Subway Crisis by Iluvatar

[raw]
made by Iluvatar for LD 43 (JAM)

American and Japanese goverment have created a huge complex train system under the Ocean which connects entire world with its long tubes and hyperspeed trains. A man named Gregory works at one of these Subway Stations. He loves his job. Everything went fine until one day...

- About

Classic point and click adventure with a short plot.

Created in 48 hours, however submitted as a Jam as I used external audio.

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HOW TO PLAY

Use left click to look around and right click to interact

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Download link: https://thanyx.itch.io/subway-crisis

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introforWEB.gif

Výstřižek2.PNG

Ratings

Overall 441th 3.517⭐ 31🧑‍⚖️
Fun 750th 2.948⭐ 31🧑‍⚖️
Innovation 963th 2.483⭐ 31🧑‍⚖️
Theme 472th 3.534⭐ 31🧑‍⚖️
Graphics 237th 4.034⭐ 31🧑‍⚖️
Humor 501th 2.889⭐ 29🧑‍⚖️
Mood 162th 3.793⭐ 31🧑‍⚖️
Given 28🗳️ 35🗨️

Feedback

Darylsteak
03. Dec 2018 · 07:25 UTC
The game was nice and fit the theme well, the only short coming was that it was rather short, but with such a time limit I guess it has to be expected.

2 more things, maybe a few more sound effects to flesh of the world better, and:

![Untitled.png](///raw/5ee/c/z/1cb1a.png)

In my opinion this could serve as a great story line for a fully made point-and-click adventure game, and I hope it get greatly expanded upon, nice work!
🎤 Iluvatar
03. Dec 2018 · 07:36 UTC
Hi thanks a lot for your feedback. You are right, the reason why it's not perfect is because of the time schedule.Even though I went Jam, I had only about 30 hours (sleep included). PS: That GUI you snipped is default, my bad.
AZAMATIKA
03. Dec 2018 · 07:55 UTC
Damn, it's just an interactive story. I was expecting some mini games with people saving or something like that :new_moon_with_face:
🎤 Iluvatar
03. Dec 2018 · 09:15 UTC
@azamatika Sorry to disappoint you. I know it's not very thrilling, but I was happy to at least participate this time :)
meskaline
03. Dec 2018 · 12:26 UTC
Good job. Short but nicely written story. The graphics look really good. GG
Cristiano T.
03. Dec 2018 · 17:43 UTC
Nice game ! The character is very funny!
Call_me_Nutty
03. Dec 2018 · 18:01 UTC
Fun little story you've made, I like the concept behind the story and the environment is really well built. As with any point and click, I'm very bad at them so I got stuck in certain parts. There isn't a lot of variation in the sound effects but the sound effects that _are_ there fit very well. Only real criticism is that there maybe could have been some more things to explore or find out, but 48 hour time limit and everything, so it's good that you actually got the main story done. Good Job :)
blobo
04. Dec 2018 · 02:13 UTC
I love the mood! Very nicely done. the graphics and storytelling are superb.
frenchie
04. Dec 2018 · 02:28 UTC
Thanks for checking out my game! Here's some feedback on yours:

I really like all the art in here and I can tell you spent a lot of the two days getting it together. It was easy to tell what I could interact with which was nice. My biggest complaint is that the game was too short!
Pavocado
07. Dec 2018 · 11:26 UTC
That was a nice little game. I felt it was too short: I'd have liked some more things to interact with, or some red herrings to throw me off, but good job for what you got to do in the time constraints!
Aumbra
07. Dec 2018 · 12:21 UTC
Loved the flashback to old point and click adventure games. Really well done!
designernap
07. Dec 2018 · 15:06 UTC
Great mood and sounds :) very well done. I left millions of people to die! :D
RenegadePunisher
07. Dec 2018 · 17:53 UTC
Great little point and click adventure. I played it twice to see what happened with both decisions. Great graphics. Took me back to the days of playing Monkey Island. The story was also really interesting. You could do so much more with it. If you could add a few more animations it would really finish it off - drinking coffee, or typing on computer for example.

There was a little bug when you replayed the game for a second time. You start with everything you had from the previous play. Not sure if that was intended.
zgragselus
08. Dec 2018 · 21:49 UTC
Good point & click adventure. It has quite a plot that matches the theme, it keeps the pace. I liked it. It is sadly a bit short (which is expected for Ludum Dare entry, after all it is just 48/72 hours), without any alternative ending - either I die, or million of people will die?! (Or maybe I just didn't discover it).

Good job though, keep up the good work.
TwinGhosts
09. Dec 2018 · 19:30 UTC
I always like point and clickers and this one is no exception. The graphics are great, it sets the mood. I like it that there is a story, makes me feel like you actually wanted us to feel immersed even more :)
It was a bit short, but that is to be expected and like @renegadepunisher said, I kept my items the second time around.
Dmitry Kaidash
10. Dec 2018 · 16:03 UTC
Really awesome!
Matank
11. Dec 2018 · 00:13 UTC
Game made me really nostalgic for old adventure games :) Good job on the pixel graphics, and the interface felt great.

My only complaint is that the game was really short and didn't feel like there's much of a challenge, but I guess that's expected for a game made in such a short time period. I think if you build this into a full game with the same style of graphics it could be a really awesome adventure game.

I also liked the story, and overall, enjoyed playing the game.
DeadlyAlive
11. Dec 2018 · 01:37 UTC
Graphics, sound, mood, everything is awesome in this game! Short, but understandable why! Good job!

By the way, what game engine did you use? Thanks in advance!
DDRKirbyISQ
16. Dec 2018 · 18:36 UTC
Short and to the point. I appreciate the detail put into the "extra" flavor descriptions and such that didn't actually have any gameplay impact. Some minor/trivial bugs and/or things being weird like the note for the safe being called "New inventory item" but otherwise playability was fine. Not much else to say about it...I guess one thing is that the "bad" ending didn't really seem worthwhile as a choice since it offered almost nothing in terms of the actual game, so I question the decision to even allow that as an option. But maybe it would have made more sense if things were more fleshed out!