Downpour by LuckyFeathers
You're a ball of fire, trying to reach the campfire.
Controls
- WASD
- Space
Tips
- Stand close to matchsticks to increase power.
- Be quick! Staying in the rain decreases your power.
- Hide from the rain underneath objects.
- Some of the ground mesh colliders have pointy edges. If you get stuck, try jumping.
Tools
- Unity
- Photoshop
- Premiere Pro
- Cinema4D
Download game and source files: https://luckyfeathers.itch.io/downpour
This is my first Ludum Dare game, and I must say I'm fairly happy with it. Though, I did realize I should have set aside more time for last minute changes. A slightly revised version was uploaded a short while after the initial deadline, removing some game changing bugs and really messy camera movement.
| Windows | https://luckyfeathers.itch.io/downpour |
| Original URL | https://ldjam.com/events/ludum-dare/39/downpour |
Ratings
| Overall | 63th | 3.891⭐ | 48🧑⚖️ |
| Fun | 215th | 3.391⭐ | 48🧑⚖️ |
| Innovation | 123th | 3.587⭐ | 48🧑⚖️ |
| Theme | 91th | 3.957⭐ | 48🧑⚖️ |
| Graphics | 19th | 4.348⭐ | 48🧑⚖️ |
| Audio | 173th | 3.295⭐ | 46🧑⚖️ |
| Humor | 334th | 2.263⭐ | 40🧑⚖️ |
| Mood | 27th | 4.067⭐ | 47🧑⚖️ |
| Given | 61🗳️ | 54🗨️ |
But what's there is very good :)
Great job
The controller do the job, i liked the tension when i have to choose between doing the challenge fast and risk to loose or do it carefully and risk to see my fireball get extinguished !
I think you can on level design do multiple ways nicely( like choosing between under a desk or on top, etc..) with risk management :)
https://www.youtube.com/watch?v=3bM43URrugM
Thanks for being part of the stream :)
Controls feel good but sometime collisions on the ground impedes the movement. I makes you waste the few seconds you need to get to the end.
The start of the second level asks the player too move for too long before getting to the checkpoint.
I loved the can checkpoint.
Good theme respect !
My only complaint is that the water in the second level (between the rocks) didn't strike me as water at first, so I kept jumping off the rocks and getting extinguished. Maybe give it a mirroring material? It might be a cool effect to have the flame jumping over mirror-like water.
Either way, I really enjoyed this game. I like games with a story that tell it without any words, and even though this doesn't have a very deep story (or does it :slight_smile:) it communicates it effectively without much prompting. Well done.
Nice setting and idea, being a flame in the rain, that is really a cool thought for the theme!
The collision detection feels odd, I sometimes get stuck where I see no obstacle really. Especially in the level after the tutorial, where you start at the matchbox, I press RIGHT but nothing happens and I am wondering where I am. I get stuck when not entering the pipe right from the floor, i.e. jumping into it gets me stuck in mid-air. Running out of the pipe I get stuck at the end and have to jump out.
The camera is a little too slow when I drop from some higher height.
It took me a couple of tries to realize I could not touch the ground between the rocks and have to jump from rock to rock. The floor should have puddles of rain there to show me this but it looks just like the floor that I just came from, that didn't instantly kill me!
I love the ending, cool thing I sacrafice myself for the bigger flame :-)
The rain sound effect is very good, sounds like you have taken some white noise and added a couple of drops to it. Very realistic and fits the graphics really well.
The graphics and sound go well together, the 3D models are consistent in quality and the particle-effect flame looks cool. Very good job on setting the mood!
Overall a very cool game, thank you for this and keep up the good work!
The second level was actually very hard for me. I kept getting stuck for no apparent reason although I was able to eventually get through by jumping whenever that happened.
I think it'd be cool if there were windy areas that made the fire larger and there were puzzles that would require your fire to be at a specific size so you would have to adjust the size of the fire using nearby water or wind elements.
Graphics work quite well with the fire light and I like the 3D style platformer view you made, which is impressive for me since this is not my favourite style.
Level design is subtle, we don't need visual cue and it's a good choice, the player has to discover where he can "walk" or not. Collisions are kinda strange sometimes and cost me several tries, but I guess it can be fixed so it's okay.
Great game overall, good job! :D
The 3d platformer style camera and visual style reminds me of Inside from Playdead games which is a very good thing. The concept is cute too I like the idea of the little flame trying to stay lit and its an interesting and original take on the theme.
Only improvements I could suggest is that the fire light up at the end as though that was the flames purpose which is now complete. There was a clearer visual sign that it's water on the second stage cause I didn't realize that the first time and wondered why i died.
Its a small shame that you get stuck on few things from time to time but it doesn't spoil the fun too much.
Those are small complaints and overall its a great entry, well done.
The graphics are by far the best I've seen this Ludum Dare. The sound effects are great as well - the background noise is very unique as most Ludum Dare games use music.
The main problem I see with the gameplay is that there really isn't a lot of challenge that can be implemented - right now it's basically just "platform your way to the exit with a time limit" which is a legitimate game but isn't particularly interesting and kind of wastes the whole "you can hide from the rain" thing.
The other problem I saw is that some parts of the "death pit," so to speak, in the second level do not appear to be water at all - they appear to be completely dry ground, and it's frustrating to jump on one and lose.