ShipShift by deadbodyoutline

[raw]
made by deadbodyoutline for LD35 (JAM)
The year is 2344. Humanity has reached an advanced stage in interstellar travel, conquering new worlds and evolving as a whole.

Several alien races were not very happy with this achievement, so they focused all their efforts on a devastating attack. You were caught in the middle of this conflict, and you are the only human being that has a chance to stop them.

Time to control the most modern spaceship of the universe and kill ‘em all!


> Game description

ShipShift is a bleeding-edge bullet-hell game, built with A.I. in its core, high advanced graphics and amazing innovative controls that will blow your mind! Also, you don't need earphones, as our experimental Real Life Audio System(™), you will have the unique experience of the sound coming from everywhere you are! (we don't accept returns and do not offer refunds).

P.S. … Yes, we don’t have sound effects :/


> How to play

Movement: Move the mouse and the spaceship will follow it

Left Mouse: Fire

Right Mouse: Alternative ability

1-3 keys: Transform ship

1: Triangle ship - This is the fastest ship, it fires a small laser forward with left click and radial medium laser shots as the alternative ability using right click.

2: Rectangle ship - This is the “melee” ship. It doesn’t fire and it’s very slow, but activating its alternate ability will make it charge forward and take less damage from collisions with enemies.

3: Circle ship, the defender ship. This ship can’t fire, but its alternate ability creates a shield that prevent damage dealt by projectiles (but don’t prevent damage from collisions with other ships). Also, when activated, instead of taking damage your ship recovers half of the damage you would suffer from enemy shots (i.e., if a shot could take 10 points of heath from you, the shield recovers 5).

We tried to design the enemies in a way that forces the player to switch ships to survive.
Every 20 seconds a new wave is spawned and the game only ends when you lose.


> Releases (all x64):
- Windows: OK
- Linux: OK(?)
- OS/X: OK

Please, report any error/problem here :)

Ratings

Coolness 55% 3
Overall(Jam) 3.00 751
Fun(Jam) 3.00 629
Graphics(Jam) 2.82 839
Humor(Jam) 2.05 717
Innovation(Jam) 2.64 864
Mood(Jam) 2.43 950
Theme(Jam) 3.18 666

Feedback

Insality
19. Apr 2016 · 04:44 UTC
Sweety geometric graphics and interesting enemy patterns!
Good entry!
Aurel Bílý
19. Apr 2016 · 20:05 UTC
Enjoyable, but didn't really see any reason to ever shift shapes, the triangle ship seemed sufficient for everything. Maybe force the player's hand every now and then? But nice :)
kostik1337
25. Apr 2016 · 17:18 UTC
Nice, good old asteroids game in new form
Tselmek
25. Apr 2016 · 18:13 UTC
Nice shmup, orienting the ship with the mouse can feel a little uneasy at times. The design of the enemies was clever although the triangle ship seemed like an optimal strategy.
runvs
27. Apr 2016 · 16:50 UTC
Nice game! I like the core mechanics and the graphic style is quite unique. You could try some "neon" effect on that.
justacookie
27. Apr 2016 · 18:46 UTC
Cool Game!
Core mechanics work fine. When i died i tried again to reach a new wave. The cricle ship is really innovative but the Rectangle Ship seemed kinda useless and the Triangle ship could be a little slower in my opinion. Anyway it was fun to play.
marod
28. Apr 2016 · 16:12 UTC
Nice game!
yokcos700
29. Apr 2016 · 04:30 UTC
It'd be nice to have some warning before enemies spawn in or have them always spawn offscreen. I notice that the combat is kind of bland. Go ahead and add some juice! Some explosions, particle effects, screenshake! Even very rudimentary sound effects will really add to this game!
csanyk
30. Apr 2016 · 03:45 UTC
I really liked the graphics.

The controls, not so much. I had to keep the mouse moving constantly, and it didn't feel natural, or like I had good control. Also switching between forms, I couldn't really tell what advantage it gave me, so it wasn't very useful. Something about the game should communicate instinctively to the player which shape they should be in to have the advantage at a given moment. I can see a lot of potential for a rock-paper-scissors mechanic here, which could be very cool.

A game like this really needs sound effects, but you know that. You should add some!
JonathanG
30. Apr 2016 · 16:56 UTC
The controls were smooth enough. But the game lack atmosphere. Would have been interesting if you needed to actually change into that shape in order to a certain shape to destroy enemies of that shape. Circle and square seem a bit useless.
MintArcade
01. May 2016 · 08:57 UTC
Really nice game. Thank you for including Linux version.