Space Hopper by Tom Robson

[raw]
made by Tom Robson for LD 43 (JAM)

Synopsis

Space Hopper is a little physics-based 2D platformer, in which you must slingshot your astronaut across the terrain of an alien world, trying to reach a teleporter in order to return to their ship. But think carefully before you do anything! Your two most important resources, fuel and oxygen, are limited! Take too long and you'll suffocate, but jump too often and you may find yourself stranded. Fortunately for you, this planet seems to have these little orbs of energy, that give you a little bit more oxygen in your reserves, so it's not all doom and gloom!

Your scoring for each level is based on how much time you have remaining until you run out of oxygen by the time you land inside the teleporter. So, do you sacrifice a few extra jumps to give yourself a faster route to the teleporter, or do you take the safer route you know will have you clear the level, but at the cost of a better score. The choice is yours to make!

Screen01.PNG

Screen02.PNG

How To Play

In order to fling your astronaut around the level, simply click anywhere on the astronaut's body, and drag the mouse outwards from there. The further you drag, the more power the shot will have. When you release the mouse, the astronaut will shoot off in the opposite direction you dragged in, like a cosmic slingshot!

https://imgur.com/a/a5xjU8o

That's all you need to know, but you make want to know that you can quickly restart any level by pressing R, and you can also return to the level select screen from any level by pressing L.

Credits

Art & Animation: Ayo Norman-Williams

Scripting, Sound, & Implementation: Thomas Robson

Music & Game Concept: Dalvia Dhillon

Ratings

Overall 557th 3.391⭐ 25🧑‍⚖️
Fun 624th 3.13⭐ 25🧑‍⚖️
Innovation 906th 2.63⭐ 25🧑‍⚖️
Theme 1012th 2.174⭐ 25🧑‍⚖️
Graphics 359th 3.826⭐ 25🧑‍⚖️
Audio 146th 3.761⭐ 25🧑‍⚖️
Mood 438th 3.413⭐ 25🧑‍⚖️
Given 36🗳️ 0🗨️

Feedback

Syrapt0r
04. Dec 2018 · 15:43 UTC
Damn, this was hard! I always get super panicky once I get near the teleporter since I always screw up a few of my jumps and have very little time and jumps left.

Some thoughts:
- The soundtrack is really good and fits the game well
- The game never feels too hard
- Missing a jump by a few pixels just to fall down all the way (for example in level 3) feels a bit unfair, maybe you could make the player bounce a little off the wall for a chance to save the jump

Solid entry, good job!
Glassar
04. Dec 2018 · 15:44 UTC
Quite fun game, I enjoyed the music and the slinging was fun. If you take to long on a level the music stops. Also, if you run out of jumps you just have to wait until the timer runs out which is annoying.
J0ye
04. Dec 2018 · 15:44 UTC
The audio is clearly a 5/5. The graphics are quite nice, but in any case much better than many other participants. And you really have fun playing!
adriagonzalez
04. Dec 2018 · 15:51 UTC
The game is really cool and it's a nice idea. I had a little problem with collisions. Sometimes when I missed a jump I felt bored because the time between you jump and when you fall it's too long.

The music is great, and I really liked your art.

Congratulations
fre
04. Dec 2018 · 15:56 UTC
Nicely packaged game!

I love how the atmosphere came together and feels consistent between the theme, graphics, audio and gameplay.
I especially liked the music and overall audio balance.

I found myself struggling with recovering after landing straight vertically after missing a ledge (I had to move away again, but small movements were hard to execute).

Perhaps a small amount of bounce on the character could help the player recover from these cases?
It might also help get rid of the sliding effect that happens when landing almost horizontally (it tends to push you against a ledge as well).

Well done overall, good polish!
Donitz
04. Dec 2018 · 19:45 UTC
Very polished and nice game. The only thing that is missing is some kind of drag indicator the first time you play the game.
Norb
04. Dec 2018 · 19:46 UTC
Nice setting! The art and the sound are really beautiful. Had some problems with the controls but was still fun playing. I really liked how you inserted a seperate layer for the background to create some kind of parallax effect.
Hilvon
05. Dec 2018 · 10:58 UTC
Not sure what you have to sacrifice here... but that's just the theme.

The collisions are a bit wonky too. when you land on flat surface you slide a really long way before stopping - likely falling off the edge is some cases. And sometimes you clip a corner pixel and you get stopped dead in your tracks... which is more frustrating because collider corners are not perfectly aligned with graphics corners...

But other than this - a really nice little pysics puzzle.
Beelzeboss
06. Dec 2018 · 15:45 UTC
Pretty well made. Collision could use some work. You nailed the graphics and sound. Cool game.
Flying Dog Fish
06. Dec 2018 · 18:09 UTC
This game looks, feels and sounds very nice, but is just too hard.
hectigo
06. Dec 2018 · 21:08 UTC
Good graphics and audio.

A bit frustrating to hit any walls since then you always end up right next to them and it's hard to make the next jump, it might be better if there was a bit more bouncing back.

The camera is also too near, often you can't see where you need to land the next jump. The levels could be made more challenging if there was a wider view and the player didn't have to struggle with the walls and judging the jump strength as much.
Codesity
07. Dec 2018 · 13:38 UTC
I like the graphics and the Sounds. The physics are good implemented. I didn't finished the first level, cause i'm to bad with the controls. But the first level looks awesome! Good Work!
MrLeePerry
07. Dec 2018 · 23:28 UTC
Love how this came together, really well done. Playing with physics is always a plus in itself, but the art and setting elevated it even more. Good stuff!
Fenerax
10. Dec 2018 · 21:48 UTC
Really nice game the graphics and audio where great, I didn't really get how it fitted with the theme however.
Rolle
12. Dec 2018 · 11:41 UTC
Fun game and an instant "just one more try". Good level design also! Gfx and audio also top notch! Congrats!
(the negatives, basically the same as have been given in other comments already :) )