Sacrifications by Rolle
Oh no! Steve the Demon was thrown out of the Devils party! But he might just save the night by getting in to the Devils after-party! :beers:
Help Steve by collecting and sacrificing souls so the Devil will party with him once again.
Throw you Soul Knifes at the Priest who are trying to exorcise you. Watch out for their Holy flying pope-hats!
Controls: cursor keys
:arrow_up: JUMP
:arrow_left: Go left
:arrow_right: Go right
⏹ SPACE fire!
You only have a couple of knives so make sure you pick them up after you used them. Once a sacrifice has been made, go to the soul to collect it. Collect the number of souls needed to get to the next level.
- Blood! :red_circle:
- Gore! :bug:
- Sacrifices! :v:
- A demon named Steve! :smiling_imp:
- Daggers! :dagger:
- Lost souls! :cloud:
- Flying pope-hats! :tophat:
- Specially written music! :musical_score:
- Asewsome code! :strawberry:
@khorm - Occult Coding Procrastinator
@emil-sunesson - Hell Knight of the Keyboard Order
@sawtan - Satanic Gfx Hobo
@rolle - Demonic Sound Worshiper



| Source Code | https://github.com/ldosd/ld43 |
| HTML5 (web) | https://ldosd.github.io/ld43/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifications |
Ratings
| Overall | 260th | 3.72⭐ | 27🧑⚖️ |
| Fun | 197th | 3.692⭐ | 28🧑⚖️ |
| Innovation | 865th | 2.708⭐ | 26🧑⚖️ |
| Theme | 483th | 3.52⭐ | 27🧑⚖️ |
| Graphics | 307th | 3.923⭐ | 28🧑⚖️ |
| Audio | 177th | 3.673⭐ | 28🧑⚖️ |
| Humor | 233th | 3.442⭐ | 28🧑⚖️ |
| Mood | 135th | 3.885⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 33🗨️ |
I did it!
It took me about 1 hour to beat it and it sure felt rewarding to do so.
I few cool things that I noticed. I'm not sure if you did this intentionally but it was cool either way:
* You can use daggers as traps to gang up pope hats and kite them
* You can sometimes knock enemies vertically with the dagger if they bounce/hit walls.
* The slice + implode mechanic had a very "cool guys don't look at explosion" feel, I like it!
What I like to see in case you're creating a post-jam version:
* It would be nice with a speed runner mode, i.e. with a timer
* Only do double jumps on "button down" instead of "button hold", I sometimes died because I held it too long
* To make the playthrough quicker, maybe the slice animation should be non-blocking
* A downloadable version where you can use a gamepad? :D
The only bug I experienced was when once when I held input right before restarting the game AND holding down a button (at the LOSER screen). That gave me constant jump input on the next round. But it only happened once in like fifty games.
Great work!
The graphics are on point, quality pixelart, however i found the sounds a little too exagerated. Nothing that affect the gameplay however, it just startled me the first time i killed a priest and when i died.
I liked the level-design, making use of the "pac-man style" maps, required for the strategy against the flying hats. Just like @0x01f0 already said, the hold to double jump is sometimes a drawback, maybe a double tap would be better.
That said, it was a very fun game to play.
Of-course we were inspired by games like this. We love the genre (Bubble Bobble I'm looking at you!) And yes, we had fun! But also difficulties and sadness at times, as per normal in a LD. ;-) I'll tell our sound-person/engineer about your praise of the sounds. (Hey, that's me! Thanks dude! :speaker: :smile: )
Kind of you to play and comment! @sawtan will be pleased people like his stuff! He gets very disgruntled when people don't. (**hint hint** people giving grades!)
@khorm put a lot of effort into those levels, to get them just right. He fought right to the bitter end, and still wanted to add more levels. :smile: So a :trophy: to him!
Wow, can't believe you put so much effort into playing it, makes me happy and proud. And a bit worried for you... :stuck_out_tongue_winking_eye: Naaah! We made this game for people like you. The 4% that actually are sadistic enough to go to the bitter end just to hear my voice at the winning screen :speaking_head: . We salute you! :v: :confetti_ball:
Big thanks also for your great feedback! We agree with it but we'll blame it on time. She is a cruel mistress especially on a LD. :sob:
There was sure a lot of devil/hellish-themed games, but the theme name was kind of telling for this area I think.
Gfx-guy @sawtan is happy! Sound hobo @rolle is sad. :cry: Nah, jk! Thanks for the comment, I agree. There just wasn't any time to fine-tune the whole game together, to make all parts really tight. It's more of a concept, a feel of what we had in mind. (BTW killing priests should be startling, so that's a good sign :wink: )
The idea with the levels was some kind of puzzling feel to it, and @khorm did a great job! But ofc we didn't make it all the way we would have wished.
Thanks for playing and thanks for your comment! :joystick:
funnily when I clicked on your game I thought the name was "Sacrifractions" and that there'd be some kind of math involved. I was not disappointed to discover I was wrong.
Good to hear that you prefer this to math problems! :beers:
@mladjo2505 thanks! Will do right away! =)