{"author_link":"\/users\/remco","author_name":"Remco","author_uid":"1000185","comments":[{"author_name":"Remco","author_uid":"1000185","time":"2018-12-04T12:18:21Z","epoch":1543925901,"modified":1543925901,"text":"Just noticed that the screenshot I uploaded isn't from the final version! :-D You can see by the thickness of the 'floor'. Also the level looks completely different now!","likes":0,"format":"md"},{"author_name":"catbutt","author_uid":"1028829","time":"2018-12-06T12:38:30Z","epoch":1544099910,"modified":1544099910,"text":"Choo Choo. This game has alot of potential.","likes":1,"format":"md"},{"author_name":"Cevantime","author_uid":"1122906","time":"2018-12-06T13:07:32Z","epoch":1544101652,"modified":1544101652,"text":"I almost gave up after the first run buuuuut I decided that it was worth a second try. And a third. And a fourth. And a ... A good game, actually. Well done.","likes":1,"format":"md"},{"author_name":"Sky","author_uid":"1074458","time":"2018-12-06T17:52:48Z","epoch":1544118768,"modified":1544118768,"text":"Took me a minute to realize why the train kept stopping until I read about the fuel mechanic in the description. The game has potential, but needs a lot of work in the level design department.","likes":1,"format":"md"},{"author_name":"Joror","author_uid":"1000362","time":"2018-12-16T21:09:58Z","epoch":1544994598,"modified":1544994598,"text":"Hi Remco!\n\nThe game clearly is very physics based, a first time in your game lineup I see, nice! :) \nI had some trouble with the controls, my train sometimes flipped me on its butt and then I was stuck spinning my locowheels.\nAfter a few tries I got the balance of speed vs burning things kinda rights, but it was a hard balance. \n\nPerhaps keeping the road a smooth at the start, and only slowly introducing gaps would help with that difficult start. A 'jump' \/ boost maneuver would perhaps also be nice to get out of jams.\n\nTried the level editor too, gave myself a bit more fuel, and that helped. \n\nClearly more of a tech demo for this game, but interesting nonetheless. :) Also liked the audio, got an Arabic\/Aladin vibe from it :smile:\n\n\n","likes":1,"format":"md"}],"format":"md","images":["ld43\/129824-88c5c6030e01ab9d30125fa92a57e80c.png"],"links":[{"url":"https:\/\/remco.itch.io\/train-of-fire","text":"Linux"},{"url":"https:\/\/remco.itch.io\/train-of-fire","text":"Windows"}],"metadata":{"g_key":"42408","g_author":"1000185","g_event":"LD43","g_eventkey":"71","g_subevent":"JAM","g_urlkey":"240076","g_title":"Train Of Fire","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"129824","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"129824","n_urlkey":"240076","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/train-of-fire","n_slug":"train-of-fire","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"185","n_created":"1543654800","n_modified":"1546032726","n_version":"415748","n_status":"COMMIT"},"node":{"id":129824,"parent":120415,"superparent":9,"author":185,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-12-04T02:18:25Z","created":"2018-12-01T09:00:00Z","modified":"2018-12-28T21:32:06Z","version":415748,"slug":"train-of-fire","name":"Train Of Fire","body":"_ This may be 'a bit' late but: _ ** On further thought I'm not really happy with this game, please skip reviewing it and let someone else have a score. Thank you. **\n\n---\n\nGet the train moving, but at what cost?\n\nMade for LDJam#43, with the theme 'Sacrifices Must Be Made'.\n\n(Includes a very buggy level editor.)\n\nMove the train all the way to the left, press left or right (or 'A' and 'D') to make it go.\nIt will need fuel though, so better burn those valuables in the crates.\nTo burn fuel, light up crates and boxes. Once they're all the way gone, it gets added to the meter top-right.\nTo see what you've burned, keep an eye on the messages in the lower part of the screen.\n\nTroubleshooting:\n\n - Too slow? Press space or enter to turn off the special effects. NOTE: This was added while building the Windows version, after the Jam! Wether this makes the Windows version 'Post-Jam' or counts as a bugfix is up to you to decide.\n - Stuck? Press 'R' to restart. \n \n![screenie_43.png](\/\/\/raw\/9b\/z\/1e3e5.png)\n\nLevel Editor:\n\nEven more buggy than the game itself! :-)\n\n - Press '[' (right-bracket) to unlock debug functionality.\n - Press 'L' to switch between level and editing.\n - Press 'R' reload the level. Warning! If you haven't saved, this will undo all your work!\n - Use the mouse to place objects, joints (non-visible helper objects) are selected by default.\n - Press '1' to select Joint-placement. Click to place.\n - Press '0' to switch between creation and deletion. You only delete (or place) the thing you've got selected.\n - Floors, planks and 'slabs' can be selected by pressing '2' through '4' respectively. Click on 2 already placed joints to select them.\n - Crates and 'stones' can be selected by pressing '5' and '6' respectively. Click to place.\n - Press '7' to select the train. Click replaces the position. Can't be erased.\n - Press '8' to select lanterns. Click to place.\n - Press '9' to switch between snap-to-grid and freeform (not recommended).\n - Press '-' (minus) to select the exit. Click replaces the position. Can't be erased.\n - Press space or enter to _overwrite_ the level. Warning! This can't be undone!\n\nBeware! Deleting objects that are attached to joints before deleting the joints can cause a crash!\n\nOther Notes:\n\nNot really happy with this one (especially since it took me 3 days), but we'll see what it does. Curious as to what you all think! :-)","meta":{"author":[185],"cover":"\/\/\/content\/9b\/z\/1e3dd.png","allow-anonymous-comments":"1","link-01":"https:\/\/remco.itch.io\/train-of-fire","link-01-tag":"42341","link-02":"https:\/\/remco.itch.io\/train-of-fire","link-02-tag":"42337"},"path":"\/events\/ludum-dare\/43\/train-of-fire","parents":[1,5,9,120415],"love":0,"notes":5,"notes-timestamp":"2018-12-16T21:09:58Z","grade":{"grade-01":9,"grade-02":9,"grade-03":9,"grade-04":9,"grade-05":9,"grade-06":9,"grade-07":8,"grade-08":9},"magic":{"cool":67.846699279881,"feedback":9,"given":3.625,"grade":8.875,"grade-01-average":3.071,"grade-02-average":2.5,"grade-03-average":3.357,"grade-04-average":2.857,"grade-05-average":2.786,"grade-06-average":2.786,"grade-07-average":2.917,"grade-08-average":2.929,"smart":-4.3186038068801}},"text":"_ This may be 'a bit' late but: _ ** On further thought I'm not really happy with this game, please skip reviewing it and let someone else have a score. Thank you. **\n\n---\n\nGet the train moving, but at what cost?\n\nMade for LDJam#43, with the theme 'Sacrifices Must Be Made'.\n\n(Includes a very buggy level editor.)\n\nMove the train all the way to the left, press left or right (or 'A' and 'D') to make it go.\nIt will need fuel though, so better burn those valuables in the crates.\nTo burn fuel, light up crates and boxes. Once they're all the way gone, it gets added to the meter top-right.\nTo see what you've burned, keep an eye on the messages in the lower part of the screen.\n\nTroubleshooting:\n\n - Too slow? Press space or enter to turn off the special effects. NOTE: This was added while building the Windows version, after the Jam! Wether this makes the Windows version 'Post-Jam' or counts as a bugfix is up to you to decide.\n - Stuck? Press 'R' to restart. \n \n![screenie_43.png](\/\/\/raw\/9b\/z\/1e3e5.png)\n\nLevel Editor:\n\nEven more buggy than the game itself! :-)\n\n - Press '[' (right-bracket) to unlock debug functionality.\n - Press 'L' to switch between level and editing.\n - Press 'R' reload the level. Warning! If you haven't saved, this will undo all your work!\n - Use the mouse to place objects, joints (non-visible helper objects) are selected by default.\n - Press '1' to select Joint-placement. Click to place.\n - Press '0' to switch between creation and deletion. You only delete (or place) the thing you've got selected.\n - Floors, planks and 'slabs' can be selected by pressing '2' through '4' respectively. Click on 2 already placed joints to select them.\n - Crates and 'stones' can be selected by pressing '5' and '6' respectively. Click to place.\n - Press '7' to select the train. Click replaces the position. Can't be erased.\n - Press '8' to select lanterns. Click to place.\n - Press '9' to switch between snap-to-grid and freeform (not recommended).\n - Press '-' (minus) to select the exit. Click replaces the position. Can't be erased.\n - Press space or enter to _overwrite_ the level. Warning! This can't be undone!\n\nBeware! Deleting objects that are attached to joints before deleting the joints can cause a crash!\n\nOther Notes:\n\nNot really happy with this one (especially since it took me 3 days), but we'll see what it does. Curious as to what you all think! :-)","title":"Train Of Fire"}