Wasted Space by Happy4488

The Game
The game was made with Unity. It is about space pollution : the player controls a starship who tries to escape a very polluted place. He has to dodge debris and waste floating around if he doesn't want to get stuck. There are many types of debris who will always stick to the player as they hit the ship. Some have effects that will make things more difficult, like attracting other debris or stunning the player.
The Team
We are a team of 4 french Game-Design students, currently in our last year of scholarship. Here are our roles during the weekend. :)
Adlène SABA - Development.
Martin DEFOSSE - Development.
Emeric PLASSARD - Scripting, FX and UI.
Matthieu ALLAL - Production, Sounds (Research) and Scripting.
Extra credits
We used some of Kenney's assets, especially the starship, asteroïds, his fonts, some sounds and UI assets.
| Github | https://github.com/Ijorama/Ludum-Dare-40 |
| HTML5 (web) | https://happy4488.itch.io/wasted-space |
| Windows | https://happy4488.itch.io/wasted-space |
| Original URL | https://ldjam.com/events/ludum-dare/40/wasted-space |
Ratings
| Overall | 398th | 3.609⭐ | 34🧑⚖️ |
| Fun | 628th | 3.258⭐ | 35🧑⚖️ |
| Innovation | 453th | 3.303⭐ | 35🧑⚖️ |
| Theme | 164th | 3.985⭐ | 35🧑⚖️ |
| Audio | 395th | 3.297⭐ | 34🧑⚖️ |
| Humor | 793th | 2.444⭐ | 29🧑⚖️ |
| Mood | 656th | 3.167⭐ | 35🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
but it was too hard for me :sad:
@talisra & @matthew-di-mare-miller It needs a bit of practice, but don't give up :)
Good jobs guys!
The spaceShip felt a bit too floaty for me though but I really enjoyed the game anyways, congrats and good entry!
### To Improve:
There didn't seem to be a way to get rid of the debris. I also didn't like the gauge because it was rather instant and I didn't get the feeling of the ship gradually getting worse. Perhaps a more interesting approach to it would be to make the spaceship slower with more asteroids and have certain types of debris that can kill the player, meaning that the more debris, the slower the player, the easier it is to die.
@GerardB, @sgdrat & @Leandre Renouard : Thank you guys !
The acceleration/deceleration on the ship made it a little to difficult to navigate through the spaces.
The price of the second ship seemed way too high given how slowly you can get gold.
Nice game!
Really good interpretation of the theme. Lots of polish and adorable art/sound. The ship upgrades are really cool and surprising for LD game.
I agree that it is too hard though.
+++for the idea again
For me, I found that you are launched into extreme difficulty, with everything all at once! I think it could have maybe been improved if it started off easier, then gradually, more and/or different types of debris got introduced
A bit hard for me, maybe less asteroids during the first minute could be better.
I've just reached 184 pts. (I played 6-7 times)
However, I'm not completely sure you respected the theme. I understand that the more you have asteroids, the harder it gets. But in your game, since the beginning, I felt completely surrounded by obstacles. I don't have any sense of gradation in worsenity. I guess an initial phase with less asteroids would have done the trick :)