City Farm by Jet jones
City Farm is a game about managing a small farm in the middle of an expanding city. To make it through each day you must manage your money efficiently by planting crops and selling pieces of land.



Was originally supposed to be for the compo but I only had a couple minutes to upload and the site wasn't working for me so I decided to just upload it to the jam instead. All code art and sound made in 48 hours.
| Windows | https://jetjones.itch.io/cityfarm |
| Windows | https://drive.google.com/open?id=1xX_MovSybajBBe5MgkmXDq8a94uJOFoX |
| Original URL | https://ldjam.com/events/ludum-dare/42/city-farm |
Ratings
| Overall | 948th | 3.056⭐ | 20🧑⚖️ |
| Fun | 1149th | 2.556⭐ | 20🧑⚖️ |
| Innovation | 767th | 3⭐ | 20🧑⚖️ |
| Theme | 794th | 3.25⭐ | 22🧑⚖️ |
| Graphics | 518th | 3.548⭐ | 23🧑⚖️ |
| Mood | 899th | 2.722⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 4🗨️ |
However, I did not understand the farming mechanics, and that prevents the game from reaching its full potential.
I had failed to realize myself what decay time meens.
Exept for that issue I think the game is very well done, especialy for a game jam!
I think gameplay wise it's really hard to understand how the vegetables make money. They seem to make money per turn, but after decay turns they will disappear? Having a report per turn or just some floating numbers when the fields make money would help. Not sure what grow turns does, and having two sell price in the shop is also confusing. I like how the shop fits into the game field instead of just being a button, it's a bit hard to find at the start though
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Try our game too, maybe you'll like it)
PS: The itch.io link doesn't work at the moment.