Electronic Supremacy by damdoshi

What is it?
This game is a top view small management game played with the mouse.
Your main building is the energy core, if it is destroyed, the game is lost.
Your base is attacked by square robot that target your energy core, so you have to build a defense.
Your main building is the energy core.
You can build "wire": the grey building with square on it. It allow you to power other buildings.
You can build a container: the two green wheels building... it will extend your ability to store energy and store energy by itself.
You can build a power plant on tile that contains minerals: it will accellerate your energy production.
You can build a tower defense to defend your base, of course! Each shot have an energy cost!
You can build a wall, a massive building that will be targeted if placed wisely by the invader.
Credit
Monsters were programmed by Metalman, it was his second jam. A previous work: Monsters on "Antalis".
Energy algorithm was programmed by Alharan. His first game jam.
Other programming, graphics, sound effects and music by Damdoshi.
Original game software review
Electronic Supremacy is clearly not done and is full of bugs! Still, it has the merit of being different from other game previously made by me/us.
A post jam version might appeir soon, that will fix some bugs in the energy spreading and give a usage to the great bar on the left. Currently, the level of energy is fixed, but it was supposed to increase when catching powerups and building "Power Plant" on minerals fields.
Made in C with the Bunny Library, my homemade video game library based on SFML2.
Linux version will need SFML2. Windows version soon...
Update, August, the 3th.
Postjam version for Linux and Windows. - Energy spreading bug fix! So we can reveal the "energy container" and the "power plant" - Remove the energy bar on the left and replace it with simple numbers - Add a chronometer on screen to indicate when you will win - Add price on buildings - Add wall building - Add hole tile - Minor graphic editing
Update, August, the 15th
Additionnal postjam version for Windows - Better energy spreading algorithm. - Better performences - New sprite for opponents - Waves instead of permenant stream of opponents - You can move the camera with WASD, ZQSD or the arrow keys - You can destroy a building - You can repair a building - Improved balance between building lifes, tower damage, speed of opponents... - Display building name while moving the mouse over them - Three maps, start with a base, with a easy ressource setting, and a broken one. - Wall can be built far from wires - Fix crashes on some platforms
Original game with all bugs for Linux:
http://hangedbunnystudio.com/sub/electronic_supremacy.tar.gz
First postjam (Fixed original game + wall and hole tile and fancy text) for Linux:
http://hangedbunnystudio.com/sub/electronicsupremacypostjam.tar.gz
First postjam (Fixed original game + wall and hole tile and fancy text) for WINDOWS:
http://hangedbunnystudio.com/sub/electronicsupremacypostjam.rar
Second postjam version for WINDOWS:
http://hangedbunnystudio.com/sub/electronicsupremacypostjam2.rar
Ratings
| Overall | 607th | 3.083⭐ | 38🧑⚖️ |
| Fun | 404th | 3.171⭐ | 37🧑⚖️ |
| Innovation | 381th | 3.111⭐ | 38🧑⚖️ |
| Theme | 607th | 3.2⭐ | 37🧑⚖️ |
| Graphics | 670th | 2.806⭐ | 38🧑⚖️ |
| Audio | 372th | 3.088⭐ | 36🧑⚖️ |
| Humor | 420th | 2.4⭐ | 32🧑⚖️ |
| Mood | 675th | 2.697⭐ | 35🧑⚖️ |
| Given | 50🗳️ | 7🗨️ |
While the game is certainly very confusing and buggy, there were still elements I liked. The robotic voice sound effect? That was pretty cool. Also, that cursor looked like a metal skeleton hand, which was very intriguing. It's a shame the robot enemies don't seem to mesh with the other tiles. Regardless, I'm sure there's some good ideas swimming around in here amidst all the confusion.
Thank you for your feedback.
I agree with all your points, I am working on another postjam version that fix those. : )
Very cool entry, I love management games :) Although I could really have used a tutorial of some kind, I got the hang of it quite quickly. I'll start with the cons, and then the pros :)
- Game isn't smooth, which is quite a big problem when you need to do so much optimisation in your building order.
- Robots should arrive right away, and we should start with basic defenses (maybe the core itself ?), so that we know what to expect. On my first game I was really wondering how many defenses I needed to build to survive. I didn't build enough :(
- The "cannot build it here" message is useful, yet not precise : there should be a text message appearing stating what was wrong. ("No power connector", "No mineral"...)
Now for the pros :)
- The concept is pretty neat, mixing puzzle and management game is something I have never seen before.
- There is a feeling of exponential growth at the beginning of a level : you set up your first power plants and reserves, and it just goes quicklier and quicklier. Feels great !
- You managed to make an entire management game with a lot of wondering what to do next, with only 5 buildings. Well done !
I hope you'll keep working on it. Better graphics, audio, and smoother framerate would bring that game into something you could sell !
Feel free to check our game out : https://ldjam.com/events/ludum-dare/39/berzerk-hunt
Creeper World:
https://knucklecracker.com/
I will also say that the game crashed while I was playing it, cutting my game short.
The game was a good idea, but it needs polishing to reach the heights of what is possible with it.
The game is really good, a lit addictive like every management game should be, and balanced quite well (even if I personally have liked more a wave system with some time between attacks, not a giant 9-minute horde). I played a couple of times and unfortunately, at about 5 minutes to the end, 72 energy in store and +58 per second the game fully freezed and I had to shut down it.
-m