Iocus Navis by Ranzor
Our second Ludum Dare game. Our genres were Card Game and Space Exploration. We somehow ended up getting some puzzle feeling in there as well.
Tools Used:
Engine: Unity Graphics: Aseprite & Pyxel Edit Audio: FL-Studio
The goal of the game is to get home to Earth while dodging and shooting asteroids and enemy ships. * To control your ship you use 3 cards selected from a hand of five. * With the cards you can move forward (single or double), turn (right, left or u-turn) and shoot.
Crash into this planet!

P.S. The objective is to find a planet that looks like earth and land on it
Change log: * Fixed a small tag related error that made enemies able to destroy the objective planet... * 10.05.18 - Added a link to the web build (No code related changes!)

| Windows | https://jumpingpossum.com/LD41/IocusNavis.rar |
| HTML5 (web) | https://jumpingpossum.com/LD41WEB/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/41/iocus-navis |
Ratings
| Overall | 632th | 3.41⭐ | 41🧑⚖️ |
| Fun | 737th | 3.154⭐ | 41🧑⚖️ |
| Innovation | 635th | 3.295⭐ | 41🧑⚖️ |
| Theme | 572th | 3.615⭐ | 41🧑⚖️ |
| Graphics | 753th | 3.205⭐ | 41🧑⚖️ |
| Audio | 545th | 3.038⭐ | 41🧑⚖️ |
| Humor | 730th | 2.629⭐ | 37🧑⚖️ |
| Mood | 609th | 3.256⭐ | 41🧑⚖️ |
| Given | 46🗳️ | 24🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
Keep me updated on any changes!
There's a lot of potential in the gameplay that can be unlocked with just a touch of polish. The gameboard needs a bit more room to itself, the UI often covers up elements that the player needs to see. I'd love any way to see where hints at where objects are going to move and shoot so I can try to plan my moves.
I have to confess that I wasn't sure what was increasing my score and if I was trying to get somewhere or trying to stay in place and survive; I wasn't sure if there was an "end" to the game, or if I was shooting for a high score.
Great job overall! Great work with making a game with solid mechanics and compelling atmosphere!
I think this is a very creative concept! The music was also very fitting for the feel of the game.
Nice work ! Keep coding :)
Pretty fun, a bit slow going as is often the way with turn based games. And the frustration of not being able to go where you want due to the lack of useful cards is a bit counter fun. Maybe more variation of cards would help. Hit some weird bug when i transitioned screens, think i may have ended up in something and then was just stuck. Tried again but still didn't make it to the planet. Its a bit tiny, would have liked to be able to have a larger screen as well just like double size.
I agree in all of criticism and will take it with me to future games and possibly this one if we decide to improve it.
Thank you for playing and reviewing!
At the end I found it a bit hard to find my planet, the system kept telling me to go to the south. But that's all, overall it's pretty good!
My thoughts / experiences:
- In one playthrough I had a the problem that I there was no turning for a pretty long time, in another one I found myself in a situation with only forward movement cards and a n asteroid a few tiles in front of me, maybe it could help to distribute different probabilities depending on what cards were already drawn. (But after all space is a rough place to be...:)
- It seems like the game crashes (halts) if you fly into a new screen and on the entry position is already something (in my case an asteroid)
- It would be nice to have more different cards (e.g. a shield or a card which gives you a speed boost or sth similar)
- It would also be nice if you could use more than 3 cards at once if you want :)
@AnaGF Thank you! The AI is actually very simple and very hard-coded but due to the small screen size and the slight randomization it looks much more advanced than it really is. We do have a bug with the home planet where a new one spawns every 10 steps or so after the first one that's why you keep getting the message. 😉 As to not finding it, if we were to make a game like this again I would probably have an arrow pointing in the general direction of the home planet.
@merlin Thank you for the nice words! Don't tell @Ranzor but I also like the art style (wouldn't want him to get too high on himself!) as to address your problems I will adopt your style and order:
* The cards right now are completely random which for better or worse make the game much harder, given more time I would probably have made a sort of "pool" of cards that were being drawn from. Right now it's random with a priority order like this: Forward > Double Forward == Turn Right == Turn Left > Shoot > U-Turn.
* After some testing there seems to be some bugs related to going left that cause this bug. Has to do with how the camera movement is set up. You're never supposed to be able to fly on the outer most grid rows/columns and this will cause the game to crash.
* We did talk about having a few more card types but didn't have time to implement and properly test those. But I love the possibilities of a shield card 😁
* Ideally it would probably be best to be allowed to choose how many cards you want to use.. We had a bug with the selection of less than 3 cards so we ended up locking it there due to the aforementioned time constraint 😫
@Crimson Thank you for your overall nice praise! 😉