You Are What You Eat by MagnesiumNinja

[raw]
made by MagnesiumNinja for LD35 (JAM)
You Are What You Eat is a fast-paced, frantic top-down action game in which you must fight through densely-packed levels, killing enemies and taking over their bodies.

Every time you defeat an enemy, you become them -- weaknesses and all. You must learn to constantly adapt to new play styles and craft strategies to survive as the game gets more and more difficult.

All controls are explained in-game. Speedrun Mode allows you to skip all dialogue and have a visible timer. We would love to see your fastest times/Lowest death counts!



This game was made in 72 hours for the 35th Ludum Dare Jam.

Ratings

Coolness 100% 1
Overall(Jam) 4.31 9
Audio(Jam) 3.40 262
Fun(Jam) 4.26 10
Graphics(Jam) 4.06 159
Innovation(Jam) 3.79 101
Mood(Jam) 3.88 90
Theme(Jam) 4.25 30

Feedback

luquio
19. Apr 2016 · 01:48 UTC
It's fun, hope u could add more content! Cheers
avinashd
19. Apr 2016 · 02:03 UTC
Beautifully tutorialized and quite well made. I really like how you took Hotline Miami's mechanics and expanded them to a whole new level!
11Schotter
19. Apr 2016 · 02:08 UTC
Very good and pollished tutorial texts and cool shapeshifting! but the controls are really disturbing, when you aim with the mouse...
Ilseroth
19. Apr 2016 · 02:11 UTC
Quality submission.
morrilet
19. Apr 2016 · 02:15 UTC
Very difficult and very entertaining. Loved it.
Danman9914
19. Apr 2016 · 02:22 UTC
Amazingly cool. Each different stolen body felt great and also unique. A+ art, A+ overall.
CyberAmbient
19. Apr 2016 · 02:45 UTC
Hotlime miami meets Kirby! Im still playing the game, beautifully and fun!
ramza
19. Apr 2016 · 02:47 UTC
This is a top notch submission. Very fun and challenging gameplay.
d3garcia
19. Apr 2016 · 03:06 UTC
Excellent gameplay, cameras and sound, this could get very high very soon.
RttStudio
19. Apr 2016 · 03:09 UTC
One of the best entry I've seen so far. Really good use of the theme.
Wisedawn
19. Apr 2016 · 03:14 UTC
Incredible and really polished! Easily the best game I have played so far.
pogo
19. Apr 2016 · 03:15 UTC
I really enjoyed this entry - its got a Hotline Miami feel, but with a unique spin. Every enemy has its strengths and weaknesses and they all feel good to use.
yokcos700
19. Apr 2016 · 03:33 UTC
Good fun, very well balanced, good sound design, funny ending. Main problem is how I have to stop to read text at the start of each level. If I could spam click to skip that quickly, all would be well :P
lumscum
19. Apr 2016 · 03:37 UTC
Ugh, this is so good! Everything feels so polished and satisfying!
Broxxar
19. Apr 2016 · 03:40 UTC
Definitely worth pursuing this project post jam. Love the HLM look and feel.
Jeff0029
19. Apr 2016 · 04:01 UTC
It has a Hotline Miami feels to it. Fast paste and very brutal. Super polish, great job!
blockdroppers
19. Apr 2016 · 05:03 UTC
Really fun game!
Syldarion
19. Apr 2016 · 05:07 UTC
I really like this one. Definitely add more levels in the future. The way you introduce the mechanic is also well done. It's pretty fun once you get into the groove.
norseware
19. Apr 2016 · 05:14 UTC
Really well delivered. Loved the animations, text system, combat, art... All really well done! Just the aiming bothered me a bit, but I still enjoyed dashing around, and whipping things. Nice job :)
wg_phancock
19. Apr 2016 · 05:20 UTC
Really quality work and great use of the theme!

It could benefit from more theming of the rooms with furniture and cover items (as opposed to just empty rooms with the same basic walls/floors) but I know it's hard to fit in doing that much art in 72 hours. Perhaps you might continue work on it post-jam?
tmpxyz
19. Apr 2016 · 05:43 UTC
It's very fun, well implemented game
Evergreen Games
19. Apr 2016 · 06:13 UTC
Incredibly fun and polished. Great tutorial and lots of levels. Each character feels unique and the sound effects make everything awesome. Its so epic when you chain together strings of enemies. I played it all the way to the end.
Crowbeak
19. Apr 2016 · 13:48 UTC
The controls feel really good and I like the graphics (it was very easy to tell each enemy apart), but being forced to take over every body wasn't so great. I also liked not having to go through the tutorial again when I failed on the first level.
Sir Magic
19. Apr 2016 · 15:46 UTC
I Really like this game, I thought the concept was amazing and I really liked how you carried the abilities over. Put it on steam and take my money xD
zaywolfe
19. Apr 2016 · 17:40 UTC
Wow very well made. Hard to believe you made something so solid so fast. Almost felt like I was playing a full release game.
Subrosian
19. Apr 2016 · 20:46 UTC
The game was good, especially aesthetically, but I felt like the gameplay got a bit repetitive; adding more varied level design and obstacles, perhaps puzzles or creative ways to use abilities, could have helped. Also, I though the ending was somewhat abrupt and not that fulfilling in my opinion. Well, hopefully the game is hard enough that people won't see the ending anyway, haha.
MrMordem
20. Apr 2016 · 07:59 UTC
Solid entry that fits the theme, i like the fact that you have to determine which enemy you gotta kill first since you shift on every kill and the little detail like the stompyness of the "leader" well done :)
Saladon
21. Apr 2016 · 06:08 UTC
Great game. Really enjoyed it. Mechanics seem solid.
Yumeito
21. Apr 2016 · 10:10 UTC
Love this game:)
Benjamin-L
22. Apr 2016 · 05:55 UTC
This is very well polished and probably the best one I have seen so far. The graphics, audio, and mechanics are all great. It is difficult, but also very fun. Great job!
namrog84
22. Apr 2016 · 06:02 UTC
nom nom nom!!!
Franklin's Ghost
23. Apr 2016 · 11:34 UTC
Really enjoyed the different mechanics for each character and the way you took over a body, was well implemented. Graphics also worked nicely, definitely a favourite so far.
stoarch
25. Apr 2016 · 09:25 UTC
Great game. I like it. Tough and interesting.
Freank
26. Apr 2016 · 08:42 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
mitkus
28. Apr 2016 · 08:45 UTC
One of the best jam games!
WERT Studio
29. Apr 2016 · 20:55 UTC
hOtline miami with a bit of kirby well done
Aaranos
30. Apr 2016 · 01:51 UTC
Really great game! Reminds me a lot of hotline miami and those kinds of games. Nice diversity in characters.
SophieExMachina
30. Apr 2016 · 13:33 UTC
Very polished and nice game! It reminded me of Hotline Miami at certain points. It was quite difficult at some points, but not too difficult. My only complaint would be the fact that it was very hard to survive as the dasher type. I kept dying to everything and purposely avoided that form as much as possible. It was also quite literally impossible to kill the tongue enemies when you were a dasher, because they eat you if you even try to attack them. Overall I'd say this is one of the best games in the jam though, and I enjoyed playing this one a lot.

I also uploaded a video of your game on YouTube.
https://www.youtube.com/watch?v=O-OFSQcxIR4
Nolocality
30. Apr 2016 · 17:33 UTC
Aw sweet...I do like my 'The Thing' RP.

Surprising entry for the short time it was put together. Also the squishy sound effects were great.
DDRKirby(ISQ)
05. May 2016 · 08:30 UTC
Nice work! :)
oxysoft
08. May 2016 · 15:02 UTC
Great game, played it for 27 minutes actually, but you NEED alternate controls other than WASD. If you can't remap the controls in your game, you need to offer arrow keys or something else because you basically deny all colemak/dvorak users from having a smooth game experience. I'm a colemak user and I had to play with what would be WADG on a qwerty keyboard, and where R is in place of the S, meaning that I accidentally restarted more than once
Acuity
09. May 2016 · 19:21 UTC
Okay, this was a REALLY cool entry. And the tutorial flowed pretty well, too!
🎤 MagnesiumNinja
10. May 2016 · 01:27 UTC
Thanks for the feedback, everyone! We're glad you enjoyed the game! :D

@oxysoft: Thanks for letting us know; the way the game is right now means it'll be hard to implement control remapping, but we'll definitely consider this in this future.