Or Die Trying by dub00t
A game in which your legion of shapeshifting slimes must escape from the depths of an experimental lab via a series of diabolical sliding puzzles, or die trying.
Wake up all of your fellow blorbs and activate all the cargo elevator tiles to proceed to the next floor.
**Update**
I've made some post jam additions for content that didn't make it into the jam submission. This is where the latest version of the game lives: http://ordietrying.nslottow.com
But keep in mind that this new link should not be used for judging.
==Controls==
Use arrow keys to move, and 'r' to restart. 'Escape' takes you back to the level select screen.
==Credits==
Brought to you by Team DoubleJump:
Edward Kerscher - Art
http://www.fuzzyjustice.com
BurnEdOut on LudumDare
J. "fluffy" Shagam - Music
http://beesbuzz.biz
Nate Slottow - Programming, Design
==Notes==
fluffy made an incredible amount of music for the game: around ~12 minutes of smoothly transitioning motifs with many different energy levels each. Unfortunately, I didn't have time to finish the jukeboxing setup to transition between songs for the initial submission.
Ed also made a ton of great art for the game. The levels in the initial Ludum Dare submission only use about 1/4 of the total tileset.
See above for the updated post-jam link.
Hope you enjoy it!
Wake up all of your fellow blorbs and activate all the cargo elevator tiles to proceed to the next floor.
**Update**
I've made some post jam additions for content that didn't make it into the jam submission. This is where the latest version of the game lives: http://ordietrying.nslottow.com
But keep in mind that this new link should not be used for judging.
==Controls==
Use arrow keys to move, and 'r' to restart. 'Escape' takes you back to the level select screen.
==Credits==
Brought to you by Team DoubleJump:
Edward Kerscher - Art
http://www.fuzzyjustice.com
BurnEdOut on LudumDare
J. "fluffy" Shagam - Music
http://beesbuzz.biz
Nate Slottow - Programming, Design
==Notes==
fluffy made an incredible amount of music for the game: around ~12 minutes of smoothly transitioning motifs with many different energy levels each. Unfortunately, I didn't have time to finish the jukeboxing setup to transition between songs for the initial submission.
Ed also made a ton of great art for the game. The levels in the initial Ludum Dare submission only use about 1/4 of the total tileset.
See above for the updated post-jam link.
Hope you enjoy it!
| Web | http://ld35.nslotow.com |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=47004 |
Feedback
Remdiky
19. Apr 2016 · 08:47 UTC
Awesome graphics!
gogo199432
20. Apr 2016 · 14:03 UTC
Interesting game, it could have used some animations and stuff
tentacode
24. Apr 2016 · 17:16 UTC
Really cool concept ! +1 for a little more animations and polished graphics but the puzzle are real smart!
TheMightyTeam
28. Apr 2016 · 20:09 UTC
Wow! It is well thought. Very neat and different concept for a puzzle game.