Blueberry Bounce by Ian Kettlewell

Bounce Blueberries into the portal to progress through the levels!
Press spacebar to shoot blueberries.
Click on the cannons and bouncy platforms to rotate / move them.
| HTML5 (web) | https://kettlecorn.itch.io/blueberrybounce |
| Source code | https://github.com/kettle11/LD43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/blueberry-bounce |
Ratings
| Overall | 4th | 4.375⭐ | 30🧑⚖️ |
| Fun | 1th | 4.464⭐ | 30🧑⚖️ |
| Innovation | 38th | 3.875⭐ | 30🧑⚖️ |
| Theme | 241th | 3.518⭐ | 30🧑⚖️ |
| Graphics | 106th | 3.804⭐ | 30🧑⚖️ |
| Audio | 177th | 3.232⭐ | 30🧑⚖️ |
| Humor | 4th | 4.286⭐ | 30🧑⚖️ |
| Mood | 33th | 4⭐ | 29🧑⚖️ |
| Given | 20🗳️ | 16🗨️ |
It doesn't feel terribly on theme, though, since the "sacrificing" doesn't seme to have much negative effect.
I enjoyed fudging solutions (dragging a bumper around during play) and the King's reaction when I tried to manually dunk blueberries.
I ran out of time to figure out why the paths were slightly different sometimes, but I think it is because of the random rotation each blueberry starts with. I was using Unity's 2D physics engine so I didn't have time to figure out why exactly that was happening.
Thanks for the feedback!
Good feeling, nice graphics, scaling difficulties. My best congratulations ;)
I like that we can play with the mechanics in different ways, by moving the bouncy things or even throwing berries at the back of portals.
It was very fun feeding the king too :p
Well done!
Nice touch with the character chatter on each stage. It made for a stronger atmosphere to the game.
Cheers!
:thumbsup: It was very cool how the king told us game mechanics, both trivial, and secret. The game never added new things, we just learned more about it! I liked that the demons would eat the bouncers.
:point_right: The textured graphics had a very blueberry/painted style, it would have been cool to see similar textures in other places.
:star: Overall great job. Thank you for making this!