An American Blood Clot in Techno Athens by Shuu
![GseTb1[1].gif](/game/img?e=LD44&gid=42452&u=raw/dfa/22/z/22c6a.gif)
![jbOjg3[1].png](/game/img?e=LD44&gid=42452&u=raw/dfa/22/z/22c68.png)
A puzzle platformer set in the far-off future-past of TECHNO ATHENS. Play it in your browser or on Windows at our itch.io page here.
Keyboard Controls:
WASD: Move
Spacebar: Jump
J: Spawn Platform
Xbox Controls:
Joystick: Move
A Button: Jump
X Button: Spawn Platform
Credits:
Art: Cody, Elie
Music: Zac
SFX: Zac, Cody
Programming: Andy, Alex
Ideas: Andy, Cody, Alex, Jessica, Zac
| HTML5 (web) | https://gutpunch.itch.io/bloodclot |
| Original URL | https://ldjam.com/events/ludum-dare/44/an-american-blood-clot-in-techno-athens |
Ratings
| Given | 25🗳️ | 26🗨️ |
Btw the name is really cool
The graphics though are great! The character art is cute, the knights are mysterious, and the splatters are fun! Dope music too, the right mix of arcadey to keep the adrenaline but chill enough to not make me smash my keyboard.
I like the concept to separate a little bit one of yourself to continue. (And I can let the tab open with the main song of your game during my comment, that's a good point :D)
In my opinion:
- the level 1 is quite difficult for 'a tutorial level'. The level 2 is hardcore.
- you should remove the animation when you restart a level, this type of game is made to be fast, and I didn't want to wait!
- The itch.io window is quite small, it's difficult to show all the details.
and please next time when we die the camera animation is too much for a die & retry
Also totally agree about making the pan animation skippable, and having a gentler learning curve.
Thanks for rating our game!
* after death don't reuse the camera movement cinematic, just refocus on player
* add levels
Or that's not that the game is hard, it's more the difficulty curve that is very badly dosed. As you said when explaining me the level 2, you've already been told that you need to teach a mechanic, then apply it to make sure the player fully masters it, so I won't say it again.
The controls are also too slippery for me. I think the reason I could not achieve level 2 is that it didn't cross my mind I needed more speed, since I am already really fast and I already can jump pretty far. So maybe slow down a bit the player because it's so hard to get used to. Another thing I did not like is to create platforms then fall under it. I feel like, when creating a platform mid air, you create it under your feet so you can just land on it (and that's what I thought I needed to do in level 2). It's not normal to jump, create a platform, fall, then jump on the platform you just created.
It seemed I could somehow get my normal size back, by maybe running into my blood or something, and I did not understand how I did that. Overall I think the games lacks explanations and feedbacks, it does not bother having to find out something by myself but here you have to guess almost everything. So yeah, fully explain your mechanics, and then create puzzles where the player is like "I know all the mechanics but I have no clue about how to do that ?".
And to talk about some details, remove the camera animation when you try a level again, or show it every 5-6 tries, because your game is a kind if die and retry, and so waiting a bit, even 2 or 3 seconds, is too much and quickly becomes boring. Also you have to wait for a few seconds before dying of falling (and you can see the skybox).
I know this comment might be hard but, keep in mind it's only so that you can improve your game and that it is also my personal opinion, you might not agree with me, and then I'll invite you to tell me what you think ! :) I liked the art, sound, and the game idea is really cool and fits the theme, so I'll be happy to play again if you update it ! Good luck and good job !
good job
Oh and respawn in this kind of game should be nearly instant, because sometimes You are waiting longer than trying.