Shape of Fear by Khaoz_Fang
This game is a part of another my game.
Blobs are all around you, and they form horrible creatures.Fight back when they appears and scares you!
This game is not very complete, and there is only 3 kinds of enemies, because there is too much coding work, and I spent too much time on bugs.
It is currently infinite, and the life and energy is infinite too( as it is really too difficult )
May need d3dx and msvc runtime lib.
control:
WSAD - Move your cam( or your crosshair to dodge attacks when in bullet time )
J - Bullet Time! ( Slow down time, catch and dodge attacks )
K - Punch them hard when in bullet time( must in their 'face' when they attack you )
The bullet time costs energy( it is currently infinite ), and if you kill an enemy or give them 4 punch, the bullet time will end and return the energy.
tips:
Spore : Use bullet time when you see them flying to you
Skull : Use bullet time when you see flash
Spider : Just focus on its action
==============================================================
Update 2016/5/4:
--Phase 1/5 completed. Try to eliminate all slimes to complete the game.
--Behavior of spores modified.
--Visual effect updated.
--Repeat again: The bullet time is to transform enemies' attack into forms that can be dodged, so you need to capture the moment of hit. When you do it correctly you should see a purple thing like a rune, and just hit it. I really don't know how to make a tutorial for this game. Maybe in a full game there will be a Level0 or something, but now I don't know how to do without spoiling the atmosphere.
Blobs are all around you, and they form horrible creatures.Fight back when they appears and scares you!
This game is not very complete, and there is only 3 kinds of enemies, because there is too much coding work, and I spent too much time on bugs.
It is currently infinite, and the life and energy is infinite too( as it is really too difficult )
May need d3dx and msvc runtime lib.
control:
WSAD - Move your cam( or your crosshair to dodge attacks when in bullet time )
J - Bullet Time! ( Slow down time, catch and dodge attacks )
K - Punch them hard when in bullet time( must in their 'face' when they attack you )
The bullet time costs energy( it is currently infinite ), and if you kill an enemy or give them 4 punch, the bullet time will end and return the energy.
tips:
Spore : Use bullet time when you see them flying to you
Skull : Use bullet time when you see flash
Spider : Just focus on its action
==============================================================
Update 2016/5/4:
--Phase 1/5 completed. Try to eliminate all slimes to complete the game.
--Behavior of spores modified.
--Visual effect updated.
--Repeat again: The bullet time is to transform enemies' attack into forms that can be dodged, so you need to capture the moment of hit. When you do it correctly you should see a purple thing like a rune, and just hit it. I really don't know how to make a tutorial for this game. Maybe in a full game there will be a Level0 or something, but now I don't know how to do without spoiling the atmosphere.
| Windows( Jam and Post-Jam ) | https://khaozf.itch.io/shape-of-fear |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91082 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.76 | 957 |
| Audio(Jam) | 2.43 | 641 |
| Fun(Jam) | 2.44 | 1022 |
| Graphics(Jam) | 3.53 | 434 |
| Innovation(Jam) | 3.18 | 441 |
The voice acting is ok, but you should try editing them in an audio editor (such as audacity) for smoother clips.
Good job!
I'm sorry that it is incomplete, and there is no time for a tuutouial, because I used my own engine, and I took much more time on bugs than I expected. The concept of bullet time( which has a formal name called Horror Reflex )is from another game of mine in progress. It changes enemies' attack to forms that you can dodge( such as bullets ). I uploaded an gif to show how it works, because it's really hard to understand without a good tutorial.
More development time would make this game better and more awesome!
I don't know what I can do with "K" key. I keep pressing it but nothing seems to be happen.
The enemies are too ambiguous in same color thing.
I still think that the graphics/visuals are nice so this thing showed promise!
also,sometimes there apeears some new symbols,but it is too fast, always can not react quickly ToT....
hope more solid update,