Financial Getaway by Josh Mcmillan

[raw]
made by Josh Mcmillan for LD 44 (JAM)

Help Wanted: Driver!

Driver should love driving for criminals.

Planning to rob a bank truck.

Call 1 (800) 867-5309 and ask for Jenny...

Screenshot3.png

Financial Getaway is a fast-paced vehicular survival game where you outrace a cop in a bank truck for a few minutes while your partner in crime tries to hack into a draw bridge that's up. But be careful! Take enough hits and all that hard earned income goes flying out the back!

Controls:

Action | Keyboard | Xbox Controller -------|----------|---------------- Movement | W A S D / Arrow Keys | Left Stick Action Sequence | 1 2 3 4 (Top Row) | A B X Y Pause | Escape | Xbox Button Menu Navigation | W A S D / Arrow Keys | Left Stick Confirm Selection | Enter | A

What's new in Post-Jam Patch 1.1:

  • Controllers now have full access to menus. Hooray!
  • Audio can now play when adjusting volume sliders. Headphone users, RIP no more!
  • Windows, Mac, and Linux. Oh my!
  • Police are still overpowered.

Ratings

Given 19🗳️ 23🗨️

Feedback

GeneralBeans
30. Apr 2019 · 05:34 UTC
Game would not load, I am not sure why!
🎤 Josh Mcmillan
30. Apr 2019 · 05:42 UTC
@generalbeans "Stop, link! You are under arrest for fraudulent impersonation!"

Thanks for catching my incorrect link! Please refer to the Itch.io page here:
https://josh-mcmillan.itch.io/financial-getaway
Rafa Braga
30. Apr 2019 · 06:02 UTC
The idea of the game is nice, but thers some issues. The police car,
it looks like it's magnetically connected to you, and if you run in cyrcles its just cant catch you hahaha I dont think i got the numbers machanics, so i dont understand what i have to do.Great art work and i love the voices. Well done guys! o/
GeneralBeans
30. Apr 2019 · 06:02 UTC
Thanks for fixing the link! Gave it a play and rate, and I think this was okay! Didn't feel super original or fresh, but the game is solid and I enjoyed playing! The cop car was a tad overpowered.
Minemes
30. Apr 2019 · 06:03 UTC
I like the graphics, but i don't know the aim of the game. the cop is alswas catching up... ;D
CarlsonAndPeeters
30. Apr 2019 · 06:11 UTC
I'll be honest, when I saw the screenshots I thought "well that's gonna be a nightmare to control." But I was very wrong! The gameplay is super responsive and it was a lot of fun to dodge the cop and make him crash into a wall. It did get a little easy; maybe adding more cops as the game goes on would work well? Either way, great stuff! And awesome music and voice acting!
🎤 Josh Mcmillan
30. Apr 2019 · 06:25 UTC
@rafa-braga AI is still something very new to me, this being the second of my games to have one. It does feel magnetically connected, especially since it's programmed to never lose you. Perhaps if there was a way it could chase you on sight, continue where you were headed if it loses sight, then patrol when you are totally gone it would work better. Thanks for feedback!

@generalbeans It's not incredibly original, but it does work. As for AI, it is overpowered. Not impossible, but overpowered. Glad you enjoyed it, and thanks for feedback!

@minemes Turning is the key with AI I have set up. You can never outright outrun the cop car, but you can have it hit walls to slow down. The goal is supposed to be that you exit a draw bridge after a certain amount of time (your partner has to have time to hack it), but I didn't make it to the bridge part. Thanks for feedback!

@carlsonandpeeters I spent a lot of time making sure it wasn't a nightmare to control. Had a lot of great feedback from Josh McLean for my last game "Farm Stormer" for Mini-Jam, and control was one of the biggest things I focused on, apart from AI. If the AI were more advanced, I would add more cop cars, but it got into a mob mentality with any more than one cop car. And thanks! The music and voice acting was all me! :)
Clickbait
30. Apr 2019 · 06:32 UTC
Amazing game! Love the low-poly graphics, slippery player controller, and the jazzy music!
Great job!
🎤 Josh Mcmillan
30. Apr 2019 · 06:36 UTC
@clickbait Thanks! Glad the comment wasn't Clickbait!
Rakowu
30. Apr 2019 · 07:33 UTC
Lol it is really funny and i like the idea with the money falling out xD. (And destrucable stuff is always great xD)
🎤 Josh Mcmillan
30. Apr 2019 · 07:38 UTC
@rakowu The destructable environment was a feature creep that was totally worth having! Glad you found the game entertaining!

Fun Fact: My New York/Upper New Jersey accent? Totally fake. I'm actually from the American Midwest!
Adam Clayden
30. Apr 2019 · 14:39 UTC
Very entertaining game, love the accent. The destructable environments were a nice touch too. I feel at times the doors opening didn't happen frequently enough, perhaps if you made them open from swerving too fast around a corner it'd fix that? Still, great game, well done!
🎤 Josh Mcmillan
30. Apr 2019 · 18:14 UTC
@adam-clayden Thanks! I've gotten a lot more positive reactions than I thought the accent would get! You know, the door effect was something I wanted from the beginning, and I wanted to induce anxiety from it. The way the script works now is that you have 3 hits from the start or last reset, and then the doors would fly open. I've gotten feedback that a difficulty scaling factor would help out in design for the difficult AI, so I may make it to where there's a physics/countdown variety/random chance on crash component to doors swinging open depending on difficulty. Thanks for the feedback!
mrjoshuamclean
02. May 2019 · 23:04 UTC
https://www.twitch.tv/videos/419497157?t=02h36m49s
🎤 Josh Mcmillan
04. May 2019 · 00:32 UTC
@mrjoshuamclean Thanks for the awesome feedback! I discovered that the UI bug was simply me missing a dropdown box in the current Unity Input system. All the UI works fine now with controllers in the developer's build.
cppchriscpp
05. May 2019 · 02:38 UTC
Pretty cool game! The idea is cool, and I liked your take on the theme. The controls weren't half bad either; I didn't have much trouble with that. (Though if the cop car pinned you in the wrong spot, it was all over)

I try to always give a little constructive criticism, so I will say that 5 minutes felt like it dragged on a little bit; something like 2 minutes might have been a bit more fun and kept the game moving. The voice acting and music and such were all quite good and helped this feel more polished.

Nice entry!
🎤 Josh Mcmillan
05. May 2019 · 02:45 UTC
@cppchriscpp Hey, thanks for the critique! Over time, I see that five minutes did begin to drag on, especially with a world not as full as I would have liked. The cop car AI could use a little more work to ensure that pinning isn't an immediate concern (but would still be possible. This is similar to a tactic real police cars use, and since I have made only really simple AI until now, I was thrilled when I discovered the AI could do it. I thought of it at the time as emergent game-play...)

Also, great work on your entry as well! (Played, rated, and left a comment for you.)
Raganvald
05. May 2019 · 03:48 UTC
Fun game, I agree 5 min was a little long for how small the world was. I would have also liked a mini map. It reminded me of the the really old GTA games. Good job.
🎤 Josh Mcmillan
05. May 2019 · 20:30 UTC
@raganvald Thanks for the feedback! Yeah, I was hoping to have time to create a little bit larger, more varied world. I had ideas for alleyways, parks (minus playgrounds. Wouldn't want little kids getting hurt!), fields, and other areas. It simply was outside of scope, which is fine. However, the minimap idea actually was something I thought just recently after the jam was over, and I do have a developer's version with a prototype minimap. It does help a little bit with navigation, and would be something I would like to iterate on post-jam. :)
ursagames
05. May 2019 · 22:10 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp