Cornivore by nardandas

An Action-Farming game! You have to defend your farm from evil wormies while growing it. If you leave the fruit unharvested too long they get angry as well! There are machines around too... They take your fruit and give you things. Seeds, hoes, fertilizer, and... HATS. Your bald head was a bit exposed, huh. Why not get a hat and cover up, be a bit safe, recover a bit more...
Controls (Joystick Recommended)
Move: WASD or left joystick
Scroll Inventory: Arrow Keys or DPad
Plant/Harvest/Interact: E or A or Left Click
Attack: B or Space or Right Click
Menu: Start or Escape
BUGFIX:
-Replayablity was broken, second play would have broken UI. Fixed p1. There is still no death screen, you must exit yourself. That was a missed feature, not a bug.
-Fix Nullref in inventory functions, inventory now works when hovering an empty slot
Made by
nardandas: Programming, 3D Modelling, Music
samkee00: UI and Sprites

| Windows | https://nardandas.itch.io/cornivore |
| HTML5 (web) | https://nardandas.itch.io/cornivore |
| Original URL | https://ldjam.com/events/ludum-dare/41/cornivore |
Ratings
| Overall | 1035th | 2.936⭐ | 41🧑⚖️ |
| Fun | 1039th | 2.718⭐ | 41🧑⚖️ |
| Innovation | 957th | 2.885⭐ | 41🧑⚖️ |
| Theme | 900th | 3.128⭐ | 41🧑⚖️ |
| Graphics | 990th | 2.628⭐ | 41🧑⚖️ |
| Audio | 573th | 2.959⭐ | 39🧑⚖️ |
| Humor | 616th | 2.824⭐ | 39🧑⚖️ |
| Mood | 940th | 2.816⭐ | 40🧑⚖️ |
| Given | 33🗳️ | 49🗨️ |
@MegRabbit I thought the weird spasm showed it well, but next time I'll be sure to add a red flash and a knockback. I meant to add a red flash but I didn't have time. Thanks about the music though, I really enjoyed making that piece. It was the last day and I only took an hour!
Otherwise, neat little title.
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@Lik0irus @Tiberon I really wanted to make the camera more controllable, but when I had about an hour left I couldn't figure it out fast enough. In addition, I found hats more important. I don't know if that was the right choice, and your feedback makes me think it wasn't. Still enjoyed the hats, but I agree the camera needs work.
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@Raiyumi I agree on the keyboard, I hadn't tested with keyboard much so I didn't even realize it. I think there's a control scheme that works though if you abandon the mouse. Left hand on WASD, E, and Space, and right hand on arrows, though I'll admit it's not the best
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@Chris Coe Yay! The screwing yourself over with worms was one of the goals. I also noticed the fruit falling through the floor, though I couldn't figure out why that happened. Good to know it wasn't just me. I didn't know about the infinite fertilizer bug, thanks for reporting that!
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@Karai17 Sorry about the mistakes on the XBox One controller, I hadn't tested with it and assumed the bindings were the same, sorry about that! This will be the last LD I do with unity's input system!
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Everyone - I realized the issue with the feedback on the seeds but hadn't realized how much it would impact gameplay. I always think about feedback when playing other games but I underestimated the way it would affect this entry. I'll make sure to make player feedback a top priority in future entries.
Thanks for the feedback all of you! I really appreciate it!
The reap time was fair given how the the game is centered aroung farming, but we could use additional things to do meanwhile(LIKE MORE MONSTERS :-D bullet avoidance/or even collectibles).
Overall I liked it!
**Good**
The hat was a really nice addition. Things like that make a game a bit more quirky and fun
The animation of the big work was quite good for it crawling around and attacking
Music was nice to set the mood
The animation of the lever bobbing effect was a good touch, though maybe not have it do that if you can't use it. Like the hoe at the beginning
**Improvements**
I though that the inventory was huge compared to what you can get, maybe I didn't get everything
It'd be good to have some sound effect to inform you that you are taking damage. When you get hit or when you hit something
The ground needs better texture to symbolize actual grass. You could even do chunks of grass in the art style you are doing which should be simple and adding trees would be nice.
If you continue with this game, I think it would be cool to have a tower defense system, kind of like factorio, but with farms
The signs on the machine show the text from behind them. Fix that
Nice game, see you in the next jam!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I believe your character, and perhaps the hoed ground model, would look better with smooth shading enabled.
Better camera controls could also be a plus. With a third-person view, it's kind of expected that you can see what is behind you, but it doesn't really work out that way in this case. A first person view might actually be better for this specific game, but I couldn't say for sure.