A journey of the block by TomekS
Description below.
https://www.youtube.com/watch?v=Di1IJRqIRRs *The lag comes from recording [;

This game is a preludium to a one of the most popular game in the planet (Tetris). In this puzzle/adventure game your task is to assemble the blocks before they get dropped from the top of the tetris game canvas. **Controls walk - arrow keys jump - space
**Gameplay your task is to assemble the block which ends in tetris game, you have to find the right block spawner to form a shape requested, upon ending first territory the block is verified by a very restrictive system. Then you just need to pass a few more obstacles and end the round by jumping into tetris game (don't worry you don't need to play it).
**Known issues -Sometimes there is a physics bug and a block will collapse inside player (hard to reproduce and therefore fix)
**Used software - Unity 2017.3 - 3D max 2015! - Photoshop - Ableton Live 10 Trial - Ms Paint - Source Tree
**Final remarks - all sounds and music were first I have ever done so please have mercy :) - source code is game jam style, I cut a lot of corners due to time constraint, do not consider any of it's parts as a right way to code. - due to heavy post processing the web version might lag, shall this happen please try Windows or macOS version
My poor main theme can be found here https://soundcloud.com/user-952032345/a-journey-of-the-block-main-theme/s-rA3Ib
And here is the timelapse video of developing this game https://www.youtube.com/watch?v=hOXbXiOYQxQ
Ratings
| Overall | 130th | 3.765⭐ | 51🧑⚖️ |
| Fun | 290th | 3.367⭐ | 51🧑⚖️ |
| Innovation | 87th | 3.878⭐ | 51🧑⚖️ |
| Theme | 220th | 3.847⭐ | 51🧑⚖️ |
| Graphics | 15th | 4.408⭐ | 51🧑⚖️ |
| Audio | 120th | 3.49⭐ | 50🧑⚖️ |
| Mood | 35th | 3.894⭐ | 49🧑⚖️ |
| Given | 57🗳️ | 51🗨️ |
I could not play test the game since there was no Mac build, I would appreciate if you can build one or I can try to play it from Unity project (:
Solid entry, really enjoyed playing it. :)
Couldn't beat it yet (died in the "frogger" part), it took some time for me to understand what's going on, but I felt it's really creative after I got it. I didn't like much that the direction he could go wasn't the same as the one the bridges go, I needed to zigzag a bit so I don't fall (and then I got stuck with an almost complete piece doing that). But overall, really great.
Very clever concept.
Good job!
I would've loved some kind of marker on the ground where the blocks spawned by the spawners are to end up, positioning for that was a bit messy.
Personally, I'm also a bit peeved with games where the movement keys don't perfectly match the camera angle, but that might just me.
I didn't see what having the different colored blocks added. There is always only one color that you actually need, so it's not really affecting gameplay.
Overall though a great entry.
Said thought was borne out by playing it. It's a great concept, the graphics are gorgeous, the background music is whimsical and the sound effects fit perfectly.
I just have a few minor niggles (but *please* don't take these to think I don't like your game, it's quite possibly the best one I've rated so far, I'm just a world class nitpicker)
- The controls: they seem to be a bit stiff when you're on the ground, but a bit floaty while you're in the air
- The physics (I know physics are hard, so this is less "you did bad", more "you probably didn't have time to fix this one): a couple of times I got stuck on the edge of a bridge (both times it was the bottom (side closest to the camera) edge of the bridge between the bottom islands)
- Instructions: I got that I was supposed to build a block that fit the hole, but I didn't get that after that I had to jump down (until I came back to this page to look at the video), since everywhere else in the game, jumping off the ledge is a :japanese_ogre: bad idea
- Colours: it just seemed arbitrary that I had to activate the block spawners until my colour came up. Why not just let me build a block made out of multiple colours?
But as I said, please please *please* don't take those to think I didn't like it. I didn't like it - I :two_hearts: loved it.
- The movement its to slow in my opinion.
- I wish you had put a reset button. I would really enjoy it :D
- Sometimes, you get bugged on islands' edges.
I criticize a bit, but I liked it :)
(One of the best i've try in this LD)
I think it is a bit to hard to create the correct shape. It is so frustrating when you almost have your block and then you mess up and have to start over. Amazing entry though, good job!
The style of the game made for a quite relaxing mood but sometimes that turned into frustration because of the difficulty of the game.
I encounterd a strange bug when I jumped onto a bridge and landed on the edge and was stuck and couldn't move or jump.
Overall very cool game. It felt very polished. :smiley:
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
https://www.youtube.com/watch?v=PkAX-t63kqM