Evolve by Amanda Priest
NOTE: I have fixed the bugs people have mentioned. So hopefully it runs smoothly now. I have also added a skip tutorial button so you don't have to run it each and every time you start the game. The sacrifice button won't work if there are anymore than 2 cubes in the sacrifice area.
This is my first ever ludum dare. I definitley overscoped and didn't touch on hardly anything I originally planned. Happy to get out a working game though.
The game will take ages if you don't sacrifice your evolved cubes/animals. The more evolved they are the more they are worth! Some colours are also worth much more than others.
You can select a cube by left clicking or clicking and draging to select more than one. You can also hold shift while clicking to select more than 1 cube at a time. To move a cube/cubes while selected click the right mouse button.
Starting off with simple blue cubes, can you evolve it into 8 different species?

NOTE (Change Log): I have fixed the bug where 2 cubes being squished before the tutorial says so bugs out the game. The altar will not work in the initial press unless only 1 cube is on it. Also a minor fix with some of the cubes not evolving to the correct coloured animal.
There has been quite a few bugs with my horribly created tutorial! haha I will definitely be testing a lot more then next time I do something similar! I have added a check button at the top left of the screen just in case the tutorial bugs out. That way you can still at least continue the game.
I have rescaled the points system. Big thanks to @evogengames for pointing out if you added all the cost to evolve there really wasn't much benefit to sacrificing the more evolved animals. It's much more of a benefit now to squish those beautiful creatures :smile:
Thanks for heads up :smile: I have updated the sourcecode as well so the change can be seen in Bitbucket.
SPOILER (how to get all the different colours): - The easiest way to get all the colours is to mix every colour with blue. - 2 blues make yellow. - 1 blue 1 yellow make green. - 1 blue 1 green makes purple. - etc.
There are many other different ways to make all the colours as well if you prefer to try and figure them out :smile:
Ratings
| Overall | 255th | 3.403⭐ | 33🧑⚖️ |
| Fun | 263th | 3.226⭐ | 33🧑⚖️ |
| Innovation | 144th | 3.468⭐ | 33🧑⚖️ |
| Theme | 278th | 3.403⭐ | 33🧑⚖️ |
| Graphics | 335th | 3.032⭐ | 33🧑⚖️ |
| Audio | 218th | 3.1⭐ | 32🧑⚖️ |
| Humor | 251th | 2.732⭐ | 30🧑⚖️ |
| Mood | 221th | 3.2⭐ | 32🧑⚖️ |
| Given | 35🗳️ | 27🗨️ |
@nate-wec Thanks. Lol yeh the music was my first attempt at ever making music so that's why I make a mute music button :laughing:
Great job on your first LD and good luck in the future!
Only on stuff to say, you should put left click to select and to move just use tag or layer and if you have one or more cube selected when you click left move the selected cube.
And you can use right click to deselect if you want.
I like the mute music button, but I didn't use it. The music was fantastic!
However this game I think should really go for a zen vibe. Try to use some more relaxing/softer tones. That would really kick the mood up to the next level.
Gameplay wise this reminds me of the 2048 tile merging games. And i'm a big sucker for those games.
your version of was worth it to play. The tutorial was very nice and is something I need to take more into consideration for my games.
What I didn't really understand was the balance between evolving or crushing 2 of the same type.
I only played up untill the 4th color so maybe that's why evolve mechanic had no clear purpose to me.
Anyway, you did a great job here! thanks for the game!
It looked like in the end I lost more points than I invested in them. Didn't really do the math so I might be wrong on that.
Thanks for the reply though
Hope it will be fixed soon.
I liked experimenting and evolving and seeing what I could find until it got stuck ^_^.