Circlebots Share by belser

[raw]
made by belser for LD 39 (COMPO)

Read the instructions on twitch.io and PLAY NOW!

circlebots-screenshot-pinwheel.png

Green circlebots need blue energy, but they can't feed themselves. Give them directions to coordinate them into a loop of infinite sharing. Don't let them starve!

Help them fight boredom by making their movements as interesting as possible. More complex sequences are worth more! But they're also harder to make, and might take more retries to get right. What's important to you - effective efficiency or obnoxious overachievement?

Play it on twitch.io. Instructions provided there.

Updates: - Fixed a bug preventing you from winning if you'd already lost a level once

Ratings

Overall 191th 3.545⭐ 24🧑‍⚖️
Fun 184th 3.455⭐ 24🧑‍⚖️
Innovation 10th 4.273⭐ 24🧑‍⚖️
Theme 106th 3.909⭐ 24🧑‍⚖️
Graphics 590th 2.318⭐ 24🧑‍⚖️
Humor 402th 2⭐ 22🧑‍⚖️
Mood 532th 2.455⭐ 24🧑‍⚖️
Given 16🗳️ 17🗨️

Feedback

doorless
31. Jul 2017 · 16:55 UTC
not a bad game. its a bit confusing a start though
🎤 belser
31. Jul 2017 · 20:35 UTC
Thanks @doorless! I added more explicit instructions, hopefully they'll reduce confusion.
Marble
31. Jul 2017 · 23:51 UTC
Nice work! The potential for complexity with just a few simple rules is fascinating.
ALeal_Dev
01. Aug 2017 · 01:22 UTC
Very nice puzzle game! But I think it is very hard to understand it at the begining, it can be frustrating for some players.

Great work though! Congrats!
PixelSplash
01. Aug 2017 · 02:10 UTC
nice game, a bit confusing, but something different
Lovro Kalinovčić
01. Aug 2017 · 04:31 UTC
Nice! The game is surprisingly difficult.
barret907k
01. Aug 2017 · 04:34 UTC
Instructions are still not clear enough. Try to make it easy to skim and make the instructions shorter. Once I got it though very good.
Jimbly
01. Aug 2017 · 04:36 UTC
Made perfect sense to me! Although my submission was also about programming bots =). Nice, clever, and simple. Having some kind of score or reason to actually go for "more complicated is better" would be good, like a "this level can be done in 16 moves", although that's probably true of all of the levels. Maybe scoring based on how many unique squares each bot covered would be good =). I'll admit I only made a complicated solution for one level, and it mostly required repeating (but shifting) the same 16 instructions for every bot, so it wasn't very interesting.
Vija02
01. Aug 2017 · 04:51 UTC
Nice puzzle. Quite hard though.
gwinnell
01. Aug 2017 · 19:56 UTC
Ahh yes, trying to get them to infinite loop. It's tricky and hurt my brain!~ I could not get past level 3. I think I eventually got the game to break too because it stopped playing out the moves I was putting in. No errors in the console log though. :frowning:
SamHunny
03. Aug 2017 · 03:35 UTC
Very confusing at the start but I like the puzzles. For some reason the bots stopped following my commands but I still liked it.
hhsaez
03. Aug 2017 · 16:56 UTC
Great way to use the theme!
The game is fun to play and has a lot of potential. The third level is excelente and it got me hooked.
The instructions are clear, but an in-game tutorial will be much better.
Nice work!
GistNoesis
03. Aug 2017 · 17:06 UTC
Nice introduction to programming. Not quite sure that aiming for maximum complexity is something to thrive for though :) Instead you should facilitate usage of symmetry and modularity (like rotating a sequence).
TastyMascarpwne
03. Aug 2017 · 18:32 UTC
I like the idea!
Sometimes charging doesn't seem to work, tho.

![asdf.gif](///raw/1a5/1/z/88a9.gif)
terryg
05. Aug 2017 · 00:01 UTC
I kept running into a bug where it would become unresponsive
ViKingGames
14. Aug 2017 · 21:30 UTC
Great game, and great use of the theme! The game is complex and difficult, while still being very simple to control (a fantastic combination)!

The graphics are very simplistic, but work just fine. It's obvious that more time was spent improving the mechanics of the game over it's looks, and that clearly paid off.