Rock Reach Flag by willowblade
Rock is a true hoarder of flags. Guide him to the flag in each level but avoid the rock-collecting roller skaters and - Rock has a weak spot for bats and does not want to crush them - overly delicate bats.
Features
- Think out your every platforming move
- Enemies obstructing your path
- Moving platforms guiding you to your goal
- A replay upon level completion, showing your run in real-time!
Controls
The entire game can be played with your mouse. See the in-game tutorial.
Extras: * Escape: go back to main menu or exit. * Space: retry level or replay the replay from the start.
Screenshots
Dodge the rock-collecting roller-skaters!

Can you navigate over all the platforms?

Made by Laurent Van Acker (All-in Development Studios)
Made with Godot Engine v3.0.2 and Krita v4.0.1
Ratings
| Overall | 320th | 3.429⭐ | 23🧑⚖️ |
| Fun | 383th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 228th | 3.595⭐ | 23🧑⚖️ |
| Theme | 172th | 3.929⭐ | 23🧑⚖️ |
| Graphics | 397th | 3.143⭐ | 23🧑⚖️ |
| Humor | 300th | 2.75⭐ | 22🧑⚖️ |
| Mood | 573th | 2.526⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
The art style fit the game perfectly. It reminds me of a lot of the old flash games found online. The text was a little hard to read.
Hard to do without the enemy paths being drawn in the 'pause' mode.
Not sure if there's a move limit but sometimes I was pushed back to the start after a move completed without knowing why.
@Siuler LM I actually got a few of my IRL friends requesting more levels and made one with a colleague for lunch break today. I'd love to, so you can follow my page on itch for updates?
The "crash" occurs every time I click wait. I went back and checked and it only occurs if I wait for 1.0s or less. Anything 1.2s and above works as intended. If it helps I am playing it in the browser.
The level design was great, the graphics were fine, the concept was cool (not really sure how it fits with the theme though), and everything played very smoothly.
Nice work!
For some reason I ran into a bug in Level 2, where when I jump to a platform, the rock only stop at the initial position of the platform and not a little up since the platform already have moved. I played in Chrome. It did happen again when I refreshed the browser.
Nice job!
Good job, and good luck!
@colin-misbach the two 'incompatible genres' I tried to combine were a platformer, which is normally reaction and reflex based, with the planning and pace of something more akin to a turn-based game.
Thanks for the great feedback you all :heart: !
Music and SFX are definitely my weakness, I've only made one game with them, hah! If I polish this up and add a few more levels, I'll work on my handwriting and the action selection UI/UX as well.
Something that annoyed me a bit was the physics. The rock will fly a quarter of the screen when walking down a ledge. Okay, it was paused from real time where the stone was in constant movement. I just though it was too much horizontal movement. I'm also quite bad, so...
About sound, I myself have to idea how to compose something and wouldn't be able to do much in a compo myself. I'm not really put out by the lack of it but still think it would be a nice addiction. Maybe not a complete composition, but how about a few some effects, maybe a cartoon like xylophone sound when the character walks? It would be funny for a rock. Just trying to give some suggestions, sorry for anything!
Overall, very nice work. Keep up making games. = ]