Demon Trials by saucygames

[raw]
made by saucygames for LD 41 (JAM)

Play as a demon RC car to reach your demon portal home, while continuously losing blood whenever you move.

Drift around corners and intro enemies. Dont forget about your blood.

W = forward

S = backward

AD = turning

Spacebar = brakeUnity<em>2018-04-23</em>17-15-43.pngUnity<em>2018-04-23</em>17-18-00.png

Ratings

Given 15🗳️ 2🗨️

Feedback

Hare Software
24. Apr 2018 · 17:45 UTC
I like the graphics and the controls are pretty good, but I feel like blood should be lost at a slower pace so that I can race around the place a lot more. Still a great game, best of luck!
Sondrian
25. Apr 2018 · 02:06 UTC
Nice idea but I have 3 things that I have an issue with. 1. The blood restore items restore too little blood to be viable as well as being hard to hit. I would recommend putting a circle around them that shows where the pickup area is, that way I know for sure that I am not going to waste the blood getting there. 2. I fell out of the world into the void and had to spin my wheels to death. Either patch the holes in the walls or just make falling into the void a death condition and it will all feel better. 3. The enemy erm..poofs may be more interesting if they didn't ignore the room geometry as then their movement dynamic would be a bit more interesting given that they would be stopped by the walls.

Overall a good game, I enjoyed it. Thank you for posting.
Yokimbo
25. Apr 2018 · 06:21 UTC
Fun game, I like the art especially! Controls were a bit wonky for me but I still drove around for a good while :D
DrSkort
25. Apr 2018 · 16:55 UTC
I really liked the pixel art style of the game. I also fell into the void when I respawned one time and the game is maybe a bit too hard but it's a really great game.
szabe
26. Apr 2018 · 14:08 UTC
Very nice looking game, unfortunately, I didn't get controls, and just kept running into walls. It was more frustrating then fun, and as said before the blood restore items reward too little blood and they are too difficult to pick up.
MarkoPoloDev
29. Apr 2018 · 01:30 UTC
* UI is nice; simple and easy to understand.
* I also liked the cloud particle effects :thumbsup:
* I feel like a map or an arrow or even some kind of landmarks would help, since I was constantly lost and going to fast to care about figuring out where I was.
* Lighting is nice, and enemies / blood vial things stand out very visibly against the level :thumbsup:
* I fell out of the map a few times when hitting a wall at top speed =\
* The fountains were a neat little feature, would feel cool to drift around them getting all the vials if I could pull it off :smile:

Thanks for making this game!
Sean S. LeBlanc
13. May 2018 · 14:41 UTC
I liked the visuals in this, but it was a bit frustrating to play. I felt like the drifting could have been a bit smoother; as-is, it feels like you lose way too much speed any time you take a corner.