You Are What You Eat by MagnesiumNinja
You Are What You Eat is a fast-paced, frantic top-down action game in which you must fight through densely-packed levels, killing enemies and taking over their bodies.
Every time you defeat an enemy, you become them -- weaknesses and all. You must learn to constantly adapt to new play styles and craft strategies to survive as the game gets more and more difficult.
All controls are explained in-game. Speedrun Mode allows you to skip all dialogue and have a visible timer. We would love to see your fastest times/Lowest death counts!
This game was made in 72 hours for the 35th Ludum Dare Jam.
Every time you defeat an enemy, you become them -- weaknesses and all. You must learn to constantly adapt to new play styles and craft strategies to survive as the game gets more and more difficult.
All controls are explained in-game. Speedrun Mode allows you to skip all dialogue and have a visible timer. We would love to see your fastest times/Lowest death counts!
This game was made in 72 hours for the 35th Ludum Dare Jam.
| Windows | https://magnesiumninja.itch.io/you-are-what-you-eat |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=3595 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.31 | 9 |
| Audio(Jam) | 3.40 | 262 |
| Fun(Jam) | 4.26 | 10 |
| Graphics(Jam) | 4.06 | 159 |
| Innovation(Jam) | 3.79 | 101 |
| Mood(Jam) | 3.88 | 90 |
| Theme(Jam) | 4.25 | 30 |
It could benefit from more theming of the rooms with furniture and cover items (as opposed to just empty rooms with the same basic walls/floors) but I know it's hard to fit in doing that much art in 72 hours. Perhaps you might continue work on it post-jam?
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
I also uploaded a video of your game on YouTube.
https://www.youtube.com/watch?v=O-OFSQcxIR4
Surprising entry for the short time it was put together. Also the squishy sound effects were great.
@oxysoft: Thanks for letting us know; the way the game is right now means it'll be hard to implement control remapping, but we'll definitely consider this in this future.