W.R.L.D. (World Reconnaissance eLite Defense) by TerraCottaFrog

[raw]
made by TerraCottaFrog for LD 38 (COMPO)

final.gif

``` * ATTENTION! *

                         The person with the highest score at the end of the 
                         rating period gets a beautiful trophy!

                                 (Or the equivalent on the new site)

                         Please leave a comment with your username and the
                         name on the highscore table if they don't match.

```

Download Here!

There has been an update, fixing some issues with high score uploading, and changing the words "your highscore" to "[username]'s highscore."

View Full Scoreboard

Press F or f11 for fullscreen!

If you experience issues with buttons not working, switch from arrow keys and z to wasd and space, or vice versa!

It is the year 2060. Your world has faced all manner of threats. Climate change, plagues, and meteor strikes have left it desperate.

Now, another threat looms.

ALIENS.

They have placed your world in a giant metal cube, as ALIENS do.

The ALIENS may outnumber you /1, but you feel confident in your ability to fend them off!

Instructions

Destroy ALIENS by shooting them.

You have a limited amount of health, which is always draining. You must act quickly to avoid death! This health regenerates between rounds.

You can ram the ALIENS, which hurts you but hurts the ALIENS more. This isn't always the right choice but it can be effective.

Pick up green satellites to regain some health.

Destroy all ALIENS to go to the next round. Your health refills between each round.

Highscores are kept globally, so try to get to the top of the board!

ALIENS

Satellites

img-satelites.png

Satellites give you extra health. Pick them up when you are running low.

Orbital Cannons

img-orbiters.png

Orbiters slowly rotate around the planet, launching streams of bullets at the player. They have a medium amount of health

Carriers

img-carrier.png

Carriers launch volleys of missiles at the player. They have a large amount of health.

Missiles

img-missiles.png

Missiles follow the player, and deal a small amount of damage on hit. They are launched by carriers and take one hit to destroy.

Orbiters

img-rotators.png

Orbiters rotate around the player, draining health. They also block the players shots. The light below the player turns red when under the effect of an orbiter.

Flyers

img-flyers.png

Flyers are harmless, and orbit around the planet. They don't need to be destroyed to proceed in the level.

Debris

img-debtris.png

Debris are the asteroids around the level. They deal a small amount of damage when they hit the player.

Controls

Turning

Use A and D or ⬅️ and ➡️ to turn.

Throttle

Control the throttle with W, ⬆️, or X

Laser

Fire your laser with SPACE, or Z

Credits

All resources original except:

The font Silkscreen, from Jason Kottke​.

The font 3Dventure, from Aaron D. Chand.

Ratings

Overall 18th 4.163⭐ 45🧑‍⚖️
Fun 11th 4.163⭐ 45🧑‍⚖️
Innovation 195th 3.349⭐ 45🧑‍⚖️
Theme 175th 3.651⭐ 45🧑‍⚖️
Graphics 37th 4.279⭐ 45🧑‍⚖️
Audio 75th 3.651⭐ 45🧑‍⚖️
Humor 342th 2.235⭐ 36🧑‍⚖️
Mood 107th 3.619⭐ 44🧑‍⚖️
Given 27🗳️ 29🗨️

Feedback

Minerscale
24. Apr 2017 · 02:04 UTC
Ooh a competition within the competition :laughing:
nonameghost
24. Apr 2017 · 02:12 UTC
![Capture.PNG](///raw/da8/1/z/e6d.png)

Clearly rigged. I'll be back!

(For real though, really clean and fun. Has nice Luftrausers vibes)
xxDOOMbox
26. Apr 2017 · 21:34 UTC
INCREDIBLE! this game is fucking awesome! honestly, you did an amazing job, im blown away that you were able to put together such a clean, tight, great feeling game in 48hrs. the game is hard as hell, just like i like em. i love all of the explosions and bullets flying everywhere. i also really like how the game makes you keep moving to stay alive. i have played quite a few games so far for ludum dare 38, and i have seen some great ideas and cool things. however, few LD games keep you coming back after you have tested them once, and your game definitely keeps me coming back. outstanding job!!
drazil100
27. Apr 2017 · 05:45 UTC
This game was FANTASTIC! Thanks for requesting it in my stream! Controls while super solid were difficult for me to "master" (if you could call it that). Other than that art, sound design, and controls came together to make a super fun experience! I can't think of any criticism though so great job!
xxDOOMbox
29. Apr 2017 · 21:44 UTC
high score: 6705 :wink:
JSJDev
30. Apr 2017 · 03:27 UTC
Awesome game! I love the art style. Nice work
HuvaaKoodia
30. Apr 2017 · 08:25 UTC
Splendid audio-visuals and veeery challenging gameplay (i.e lots of fun!)

The design is just perfect from the player turning radius and bullet lifetime to enemy placement and behavior.... Just perfect!

Now excuse me, I'll be going for that highscore :ok_hand:
HuvaaKoodia
30. Apr 2017 · 08:25 UTC
... *bloody double post* ... Well, at least I got the highscore!
Samurai Spark
30. Apr 2017 · 10:12 UTC
Oh got I sucked so hard :laughing:
The gameplay is really hard but also a lot of fun!
The soundtrack is really well chosen and the feedback, like the camera shake is great!
The only thing I have to say is that the counter for the restart is with 10 seconds to long.
In such an addictive game never let your players escape! :grin:
The global highscores completes the experience.


All I can say is: congratulations on a great submission!
tinyworlds
30. Apr 2017 · 19:07 UTC
Aww man, can't play but it looks great! Any chance of a Linux/Web version?
King Kujito
30. Apr 2017 · 19:23 UTC
Those are some of the best looking particle effects this Ludum Dare!
Chaseplays
30. Apr 2017 · 19:52 UTC
Me before playing the game: "What? I NEED TO GET THE HIGHSCORE!"

Me after roughly 10 seconds: "Oh... well maybe not."

The game is insanely difficult, and that was it's best quality! I can't say that I'll be beating the high score, but I'm pretty sure I'll be coming back, so who knows...? The graphics were perfect, and the music fit well, with all of the SFX being excellent! The high score system is incredible, and tied everything together. This is exactly what a modern-day arcade game should be like!

My only complaint is that sometimes the controls feel a bit weird to work with. With the spaceships having perfect aiming, it often feels unfair. This isn't exactly a bad thing, as it contributes to the difficulty, but perhaps having using "w" to move and the mouse to point where you want to go could have also created a difficult, yet more fair experience. It would allow for increased accuracy, although this would sacrifice some of the difficulty, which may not be good. Maybe I'm just mad that I'm not able to beat the high-score :wink:. However, unless it was possible to test this, I'm not sure how much the game would sacrifice by using these controls.

I should point out that when I saw the gif of your game, I immediately, audibly said, "*gasp*! he made a good game!". Turns out, I was right! This game was very well constructed and polished, and easily one of the best, if not THE best entry I've seen in this competition. Fantastic job!
cerno-b
01. May 2017 · 07:11 UTC
2300 points and certainly coming back for more.

It's immediately recognizable how much thought went into this game. From draining health to introduce a natural timing factor to the continue functionality that allows locking the difficulty. It has everything it needs, be it screenshake effects or even a highscore table to keep up the motivation. There are a lot of little touches, like the soft outer boundary and menu transitions. It's a very polished entry and I love it!

On the downside, I found the music to be kind of monotonous. I assume you wanted to go for a chilly atmospheric vibe, but it seems a bit repetitive. Maybe the base line is a bit too prominent.

Also I thought the controls were not quite tight enough, but that could be an "easy to learn, difficult to master" thing. Specifically since you can only thrust forwards, and the orbital cannons always fire at you head on, it's quite tricky to avoid them. Even if that is by choice, I think the momentum mechanics could use a little tweaking. I found myself struggling with picking up the extras because I had some sideways momentum left.

My biggest complaint however would be the lack of fullscreen, which to my mind, would not only have a positive visual effect, but might also help with the controls since a bigger screen allows for finer interaction.

Despite the complaints, I think it's a very fun game, and I'll keep it in my itch library for replay.
automatonvx
01. May 2017 · 10:56 UTC
Great game, nicely polished, nice low res graphics and appropriate music. Would have enjoyed it even more if i wasn't so terrible at it. Made me think i might need to start filing away some games from LD that I might actually want to play for fun outside of LD time. My only complaint is I would really appreciate an option to scale up the screen size
drazil100
01. May 2017 · 11:13 UTC
Just rated it! Good luck!
🎤 TerraCottaFrog
01. May 2017 · 13:06 UTC
@automatonvx

@cerno-b

@everyone-who-happens-to-be-looking-for-a-fullscreen-option-and-is-about-to-write-a-comment-about-it

Fullscreen **is** in the game, I just forgot to mention it :P

Its in the description now.

Use ```F``` or ```F11```.
wisstopher
01. May 2017 · 14:33 UTC
Rated, great game. I love good gamemaker games :D
Togis
01. May 2017 · 14:57 UTC
What an awesome game! This is probably the most challenging game I played so far on the LD38. And that's a good thing.

The control are good even thought I would have love the ability to move sideways and reverse acceleration.

The game play is epic and hectic, with particle effects everywhere giving life to the game.

It was a bit hard at first to identify what is an enemy and what was a pickup. But the ld page description helped with that.

Overall, a very good game. Congratulation!

(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=54m17s )
sachos345
02. May 2017 · 14:42 UTC
Well i feel like im taking crazy pills as it seems like everyone loved it but i honestly found it too frustrating to play =S The controls for me were too hard/weird as your aim is bound to the way you are facing made it really hard to aim where to shoot. Although the effects look nice they really make it hard to see whats going on in the screen plus the enemy bullets being the same color as yours makes it even harder. I dont know maybe im just a noob haha managed to score 1750
PUARSLIBURF
02. May 2017 · 15:12 UTC
Great graphics and amazing gameplay!

I also really like the concept of constantly losing health
NOFUEL
02. May 2017 · 17:36 UTC
Very polished game! I love the pixel art and all the small lovely details which give the game an amazing retro touch!
It is a bit challenging and it took me a couple of minutes to get the control of the spaceship.
But all in all it is a very very good game! :)
(I think the controls for the left button don't work - If you are holding Up and Left you aren't able to shoot and the spaceship is just moving in one direction instead of rotating and shooting)
🎤 TerraCottaFrog
02. May 2017 · 20:37 UTC
@NOFUEL Thanks! The issue with the controls is likely keyboard ghosting. Try the alternate control scheme (you can use WASD and SPACE or ARROWS and Z or SPACE) which may work better with your keyboard.
gamepopper
02. May 2017 · 21:37 UTC
This game is insandly fun! While moving the ship can get a bit slippery, having to deal with so many projectiles puts you in a bit of a rush. I do feel like the orbital cannons shouldn't be able to aim directly at you from the side, their design seems to imply that they can only aim in one direction, in front of them. Needless to say the game has a really good difficulty and the leaderboards are a great bonus!
PowerSpark
02. May 2017 · 23:05 UTC
Wow really tough :laughing: The asteroids style shooting is not my strong suit... I didn't get much of a good score but hey I might practice some more, high skill ceiling! Amazing game (man those pixels are satisfying), I look forward to more!
Burgee
03. May 2017 · 01:09 UTC
Welp. Thanks for posting this on my comment.

This is my new favorite game from this event. SO MUCH FUN.

I only managed a score of 2500ish and I'm pretty sure difficulty doesn't reset when you die because I had to restart the game between deaths.

Having the planet in the middle hurt you when you shoot it adds so much challenge - in a good way I'd say. It's realistic (as much as you can be with a space shooter)

The simple graphics with the nice particles worked really well together. I have nothing negative to say, I love this.
🎤 TerraCottaFrog
03. May 2017 · 01:52 UTC
@Burgee :D:D:D:D the timer to "continue" means what it means in old arcade games, that you will restart from the current level. Maybe I should have added a round number counter :)
Baby Dino Herd
03. May 2017 · 02:05 UTC
Fantastic animation, attention to detail, and consistency of aesthetics. Game is difficult but reasonable. Not sure if it's a keyboard thing, but couldn't always turn while accelerating and shooting. Excellent.
diptoman
03. May 2017 · 04:02 UTC
Really fun game. And brutal. Holy hell, the game keeps you on your toes always, especially when there's half a hundred missiles following you! Very challenging. The movement takes a bit of getting used to, but after that you can just go try for a high score. Global highscores is a pretty driving feature for the players, I'll come back and try again later to get a better score!
GenericToast
04. May 2017 · 09:15 UTC
Really challenging and fun. The gliding of the player adds just the right amount of difficulty to the game which makes it too easy, but not insanely difficult as well. The particles look great and the sound effects/background music are awesome. The sprites look really nice too.
Linus
04. May 2017 · 18:48 UTC
This game looks super fun but unfortunately I run Linux and the game doesn't work with Wine so I can't try it :/

If you could provide a Linux build that would be awesome! :D
doppelgunner
05. May 2017 · 03:51 UTC
I like the effects especially the destruction part when the player died. Also, I like the highscores
jishenaz
05. May 2017 · 15:41 UTC
I found it hard, but very fun. The effects are very nice. I find the orbiters very hard to deal with because they can shoot any direction from far away.
C0nst4ntin
07. May 2017 · 18:42 UTC
Realy nice game! It reminds me of the one game for the OneHourGameJam(I'm HellowPixl). The particle effects are really nice! And I like the are style.
Also, make sure to check out my entry if you want too, I would appreciate.
Richard Michael Smith
10. May 2017 · 12:39 UTC
Top 10!! BOOM! I'm amazing! :sunglasses: I so want to win...I will be playing again to try and creep up the leaderboard. Man I wish I had added an online leaderboard to my game. :disappointed:

This is a fantastic shooter - congratulations on a great entry!
Teslov
10. May 2017 · 20:45 UTC
### It's great!

Full of action and I'm a terrible spaceship pilot kill me please.

:cry:
wischutz
10. May 2017 · 21:57 UTC
Amazing game! But I still suck at it! :sweat_smile:

I'll keep trainning!

The death animation is perfect.

Congratulations!

Cheers!
Richard Michael Smith
12. May 2017 · 00:19 UTC
9th!
VolkoIvan
12. May 2017 · 19:33 UTC
Thats the simple concept that makes the game enjoyable.
You really did it good, the music, the sounds, the graphics, THE EXPLOSION PARTICLES :D
Nice game, 5/5
Clickmation
13. May 2017 · 04:09 UTC
Everyone seems to be loving your game so I'll make this short. I'm bringing this game on a usb wherever I go now.
garethiw
13. May 2017 · 14:30 UTC
Well now, this was excellent! Super cool aesthetic, lots of juicy screenshake and particles (without being overbearing) - and even online highscores!

Great game feel, though maybe the ship rotation was *slightly* too slow, and overall speed was *slightly* too fast, making it tough to finely adjust the laser angles.

Only improvement would be some kind of powerup system, but you already did a lot for a compo game, so well done!
Dejvo
15. May 2017 · 10:09 UTC
I reeally liked it! it was intense, and reeally fun to play! one thing, that I didn't understand, was that I seem to have shot everything but then I died. other than that, Brilliant!
gaffa
15. May 2017 · 20:16 UTC
Dang, thats a really nice game you got! could always use some balancing, but nothing was really gamebreaking. 10/10
feltip
15. May 2017 · 20:19 UTC
Great graphics, mega intense, real tough, Super dig it great work :)
ocarson
16. May 2017 · 02:47 UTC
Very polished cohesive game, I enjoyed it a lot.
I go in to further detail in this video.
https://youtu.be/yRx4raYvkf8
somethinboutgames
17. May 2017 · 13:58 UTC
Incredibly hard at first, slightly easier after a while :smile:

As always a game that feels practically done and ready to sell, amazing what you can do in any amount of time with a nice pixel art style and good sfx + music!

The controls do take a bit to get used to, but I think that just makes this game a little more appealing since one really has to practice to get good...

Definitely gonna play this again in the future :grin:
Swanito
18. May 2017 · 18:03 UTC
Very polished entry, super addictive and simply put a joy to play! Impressive work!
SecondDimension
20. May 2017 · 14:16 UTC
Well done on a highly polished shooter! I couldn't get anywhere near the high scores though, a bit too hard for me - think I may have done better with a controller.

Great particle effects and smooth movement, and well done on the variety of enemies etc. Graphics were nice, the retro look was done really well.
buttonmasherbros
07. Jun 2017 · 22:46 UTC
You've been featured on Ludum Dare to Believe! Check it out here! https://www.youtube.com/watch?v=EzrcD8uvgIs