Electronic Supremacy by damdoshi

[raw]
made by damdoshi for LD 39 (JAM)

screen.png

What is it?

This game is a top view small management game played with the mouse.

Your main building is the energy core, if it is destroyed, the game is lost.

Your base is attacked by square robot that target your energy core, so you have to build a defense.

  • Your main building is the energy core.

  • You can build "wire": the grey building with square on it. It allow you to power other buildings.

  • You can build a container: the two green wheels building... it will extend your ability to store energy and store energy by itself.

  • You can build a power plant on tile that contains minerals: it will accellerate your energy production.

  • You can build a tower defense to defend your base, of course! Each shot have an energy cost!

  • You can build a wall, a massive building that will be targeted if placed wisely by the invader.


Credit

Monsters were programmed by Metalman, it was his second jam. A previous work: Monsters on "Antalis".

Energy algorithm was programmed by Alharan. His first game jam.

Other programming, graphics, sound effects and music by Damdoshi.


Original game software review

Electronic Supremacy is clearly not done and is full of bugs! Still, it has the merit of being different from other game previously made by me/us.

A post jam version might appeir soon, that will fix some bugs in the energy spreading and give a usage to the great bar on the left. Currently, the level of energy is fixed, but it was supposed to increase when catching powerups and building "Power Plant" on minerals fields.

Made in C with the Bunny Library, my homemade video game library based on SFML2.

Linux version will need SFML2. Windows version soon...


Update, August, the 3th.

Postjam version for Linux and Windows. - Energy spreading bug fix! So we can reveal the "energy container" and the "power plant" - Remove the energy bar on the left and replace it with simple numbers - Add a chronometer on screen to indicate when you will win - Add price on buildings - Add wall building - Add hole tile - Minor graphic editing


Update, August, the 15th

Additionnal postjam version for Windows - Better energy spreading algorithm. - Better performences - New sprite for opponents - Waves instead of permenant stream of opponents - You can move the camera with WASD, ZQSD or the arrow keys - You can destroy a building - You can repair a building - Improved balance between building lifes, tower damage, speed of opponents... - Display building name while moving the mouse over them - Three maps, start with a base, with a easy ressource setting, and a broken one. - Wall can be built far from wires - Fix crashes on some platforms


Original game with all bugs for Linux:

http://hangedbunnystudio.com/sub/electronic_supremacy.tar.gz

First postjam (Fixed original game + wall and hole tile and fancy text) for Linux:

http://hangedbunnystudio.com/sub/electronicsupremacypostjam.tar.gz

First postjam (Fixed original game + wall and hole tile and fancy text) for WINDOWS:

http://hangedbunnystudio.com/sub/electronicsupremacypostjam.rar

Second postjam version for WINDOWS:

http://hangedbunnystudio.com/sub/electronicsupremacypostjam2.rar

Ratings

Overall 607th 3.083⭐ 38🧑‍⚖️
Fun 404th 3.171⭐ 37🧑‍⚖️
Innovation 381th 3.111⭐ 38🧑‍⚖️
Theme 607th 3.2⭐ 37🧑‍⚖️
Graphics 670th 2.806⭐ 38🧑‍⚖️
Audio 372th 3.088⭐ 36🧑‍⚖️
Humor 420th 2.4⭐ 32🧑‍⚖️
Mood 675th 2.697⭐ 35🧑‍⚖️
Given 50🗳️ 7🗨️

Feedback

Random-storykeeper
03. Aug 2017 · 05:43 UTC
Interesting. I haven't played a puzzle defense game like this in a while. The game is definitely in dire need of an in-game tutorial, or maybe even a tutorial level. I also would have liked the ability to destroy tiles I had built, which I don't think was possible in the game? I had built only containers because I didn't have enough power to build anything else, but I ended up not being able to build anything else and thus, got destroyed by the robots.

While the game is certainly very confusing and buggy, there were still elements I liked. The robotic voice sound effect? That was pretty cool. Also, that cursor looked like a metal skeleton hand, which was very intriguing. It's a shame the robot enemies don't seem to mesh with the other tiles. Regardless, I'm sure there's some good ideas swimming around in here amidst all the confusion.
🎤 damdoshi
03. Aug 2017 · 20:10 UTC
@random-storykeeper

Thank you for your feedback.
I agree with all your points, I am working on another postjam version that fix those. : )
TheFunAttic
03. Aug 2017 · 20:17 UTC
Hey !

Very cool entry, I love management games :) Although I could really have used a tutorial of some kind, I got the hang of it quite quickly. I'll start with the cons, and then the pros :)

- Game isn't smooth, which is quite a big problem when you need to do so much optimisation in your building order.

- Robots should arrive right away, and we should start with basic defenses (maybe the core itself ?), so that we know what to expect. On my first game I was really wondering how many defenses I needed to build to survive. I didn't build enough :(

- The "cannot build it here" message is useful, yet not precise : there should be a text message appearing stating what was wrong. ("No power connector", "No mineral"...)

Now for the pros :)

- The concept is pretty neat, mixing puzzle and management game is something I have never seen before.
- There is a feeling of exponential growth at the beginning of a level : you set up your first power plants and reserves, and it just goes quicklier and quicklier. Feels great !
- You managed to make an entire management game with a lot of wondering what to do next, with only 5 buildings. Well done !

I hope you'll keep working on it. Better graphics, audio, and smoother framerate would bring that game into something you could sell !

Feel free to check our game out : https://ldjam.com/events/ludum-dare/39/berzerk-hunt
dirkinz
03. Aug 2017 · 20:48 UTC
That was a lot of fun. It reminded me a bit of creeper world (link below) which probably my favorite management game. I'd like to second a request to be able to destroy buildings. I never quite figured out what the black tiles or the right most building (the walls i think?) did though. I tend to find in games like these slower beefier enemies are more fun to fight. When one finally manages to break your defenses it leads to a frantic attempt to find some way to kill it before it can kill you. With smaller faster enemies it seems by the time you notice they broke your defenses its too late and they are swarming your base.

Creeper World:
https://knucklecracker.com/
RedNW
06. Aug 2017 · 21:11 UTC
The idea for the game was great, and it's quite fun to play (once you work out how), however I think it does end up looking quite busy especially with the full tile animated wires that have to be connected to everything (the walls, in particular, should probably be allowed to be placed away from a wire). The art doesn't look bad, but the density of it in the game under normal use was too much. The movement controls didn't feel entirely suited to the game either, I feel like WASD to look around would be easier and less confusing.

I will also say that the game crashed while I was playing it, cutting my game short.

The game was a good idea, but it needs polishing to reach the heights of what is possible with it.
LeReveur
06. Aug 2017 · 21:22 UTC
I can't play with the Windows version, it crash either at the end of the splash screen, or if I'm trying to move the windowed app. I'm under Windows 7 pro, and if its helps I don't think it's a memory problem (it takes under 200M).
Tommy
06. Aug 2017 · 22:05 UTC
I am on Windows so I had to play the post jam version.
The game is really good, a lit addictive like every management game should be, and balanced quite well (even if I personally have liked more a wave system with some time between attacks, not a giant 9-minute horde). I played a couple of times and unfortunately, at about 5 minutes to the end, 72 energy in store and +58 per second the game fully freezed and I had to shut down it.
mamoniem
07. Aug 2017 · 14:55 UTC
Another game in this genre. Liked it, but it was hard to understand the goal first!

-m
fusionnist
07. Aug 2017 · 15:27 UTC
Darn cool game! Nice graphics, super cool sound and fun gameplay! The game crashed on me but I felt like I would win so it's fine. I like the wire mechanic a lot, adds lotsa dimension to the game! The only issue is that I wasn't really running out of power... oh well, it's true there was some management to do. I'd love seeing a polished version with more content! Cheers!
Aterlamia
07. Aug 2017 · 16:33 UTC
As said before i think this is a game with potential, i would have liked a tutorial or something in game. Sounds was well enough. Maybe also next time put in your description actually the libraries needed to install on linux. Just saying Smfl is a bit to short as it is a collection of smaller libraries. I just installed them all + the dev just to be double sure i had everything. After that the game started without trouble.
TheMonsterFromTheDeep
09. Aug 2017 · 23:27 UTC
Crashes for me every time I try to run it. (Windows) The most information I can seem to get about why it may have crashed is "The thread tried to read from or write to a virtual address for which it does not have the appropriate access."
Antiwrapper
10. Aug 2017 · 01:06 UTC
Really fun game right here! Reminded me a bit of old flash tower defence games I used to play. The gameplay was interesting and fun to figure out. It was still a bit challenging after you learned how the game worked which is good in my opinion. The sound effects and the music was awesome but the graphics could use a little work. Overall though, great job!
Shess
10. Aug 2017 · 04:03 UTC
Very addicting and rewarding. To be honest, I was kinda surprised to see a game so rich mechanics-wise made for a mere 72-hour jam. The theme blended in seamlessly, and balance felt just right.
bmacintosh
10. Aug 2017 · 04:32 UTC
This is really hard! Once things start going wrong it's basically impossible to do anything about it - if all your power is getting consumed, you can't build more generators because you have no power. There are a ton of systems, though, and they're all very well put-together.
LeReveur
10. Aug 2017 · 22:09 UTC
I tried it again to be sure this one wasn't working, and don't know why but it started and ran without crashing (until I quit the aplication), so I could finally judge it. I don't know if I missed something, but it would be better to know in game wich building do what, because I was lost for a while (and even after the wave came), didn't understand why I wasn't able to build at a point but it was OK another point same looking. That said, with little improvments on information, this could be a good tower defense.
tapestry
17. Aug 2017 · 21:43 UTC
Haven't played many defense/management style games, I liked it though. Had a quick loss the first time I played, run out of power pretty quick because of the lack of containers to store energy. Second time around was going to be an overwhelming victory, but the game crashed while I was trying to place a tower. Was playing the first postjam version. Great job on your game!
Turkey
18. Aug 2017 · 15:38 UTC
Fun game! I really enjoy these types of strategy wave based games, always enjoyable. Would ahve been nice though to have a way to know what each of the tiles do and how/ where they need to be placed.
DDSFloko
19. Aug 2017 · 15:29 UTC
I liked it but it was hard to understand the goal first!