People are the power by ElGregos

You're the main operator in the Powarvester, one of our spaceships spread over the universe to gather power from local resources. Collect at least 1 gigawatt before moving to next area. The Powarvester has different modes that all need power, so use them wisely!
- Arrows to move target
- C to fire Powarvester
- X to change Powarvester mode
- Enter for options (like Restart or Skip area)
Made with Pico-8.
It's in the Jam event as I couldn't be available the 1st day, but I guess it's more in the Compo spirit as I made it alone in 2 days with new assets.
Play it in your web browser at itch.io or at Lexaloffle (Pico-8's website).
Here is the source. Yes, it is a PNG file, but it has extra data embedding the whole game (sprites, sounds, code). Though you'll need Pico-8, obviously.
| HTML5 (web) | https://elgregos.itch.io/people-are-the-power |
| Original URL | https://ldjam.com/events/ludum-dare/39/people-are-the-power |
Ratings
| Overall | 320th | 3.516⭐ | 33🧑⚖️ |
| Fun | 210th | 3.516⭐ | 33🧑⚖️ |
| Innovation | 42th | 4.032⭐ | 33🧑⚖️ |
| Theme | 239th | 3.774⭐ | 33🧑⚖️ |
| Graphics | 340th | 3.742⭐ | 33🧑⚖️ |
| Audio | 331th | 3.194⭐ | 33🧑⚖️ |
| Humor | 167th | 3.172⭐ | 31🧑⚖️ |
| Mood | 486th | 3.107⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 19🗨️ |
A few things to improve:
- The weapon picker is a bit too fast: Maybe give it a few frames after changing a weapon before allowing it to change again.
- The messages on the top and bottom could flash once when changing, to grab our attention more.
Awesome game!
@roycocup Thank you! In fact I was thinking of Akira's S.O.L. (in both anime and manga) with variations on how its power could raise and release, plus a reactive way to play without a mouse. And Pico's a blast!
Some notes about what I think:
- I finally when through levels with the Family Gatherer, I think it's the more efficient regarding power consumption and gather ability, so maybe other weapons could be balanced (SOL is very expensive and not that effective!)
- I didn't find any difficulty in the progression, I felt like I was replaying the same level all over again, some people were shooting, but I didn't understand what it does :(
- The concept is REALLY cool =)
As your spaceship covers the entire area, current shooting people damage your armor but not very efficiently because all they have are guns, and you have a spaceship. Things are getting more harmful in later areas though, say 20 and further. You can skip areas by pressing Enter btw.
Once ratings are closed I plan to finish it and add what I couldn't make, like using the extra power harvested to create & improve weapons or spaceship defense, and add different shooting people.
Good work!
The different harvester modes was a little confusing at first but after some tries you get the hang of it.
Very nice work
I only used one beam type and didn't seem to have any problem to get enough energy to proceed. It felt a bit repetitive after 10 levels or so.
But I loved the tiny little pixel people (impressive how many different mini pixel people you managed to create), I loved the minimal music and the sound effects.
Overall a very cool game that has a lot of potential by tweeking and fixing the existing stuff and it certainly offers lots of ways to enhance the game with more features! Well done!