Sip Sip Universe by sugarbyte

[raw]
made by sugarbyte for LD 39 (JAM)

Explore a procedurally-generated universe of colorful planets filled with a rainbow of fruits. Make wines out of whatever you find, and tuck them away in the hyperspatial Winecellar Between the Worlds for fame and glory. You can see what other space-traveling winos are making in their wine presses! Cheers! :wine_glass:

Made by ka_amazing and Johnicholas. We like tweets and screenshots.

"This wine has legs. And eyes!"

Ratings

Overall 780th 2.742⭐ 33🧑‍⚖️
Fun 802th 2.387⭐ 33🧑‍⚖️
Innovation 131th 3.613⭐ 33🧑‍⚖️
Theme 830th 2.167⭐ 32🧑‍⚖️
Graphics 682th 2.767⭐ 32🧑‍⚖️
Humor 231th 2.933⭐ 32🧑‍⚖️
Mood 545th 2.963⭐ 29🧑‍⚖️
Given 29🗳️ 36🗨️

Feedback

The-iron
01. Aug 2017 · 03:16 UTC
Guys there's no link to this game. It looks fun, and I want to play it, but I can't!
oxrock
01. Aug 2017 · 03:17 UTC
I spent a few minutes pressing every button I could trying to find SOMETHING responsive, but in the end all I could do was move around with wasd and arrows. Am I missing something?
Carsen D.
01. Aug 2017 · 03:17 UTC
Interesting concept. I feel like it could be a little clearer as to what you are doing exactly, but I found it neat that you could see other people's wine names (I assume they were real people's!).
Connor Hagan
01. Aug 2017 · 03:21 UTC
Really cute, funny idea. The character is adorable, and I love the wine making and how you can name things. The character moves a bit slow though making traversing the landscapes a little bit frustrating.
🎤 sugarbyte
01. Aug 2017 · 03:22 UTC
Sorry, the site keeps eating my link and I keep not noticing!

**If you have any trouble playing, click the (i) button in the upper right corner for help with controls and such.** It is just WASD-spacebar - navigate to an interesting thing, press space!
xel
01. Aug 2017 · 03:24 UTC
The No Man Sky of Wines! (And in a good way). Really novel concept. It was surprising and awesome when (*spoilers?*) I picked up that the other wines I saw were made by other players. The fact that each play through spawns different planets adds to that- each player has the potential for very different combinations to create. Good work!
oxrock
01. Aug 2017 · 03:29 UTC
indeed space works, I apparently was not relentless enough! Thanks.
ghust1995
01. Aug 2017 · 03:51 UTC
I could not find any other players to see their wines, but I really liked the concept =)
josehzz
01. Aug 2017 · 03:51 UTC
Graphics are great, you guys should spend a little more time tweaking the player animation.
LeReveur
01. Aug 2017 · 04:20 UTC
It was incomprehensible and colorful like a dream. I just wandered in the few worlds I could, and nothing more, because I did not understand how to take fruits and make wines and the other stuffs, but it was a surprising journey. ;)
Eric Florio
01. Aug 2017 · 07:38 UTC
I don't know if I understand the mechanics, but the idea of exploring different worlds is cool.
Maybe a specific (and explicit) objective would be good.
WalterP
01. Aug 2017 · 08:31 UTC
Love the metaverse you've created in the game, very cool to see other users' wine names. Trying to put the wine bottle into the shelf was a bit difficult because it shared the same button as the Ship key. The planets were a bit jarring because of some colour clash, but still very creative! Good work guys, keep it up :muscle:
Pixel Game Wizard
01. Aug 2017 · 10:53 UTC
I like what I see, I think it's off to a promising start. There are a lot of things that I like right off the bat:

- Seeing other players' wines

- Seeing many different types of world and fruit

- Having the freedom to go wherever! :-)

I didn't notice the control information button in the upper-right corner, but I eventually figured out what I was doing. Would be interesting to see more content. :-)

Overall, an interesting concept! Good job!
ToonTeamJ
01. Aug 2017 · 18:01 UTC
Very nice, although the game froze up and became unresponsive after a time. I saw any other players.
Stepan Shabalin
01. Aug 2017 · 18:02 UTC
The link didn't work!
mrtwister
02. Aug 2017 · 01:45 UTC
Pretty creative entry! I wasn't sure what to do at first, but after some playing around I managed to successfully make my own wine. And that felt really good. I experienced a collision bug within the winecellar; I was able to "jump" from the ship and was unable to return or do anything else but floating out of the screen, but that was the only problem I found during my play-through.

I failed to see the connection to the theme, though. On the other hand, it was really cool to see what other people made. It would be great if each shelf had a bottle on display for every X user wines stored there. It would also be cool if the game suggested a name for your wine based on the ingredients, or a "label" that states what the wine is made from, because right now it doesn't seem to make any difference what you use to make your wine.

Overall an enjoyable entry. Kudos to both of you!
minibobbo
02. Aug 2017 · 03:28 UTC
This was a fun experience, although it was brief. I made the Blaster Master and stored it in the Winecellar Between the Worlds. I loved the idea of everyone playing in their own procedurally generated worlds but then all sharing the same wine cellar. It was awesome reading what others had made. This was a very cool experiment.

Suggestions:
I'm not sure what the black holes in the worlds was, but I think it would have looked better without them. I also would have liked to see the ingredients that went into everyones wines. Maybe with a procedurally generated review from a wine connoisseur. ("Oakey, with a hint of nutmeg", "The darkness of the <noun> really brings out the <adjective> <flavor type>"

Bugs:
None found.
leesoar07
02. Aug 2017 · 11:33 UTC
I really enjoy this game. It's a pleasant trip watching different planets and making wines XD
Fedor
02. Aug 2017 · 14:31 UTC
Nice game, great graphics - you could add some animations. It would be nice to have some background music. Well done!!
Natrium729
03. Aug 2017 · 18:41 UTC
At the beginning, the movements are really choppy.

I could enter the winecellar and see other's wines, but I couldn't find anything to pick up (all the worlds were strangely empty), so I could not make one… :cry:

That's a pity, because it looked quite original.
terryg
04. Aug 2017 · 04:51 UTC
I just played this right before I went to bed. Very relaxing and zen. Initially I was not happy with how slow my character was moving. then I'm like, what's the rush. I'm on a planet collecting fruit to make wine. This is the life. Neat idea, but I got stuck trying to find what the end goal was.
terryg
04. Aug 2017 · 04:52 UTC
neat technic of letting players share their wine names.
Jupiter_Hadley
05. Aug 2017 · 16:23 UTC
Cute game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=HJb17RPmbsA
christina-antoinette-neofotistou
05. Aug 2017 · 17:34 UTC
Super charming idea <3 I wanted some more speed in the player movement when she's on the planet. Her spaceship moved at a fine speed!

Kudos for female progatonist, very rare. Kudos for procedurally generating the planets, I know that must have taken a lot of effort!

Finally, I love that you can see user created content on the shelves!!

Congratulations for making this
Gorka
09. Aug 2017 · 14:05 UTC
Nice idea, nice mood.

First, I want to report that some web browsers might have trouble loading a bunch of your sprites. Using Firefox I could not see fruits or my spaceship, which was kinda confusing. After switching to Chrome, I could see the entire game. Any of you that don't seem to see fruits on a planet, try to change browsers !

I can see the connection to the theme via the fact that you need fruit to power the spaceship.
Graphics and sounds are coherent with the mood. All in all, good job for making this in so little time.

One last thing, the hint page is hard to read whenever you are on a planet with a gray or blue background, it may be a good idea to make a black or colored frame to ensure the text is readable.
joebeard
16. Aug 2017 · 04:34 UTC
At first I had no idea whatsoever as to what I was doing, but after a few glasses of fine wine, I got the hang of it. I love the player character and ship sound effects!