Journey To The Promise Land by royur
LD43 Entry. Drag and Drop.
Twitter: https://twitter.com/Yuro2D

Not enough time. not polished enough. there should be random encounter above the big group. there should be natural disaster and illness. there should be demon roaming. but atlast no time. much is my fault though the coding is a jumble mess.
future idea: class system. where sometimes traveling mercenary would join and has class like swordman or barbarian or archer. That class could be learned to the kids.
| HTML5 (web) | https://warmlemon.itch.io/journey-to-the-promise-land |
| Original URL | https://ldjam.com/events/ludum-dare/43/journey-to-the-promise-land |
Ratings
| Overall | 790th | 3.081⭐ | 70🧑⚖️ |
| Fun | 711th | 3.015⭐ | 69🧑⚖️ |
| Innovation | 234th | 3.562⭐ | 67🧑⚖️ |
| Theme | 227th | 3.902⭐ | 68🧑⚖️ |
| Graphics | 911th | 2.47⭐ | 68🧑⚖️ |
| Humor | 596th | 2.689⭐ | 63🧑⚖️ |
| Given | 163🗳️ | 94🗨️ |
The only thing I would have to say is that either you shouldn't be able to move your units before departing or the trip should be shorter, because I moved my units before starting the trip and then would just wait a minute for it to end. Cheers!
The game could definitely stand to have some things tuned, though. For one, the game is REALLY long for what it is. I felt like I got the gist of it about 2 min in, and it didn't really change much from there. Also, the upgrades were a tad expensive to the point where I could rarely afford them in the early game, which was frustrating.
Still though, a family-based survival rouge-lite-esque game is a pretty cool idea. Hope you find it interesting enough to continue working on it, the additional features you mentioned sound pretty neat! :)
If there were different colors for the old people, men, and women, it would be much easier to distinguish between them.
Sure, needs some polish and some balancing, but I think it is a very solid foundation.
Well done.