Platform43 - Die to progress! by Firesplash Entertainment

Platform43 is a usuel platformer as you already know it... Probably... Well... Probably not!
The official gamemode features "missing platforms" - instead a sparkling snow effect appears. Jump into it and press the space bar (Jump button) in time to spawn a new platform. Warning: You will lose am life! A spawned platform always grants an extra life - but you have to catch it! Oh! And we are playing with time :)
Now don't read too much - Check it out!
Don't like sacrificing yourself? Check out the Classic mode!

== You like our game? == Visit us on... * Steam * Twitch * Twitter * Facebook * Our Website * Our Merch-Shop
Game was created within first two days, effective working time about 24h - Have fun!
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Two bugs have been fixed today (12/11/2018): * Jump behaving different on different computers (hopefully fixed) * Possible Double-Death if dieing too far on the left side.
Second bugfix (12/15/2018): I changed the jump code once more as some people still had issues with it. Should be fixed now.
| Windows | https://oc.firesplash.de/s/sc67GoDFmzT2joA |
| Original URL | https://ldjam.com/events/ludum-dare/43/platform43-die-to-progress |
Ratings
| Overall | 873th | 2.961⭐ | 40🧑⚖️ |
| Fun | 825th | 2.811⭐ | 39🧑⚖️ |
| Innovation | 717th | 2.908⭐ | 40🧑⚖️ |
| Theme | 713th | 3.171⭐ | 40🧑⚖️ |
| Humor | 789th | 2.25⭐ | 34🧑⚖️ |
| Mood | 841th | 2.824⭐ | 36🧑⚖️ |
| Given | 34🗳️ | 42🗨️ |
I really like the idea of the game. Its simple and makes fun.
The classic mode and an tutorial bring a little more varity into the game :D
The Artwork is so cool It looks so good especially the character, great work!
The music fits very well and gives it a matching mood.
As I died the first time cuz i didnt get over a higher platform, i pressed back to menu and when I started it again, it unfortunetly hanged so I had to restart the game.
But overall its a awesome game, great job and keep the good work up! :dove:
P.S: Excuse my english^^
@poodle-in-need thanks for the review! We did not create most of the graphics as my GFX guy was on holidays. This is why I opted out for graphics.
This is why it's a bit strange now. Unfortunately there was not enough time to build a better mechanic. (I know the jam is not over but I am preparing our last LD game for early access on steam and need lots of time for it)
Can you give me a hint (probably a video) what the issue looks like?
Having the settings on Ultra helped... probably too much as I was now able to jump across gaps sometimes. :smile:
Love the graphcs and sounds.
This "fixed amount" is calculated using the current game speed and a base value.
I think we need to implement jumping the usual way though...
Also this way of implementing jumps is... functional I guess, but usually you use rigidBody.AddForce for adding upward speed, or directly add a vector to velcity...
Best practice is to land near and hit them or just land near and ignore them. They are just there to make the game a bit harder.
Yes you do even get bonus score for placing the platforms eactly where the effect is. (The actual distance Center of effect <-> Center of platform is used for calculation. You get between 0 and 10 points per spawned platform.
The Effect always indicates the position where the level gen would have spawned it. (Level is "procedural")
Unfortunately, that's where the success ended for me. I seem to be one of the victims of the jump not working (even in the post-jumping build). Sad to see an interesting, high-polish game undermined by an unfortunate bug! I'll be checking back to see if you guys manage to fix it. Good luck!
You all are affected by this naste bug. If you want to try now, for you the original "buggy" version would be best I think, with graphics set to *ULTRA*.
I will try to have a closer look at it on the weekend to hopefully finally fix it.
You can find the whole LD progress on our Twitch channel btw (youtube coming soon)
I just uploaded a fixed build. Use the current Windows.zip - I hop it works now. completely changed the way jumps work technically.
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346056526?t=02h01m50s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
You decide where the platforms spawn by jumping. There is an area around the sparkling effect where you can hit "jump"(Space) to spawn the platform. That is actually part of the challenge.
@sorlok Well that should not happen. You should never spawn more left than about one platform-width right from the left edge (sounds complicated... Look at this graphic (explaination below):

When you are respawned you will always spawn on the last platform you were standing on if it is still valid. If it is not, a random valid platform will be selected.
Platforms are invalidated when their pivot (which is the center) crosses the invalidation line. This causes a no-spawn-zone at the left side of the screen having a width of about one platform.
If your character's pivot crosses the orange "Game Over Line" you are instantly game over, no matter for your remaining lifes.
I really appreciate it! Same goes for all the others of course!
I felt the jumping and movement was a bit off, it felt a little slow not that responsive? Also there are a lot of jumps that you can almost but not quite make, it's a little frustrating getting really close but keeping dying. Maybe if the jump distance was increased (or even decreased) so that you have less narrow misses it'd improve the feel of the game.
Also, maybe a better way to make the mechanic work would be if you lost a life but landed immediately on the platform, rather than dying and having the game continue to scroll? It was a bit weird having the music reset and everything.
I found it interesting there was a lot around the game like highscores and a decent menu system, but I think the gameplay itself could use a bit more polish, at the moment it's a fairly minimal endless runner without all that much gameplay to it. Still, impressive you could set up the highscores during the competition!
The orange platforms are spawned by you. You CAN build a death trap. They do not have a fixed spawn position.
And when it comes to the losing life mechanic: We discussed that on stream. I made it that way as of the theme. I am planning to integrate that game into a minigame compilation later on. There it will be similar to the way you described.
Thanks for your detailed feedback!