Messages In The Void by Olowynd

[raw]
made by Olowynd for LD 39 (JAM)

The Void is behind Abigaël and Lily.

The Void destroy the people chased by him.

Will they survive it ?

Being Abigaël, use your phone battery sparingly to light up your way and run faster, or to send messages to Lily.

Please don't run out of power. Continue to run. Continue to communicate.

No other explanations, try to find the best way to get you out of this situation.

Life makes no gifts, nobody explains you how to ask for help when the Void is behind you, and nobody explains you how to help someone chased by the Void.

[/!\ Trigger warning /!\ - Depression]

[In game langage choice between English or French]

[Made in 72 hours during Ludum Dare 39] MITV<em>Screen1.png MITV</em>Screen2.png MITV_Screen4.png

Ratings

Overall 371th 3.44⭐ 27🧑‍⚖️
Fun 735th 2.6⭐ 27🧑‍⚖️
Innovation 310th 3.24⭐ 27🧑‍⚖️
Theme 66th 4.12⭐ 27🧑‍⚖️
Graphics 266th 3.92⭐ 27🧑‍⚖️
Audio 217th 3.48⭐ 27🧑‍⚖️
Mood 98th 3.92⭐ 27🧑‍⚖️
Given 22🗳️ 35🗨️

Feedback

Jajo
01. Aug 2017 · 20:14 UTC
That was surprisingly disturbing. Great art style :)
Surovyi
01. Aug 2017 · 20:15 UTC
Hey! Interesting idea! The gameplay is simple, but keeps you in tension, which is very good. Graphics and effects I also liked.
🎤 Olowynd
01. Aug 2017 · 20:27 UTC
@jajo "surprisingly disturbing" it's a one of my goals making it ahah, thanks :).
@surovyi Thanks you, glad you like the graphics ! Yes, the gameplay is very important for the narration but I wanted to keep it simple, I think it's already not so easy to figure how to have the "good end", but it's hard to really know when you create the game and can't do playtests.
LandbergLife
01. Aug 2017 · 21:41 UTC
I... don't get it, I liked the graphics, the audio but I have noidea what to do, i just kept running and texting and running and texting, i could jump but i dont know when i needed to jump. It sounds stupid but reading the texts while holding down "a" was too much at once. Unless im missing something was there a point to the controles. Is it a resource management game but you have to keep pressing "a" too?
🎤 Olowynd
01. Aug 2017 · 23:28 UTC
@landberglife (The jump is useless cause finally i find it was too overhelming to have things to jump over). You can stop walking and just read if you want,but eventually the Void will be too close to you, so you should use the torchlight to run faster and distance it (but the torch use a lot of battery). Far at the left, there is a special place. You have to reach it without die because of the void or 0% battery for being able to unlock ends 3 and 4. I would not like to spoil them or how to get them but I hope you will find the better end ! (Communication is the key, also don't ignore screams)
Thanks for your comment, I know the reading + gameplay can be a weakness of the game cause it's hard, but imo it's also a strenght by the meaning it have. Now, don't let Lily die, I've hope in you ! \(^-^)/ <3
mspawa
02. Aug 2017 · 02:10 UTC
It is not my kind of game. I like the environment and the dark aura of the game, also I like the text message thing and how you are telling the story.

Maybe there could be a way to open the text message or lighting up the torch with a key instead of a click with the mouse, because it can lead to a confusion for the player (the player would tend to click for the character nstead of pressing the A to move for example).

Maybe you just needed more time!! :)
Congrats for the game
MrJotubes
02. Aug 2017 · 11:16 UTC
Wow that was great experience ! The atmosphere that you created really made me care for Lily and each time I got a bad ending, I felt I was responsible for what happend. Great writing that keeps the pace of the story up and makes you want to continue going ... well left :smile: ! Got to ending 4 after a few tries, but it was worth it.
Love the artstyle too.

Also, thanks for your feedback on my game. Our stories ideas are indeed really similar ! Is that a french thing to talk about depression :thinking: ?
Starlight Glimmer is best poney
02. Aug 2017 · 11:21 UTC
Good job. Five stars for mood and gfx. Art is brilliant, and so is the story; bonus points for multiple endings. If I had to complain about something, it would be the first few minutes when nothing was happening and I was just running West and replying to texts. The Frenglish was noticeable, albeit it wasn't that much of a problem.
🎤 Olowynd
02. Aug 2017 · 12:55 UTC
@mrjotubes > I'm glad that it gets you very involved and that you finally got the ending 4 ! And yeah, it can be a french thing, I hear about statistics that 1/5 person in France will suffer from depression during his life. I don't remember the source but it seems really huge :s. Or maybe we are just grumpy people >:[ (cliché). @starlight-glimmer-is-best-poney Yes, rythm was not easy to made, finding a balance with reading & writing time, danger, battery... also I know that I need to enhance my writing skills in English, it's even more important for a mostly narrative game, cool that it wasn't too problematic tho ! Thanks both of you a lot for your kinds words <3, it's important to me and i'm very happy that you have appreciate it, even if it's not really a "fun" kind of game.
Xephrys
02. Aug 2017 · 16:51 UTC
liked the game but only got 2 endings, it was definetely a nice take on the theme.
Yaroslav Kravtsov
02. Aug 2017 · 18:37 UTC
I love Ludum Dare for such kind of games!
supremefist
02. Aug 2017 · 18:59 UTC
Very good! I made it to ending #4! Very atmospheric and intense! Good work.
Joskineide
02. Aug 2017 · 19:29 UTC
The gameplay is quite simple, but the art, music and overall theme are amazing, good job.
hhsaez
02. Aug 2017 · 22:41 UTC
Great atmosphere! The game is simple but original. I like the way the story is unfold and the different endings.

Is it just me or there is no Quit button?

Great work!
🎤 Olowynd
02. Aug 2017 · 22:53 UTC
Thanks you all for your kind comments <3. And yeah @hhsaez I forgot to add a Quit button on the title screen, but I was too lazy to rebuild and reupload the 3 versions just for this ahah, you're forced to Alt+F4 my game, sorry !
Nalozyc Shade
03. Aug 2017 · 02:51 UTC
This was really well done in terms of creating gameplay that felt like depression and how trapping it is. Its really good to see people trying to focus on emotion. You did a good job conveying depression and we tried to do something similar with grief.
internetfett
03. Aug 2017 · 03:01 UTC
Really really great use of the theme. Loved the music and atmosphere.
Chadivision
03. Aug 2017 · 03:05 UTC
The mood and art style are excellent! A little more direction on what to do in the game would be helpful, but it looks like maybe you're keeping it vague on purpose to try to avoid spoilers...so I see where that can be tricky. One very minor thing. A little more contrast on the phone's texting screen would make it easier to read. Well done.
diptoman
03. Aug 2017 · 05:02 UTC
Great mood you have set up here. The graphics look gore-y and pleasantly disturbing! I think the soundtrack is a bit too "energetic" and sorta dampens the mood?
I like the attention to detail with the phone :how you can keep the screen active without the flashlight on, to see a bit ahead; and how you go slower when you're using a phone(like in real life hahaha)

Great entry!
Tomahawk2001913
04. Aug 2017 · 02:38 UTC
The graphics and audio were perfect for creating the mood.
KiiroHanabi
05. Aug 2017 · 04:51 UTC
You implemented french support so I'll give you my feedback this way :

J'ai beaucoup aimé ton jeu, le sujet m'importe beaucoup (d'ailleurs mon jeu est aussi assez sombre haha) et cette sensation de devoir aider quelqu'un par message tout en devant se déplacer, se concentrer et prendre le risque de ne plus avoir assez de batterie et de pedre le contrôle est un véritable cauchemar. Sur ce point là je trouve que tu t'es très bien débrouillé et l'expérience ressentie est très forte.

Les graphismes sont très agréables, je me suprenais à voir le vide approcher à chaque silhouette d'arbre haha. Et la musique de fond met tout autant dans l'ambiance.

J'ai remarqué quelques fautes d'orthographe, ce qui est plus gênant pour les jeux narratifs que les autres, mais je pense qu'en Game Jam on a moins le temps de se relire donc c'est pas trop grave ;)

En tout cas ton style me plait et j'ai hâte de voir ce que tu es capable de faire par la suite !