Back at Valborgne Manor by Greet

[raw]
made by Greet for LD 43 (JAM)

MainMenu<em>Title</em>Pixel.png

Scenario :

I am Bernard de Bruay. At my father’s death, I inherited a book filled with strange writings depicting the whole history of my cursed family one year at a time, one sentence per year. But I quickly noticed that while every boy's birth was noted, every girl's one was avoided, replaced by a odd writing “Back at Valborgne”. Studying the clues disseminated in the strange manuscripts, I obtained another book. Dark, filled with strangely tangled writings, the Necrophitescon yield its secrets to me. I learned about spells, invocations, sacrifices and demons. I directly headed to Saint-André-de-Valborgne to discover mysteries surrounding the Valborgne manor. The village was in mourning, yet another girl went missing. Using my spells, I noticed that the manor was deliberately shutting the water system irrigating the village and reroute the nearby clay quarry. I just arrived at Valborgne manor. I need to find out what happened to the missing girls and to know what murky water my family dove into.

Story Telling : https://docs.google.com/document/d/1beDKEdVkc5uVRvBHhNbKnIug4EIUpvSEMHtouF0YOeY

Description :

Back to Valborgne Mansion is an undercover game where you need to find as many clues as possible and use your skills achieve one's ends Use your skills sparingly, if you use them too much you will die.

Img1.png Img2.png Img3.png

Staff - La plancha

  • Agloo
  • Ben Backen
  • Greet
  • Maximilien
  • Raiponz
  • Zessirb

How to play :

WASD : forward - left - right - rear Left mouse button : Skills 1 Right mouse button : Skill 2 Mouse direction : to aim

Crédits musics :

Myuu : soundcloud.com/myuu - Myuu - Creepy Clown Symphony - Myuu - Play with Me

Tristan Lohengrin : soundcloud.com/tristanlohengrin - Tristan Lohengrin - Time of solitude

Game created with 147 commit using Collab

Install instructions

Click to itch.io link, And Play !

HOTFIX 1

-Removed camera shaking due to a bug
-Fixed some guard rotations
-Reduced player hitbox
-Turned guards who were looking at a wall
-Removed astar path finding debug messages

Ratings

Overall 820th 3.048⭐ 33🧑‍⚖️
Fun 740th 2.968⭐ 33🧑‍⚖️
Innovation 729th 2.887⭐ 33🧑‍⚖️
Theme 882th 2.839⭐ 33🧑‍⚖️
Graphics 589th 3.387⭐ 33🧑‍⚖️
Humor 707th 2.464⭐ 30🧑‍⚖️
Mood 617th 3.194⭐ 33🧑‍⚖️
Given 39🗳️ 16🗨️

Feedback

Daragonis
04. Dec 2018 · 08:31 UTC
Really cool entry, the procedural creation was really well made, except some bugs that happens during some game.
FireSlash
04. Dec 2018 · 08:50 UTC
Neat little game.

The enemies seemed mostly harmless though. They Even touching the edges of their cones mostly showed no reaction, and should they react, you can just walk away from them.

The layout itself ended up being more confusing than anything. It felt like work to traverse the area, where in stealth games you usually want it to be more tense and puzzle like.

That said, the atmosphere is good, and there's certainly plenty of map to traverse. The abilities make it much more enjoyable to zip through the map.

Overall quite good. Nice work!
appix
04. Dec 2018 · 09:29 UTC
Complete works!
DeathBySnail
04. Dec 2018 · 12:52 UTC
Got stuck in some walls, and the controls make the player character feel like a drunk (unnecessary accel/decel). Nevertheless nice job
kirroyal
04. Dec 2018 · 13:56 UTC
Wow, that had to be a lot of work for only 3 days. I love the mood, rly nailed it. Even if you did not make the music yourself you did a great job picking it. I had one bug. When I used one of the skills to near to a wall i glitched into it. I liked it nevertheless and was reminded that I have to read some of the Lovecraft stuff again =)
Oceanosaurus
04. Dec 2018 · 15:15 UTC
A really ambitious entry, the scope of this project seems really big. Loved the background story and ambiance on this one, I would have liked the font size to be a little bigger though, so the notes you find would be easier to read. Music was absolutely great. Congrats on delivering this!
Sashbros
04. Dec 2018 · 16:40 UTC
NICE CONCEPT..GAMEPLAY WAS NICE AND AUDIO WAS AWESOME..GREAT WORK ..REALLY!!
Zinarch
04. Dec 2018 · 19:35 UTC
I like the atmosphere of the game but had som issues with the controls being a bit clumsy at times. But all in all I think that this was amazing!
BloodJohn
04. Dec 2018 · 21:45 UTC
great story, nice pixel animation, need more gameplay 4 me (
juliensnz
04. Dec 2018 · 21:51 UTC
Really cool and ambitious concept. You should not have sleep much in two days! Congrats, it's really well executed
Takayamushi
04. Dec 2018 · 21:54 UTC
The acceleration/decceleration and the diagonal movement feel a bit weird, but good job nonetheless!
Lucidus
04. Dec 2018 · 21:57 UTC
Passed the game! Nice music. I like also the movement of the main character, especially the horizontal one!
![passed.png](///raw/886/e1/z/1ee4a.png)
Lucidus
04. Dec 2018 · 21:58 UTC
And one more! When you are detected the nice part is the screen rotation!
Autumn Schutt
04. Dec 2018 · 22:03 UTC
Pretty fun and a cool idea! The movement was a little hard to control, the use of acceleration may not have been necessary. The power system was cool, and I liked how it would use up health! Good game!
Matank
04. Dec 2018 · 22:05 UTC
Cool atmosphere! I had fun but eventually gave up after going through (I think) 6 or 7 levels. The journal entries were different but other than that the level design felt very similar so I wasn't sure if I'm actually advancing. Would be nice if there was a clearer indication of progress.
Blackwen
04. Dec 2018 · 22:14 UTC
An interesting game, the powers are very well implemented and you have a good time avoiding the enemies with them.
I would recommend changing the position of the powers in the lower right, it is strange to press the left button of the mouse to use the power of the right and vice versa.
Good game :)
aortega
04. Dec 2018 · 22:34 UTC
It works, presentation is ok. Controls are fine. Some things are not clear what they do until you try them out (carpets, powers). I enjoyed the map tilting for some reason. Congratulations! Nice job.
Twisted Hive
06. Dec 2018 · 19:09 UTC
i found mixing up the ability buttons all the time, perhaps some indications for buttons would have been nice. liked the over all style and the aproach on the levels, as well the amount of content is awesome! nice work!
Thanks a lot for sharing the game on our stream :) here is a link to the gameplay - https://www.twitch.tv/videos/345040549?t=08m53s