Magic The Shattering by diptoman
Magic The Shattering is a deckbuilding/card game x danmaku/bullet-hell shooter where you equip weapons/passive abilities every turn, and steal cards from your opponent to build your deck to further get more abilities.

A basic rundown of how to play:
- Choose a starter deck from the 4 given ones. Hover over cards to see details of each.
- A round begins. You draw 5 cards the first round. Every successive round, you draw one card.
- Click on a card to play/equip it for that round. Card effects only last for that specific round. All card effects are stacked. You can equip upto 8 cards
- Once you've equipped your cards, start that round.
- WASD/Arrows to move around + Z/J to shoot the boss. What you shoot depends on what you equipped (if you didn't equip a weapon, you can't shoot).
- Round ends if timer runs out or you kill the boss. If you do not have a weapon card equipped, just survive till the end of round.
- If you kill that round's boss, you get to choose from the boss' cards + a reward card. Select any one card to add to your hand.
- Any card you equipped that round gets shuffled back into the deck.
- Next round begins, you draw another card, and continue.
Created from scratch for Ludum Dare 41 by Diptoman Mukherjee (design, programming), Pranjal Bisht (art) and Joel Montpetit (audio).
Screenies




Thanks for playing!
Ratings
| Overall | 231th | 3.813⭐ | 42🧑⚖️ |
| Fun | 143th | 3.888⭐ | 42🧑⚖️ |
| Innovation | 431th | 3.538⭐ | 42🧑⚖️ |
| Theme | 380th | 3.863⭐ | 42🧑⚖️ |
| Graphics | 512th | 3.575⭐ | 42🧑⚖️ |
| Audio | 269th | 3.579⭐ | 40🧑⚖️ |
| Humor | 906th | 2.267⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 45🗨️ |
We made a bullet hell game too. Our second genre was turn based. Check it out!
https://ldjam.com/events/ludum-dare/41/grid-gunner
The game does have it's problems with RNG thought. Having a rather week attack, with slight buffs does very little against a foe with 3 attacks that just flood the screen. But if you die you can get quickly back into the game.
@radow: Yeah, I'll do some balancing passes in a post-jam version. It's not the most balanced right now!
My only complaint is that I was frequently really low on cards. I spent a few rounds just dodging to try to collect another from my desk. :)
It turns out I also made a "card" based bullet hell game, but with a pretty different feel. Try it out? :)
https://ldjam.com/events/ludum-dare/41/card-em-up-1
As far as innovation, I found it played much like any other bullet-hell with the addition of the card-game mechanic kind of on the side. Would have liked to see the cards more integrated into the actual gameplay, since in the end it was just me going up against gradually harder bosses with a single weapon anyways. :P Overall, I had a lot of fun, though!
The card system is also a definitely plus. It unlocks customization to some extent while also introducing possible strategy. Nice one!
However, I think getting a game over from getting hit only once is too punishing for a game that partially focuses on long-term strategy.
This is in my list of most favorite games so far. Very well done. <3
Really good concept. I wish maybe it drew more than one card so I could play around with builds and decide what I want to save for harder bosses and such, but alas. The core gameplay is solid, and any bullet hell game will make me sit up in my seat and pay attention. Played til level 14 but it looked like the enemies couldn't get harder than that. Unfortunate!
FYI your itch.io page seems to work better than the gamejolt one -- the gamejolt one doesn't let you scroll down to see the entire game window (at least, with my current screen resolution), and also doesn't get around the Chrome 66 WebGL audio context issue where you need to click on the page before initializing the audio context (otherwise you get no audio at all in your game).
I've had a similar idea to this (unrelated to this jam), and your game inspires me to try it out sometime on my own. :grin:
Great work!