyed the character design and the shooting mechanic. I couldn't progress past opening the second area, and the camera glitched into a weird perspective once. but other than that i like the idea.
🎤 RAC-Games
02. May 2019 · 15:07 UTC
@kaeveris
You can zoom in and out with the mouse wheel, that helps a lot :)
JakobTheQuizGuy
02. May 2019 · 18:22 UTC
Pretty cool game, the overall mood is nice, but the camera angle works against the player sometimes and it lagged quite a lot on the boss (at least on the web version).
Raziyya
02. May 2019 · 18:23 UTC
Nice use of particle effects and animations. Felt really fun to shoot and the end boss was really good.

Everything did feel a little jittery but I'm sure this could be ironed out with more time.

Would be great to see what you could do if you carried on with this.
Symphonia
02. May 2019 · 18:28 UTC
I like the sound and the graphics of this game, I actually managed to open all the doors after I finished the first area, don't know if that was supposed to happen, but I had fun fighting the boss anyhow! Game has a few bugs though, the starting scene started all over for me when I returned from the first area, but still a nice idea!
Juhani Koskinen
02. May 2019 · 18:28 UTC
I liked the atmosphere of the game and the mechanics were fun to play around with. The player could have had some animations, the "floating around" movement is fine if this is an artistic choice, but even floating around could cause some animations. Overall solid entry :slight_smile:
🎤 RAC-Games
02. May 2019 · 19:18 UTC
@symphonia: Opening all the doors after the first level was a bugfix because our scriptable objects broke during building. The leveling and buying doors system worked well when played in Unity Editor, we're still trying to figure out what went wrong with building the game.
Lakrits
02. May 2019 · 19:32 UTC
Couldn't see much when going downwards against the camera. I thought there were random meteors attacking me so I tried to avoid them by keeping on the move but eventually I figured out it was life gain from killing enemies.