Survival Game by Anubhav Kashyap
Hello everybody!
My name is Anubhav Kashyap and I am a thirteen year old game developer.
My game is a small survival game created for the Ludum Dare Game Jam 38. THEME: A SMALL WORLD

How to Play:
You are a sailor stranded on a strange island. You have got only an axe with you. Use it to cut wood and build anything you want. But remember, you need food to survive. Look for the small bushes which grow in the forest. They are your only means of food.
Goal:
Survive for five days.
Controls:
LMB: Place objects, cut trees.
RMB: Delete objects.
LMB and Drag: Drag objects.
R: Point the cursor over an object and press R to rotate it.
There are 2 sliders to the bottom left.
The first one is for Health and the second one is for Hunger.
The hunger bar increases when we are hungry.
Resources Required:
Wooden Wall: 50 wood
Wooden Floor: 50 wood
Campfire: 20 wood
Crate: 20 wood
It's not much of a game, but I think the building system is quite fun.
And most important of all, remember that the game is bound to have a few glitches. I didn't have time to make the UI properly. After all, it was made in 2 days. And anyways, I wasted the first day. So please play the game and rate it accordingly.
Enjoy!
| Windows | https://anubhav-kashyap.itch.io/survival-game-ldjam |
| Original URL | https://ldjam.com/events/ludum-dare/38/survival-game |
Ratings
| Overall | 523th | 3.132⭐ | 55🧑⚖️ |
| Fun | 576th | 2.804⭐ | 53🧑⚖️ |
| Innovation | 614th | 2.667⭐ | 53🧑⚖️ |
| Theme | 641th | 2.788⭐ | 54🧑⚖️ |
| Graphics | 461th | 3.302⭐ | 55🧑⚖️ |
| Given | 43🗳️ | 30🗨️ |
Overall Really good work!
:ok_hand:
I have some minor points, from which (I think) the game would benefit in a later iteration:
- I was a bit confused by the controls, maybe adding the standard movement a and d keys would make it a bit easier to play.
- I accidentally kept building stuff by left clicking (mostly my fault), but maybe color highlighting when something is selected would prevent that
- I would add tool tips like how expensive is it to build a fence (maybe just write a number left to the button)
Definitely keep it up! :thumbsup:
(Also good to see another young developer, I'm 16 myself)
the game was very good for playing it , u just need to add more stuff to build and upgrade maybe this maybe make the player stay to play the game more.
All in all, well done! Nice effort.
Note: It lagged a bit on my PC (not a high-end PC).
BTW, thanks for rating!
Control was a little bit confusing at the very begging, I spend some time to figure out how to move.
I missed some story - you could write two-three sentances about why the hell player stucked in the forest with no food. Also several times I builded stuff just for accident, I didn't notice that I choose something to build.
Only at third time of playing I realised how to survive. Maybe it's good, maybe not - but at first the game was very frustrating.
All in all this game is good, you just made a mistake of all the beginners - the game isn't very friendly to player and it's hard to understand some moments.
I'd suggest maybe making it entirely mouse controlled?
P.S. try and revamp the control system. google or copy control systems from other games :wink:
There's not a whole lot in the game, I for example didn't know how to find food. And also a display of the current time would have been nice.
The controls also should be improved.... The turn and walk system was a little bit hard to get used to....
But keep on the work and your next game will be much better :)
But that's good, this kind of experiences will make you know what you can and can't do in the future for a given time and it will make you hone your skills better.
I appreciated my time with and build a small house :D
The game itself lacks some ambiance like sounds but I really liked you models that are effective.
If you are thirteen years old the only thing I can say is : Practice !!!! You have so much to learn and to do that you can be a good programer or 3d designer I don't know what you wanna do but PRACTICE buddy !
If you wanna get better, learn C, C++, try to create your own physics and graphic engine, learn OpenGL you will rocks !
And the last thing : GO TO SCHOOL :p maths are really important, as physics if you wanna be a game designer / programmer, many will say you can pass them but getting the basics will help you to improve !
I hope to see you in other jams !
Edit :
The last advice I can give you since your are quite young : to not try too hard. This doesn't mean you have to give up on something not at all, but do not try to make the AAA game you ever dreamt of. Try simple project, this will give you the experience. Try small project that you can acheive. This will be more rewarding that trying to get somethign too big with just small pieces. OR try to makes concepts, like special physics environments or fractals, things that seems useless but will give you skills
That said, if I were judging this like it were any other game, it needs a lot of work. Please take this criticism as constructive and ideas to think about for your next game, not as me being mean.
- The controls are really quite wonkey, like trying to move towards the camera and to the right was really hit or miss if I could get the character to turn that way.
- The lack of any sound really hurts the ambiance, even mediocre sound is better than none.
- Once placed, a crate seems to be stuck, and trying to drag is spawns another.
- Building stuff seems to take far too much wood, and there is no indication of how much it will take.
- Anything can be harvested from any distance. It doesn't really make sense.
It feels like you tried to make too big of a game. I would suggest starting with something much smaller and focus on polish. A small but very well done game will get a lot better scores than a big but "slapped together" feeling game.
The models were good, and fit the theme of the game. Over all, this isn't a bad game, but like I said at the beginning, it needs work. Well done for getting something done though, what you have here is far more than a lot of people will ever do.
Oh, and if you could to play mine that would be greatly appreciated! :grin:
Graphics and animations are nice for the amount of time etc. The idea of a survival game - not very original but good. Many people pointed it out - your first priority right now should be trying to perfect the controls and the game would be very impressive!
If you are interested in any advice from me, feel free to ask. One tip I just need to share is - instead of adding a lot of different elements to your game (I saw you tried UI, animations and graphics, different types of controls etc) focus on one or two elements on polish them up as much as you can.
Keep on coding man, your doing great.
And here's my game if you would like to see and rate it:
https://ldjam.com/events/ludum-dare/38/a-small-world-how-original
:thumbsup:
Good job
- The controls ok mouse + keyboard doesn't feel good to me, the W and S + mouse look to take direction just doesn't seem correct
- Fireplace light effect seems weird to me especially during the day, literally almost any light will have close to 0 visual impact during the day outside (and mostly also inside), just because of the sun - it over-shines almost any light source outside
- You can cut down tree at any distance (or at least at very large distance), that seemed unnatural to me
Anyways, congratulations on making the game. I really liked it and keep up the good work!
Now, down to the ever-present critique:
* The controls - I found them very strange. I kept wanting to move using the usual WASD controls and forgetting that I was only able to walk towards and away from the mouse.
* I couldn't understand why I was only able to build one wooden wall. After much clicking and pressing, I came back here to find that I needed more wood - so that makes sense now. Of course, with more time, I am sure you would have been able to include some sort of indication that more wood was needed.
* Pretty much anything else I could say comes down to a lack of time - the most obvious being audio. I'm a strong believer that music and sound is every bit as important as graphics in any game, just like in movies. Just like the choice of art style creates a mood, so too does music.
Anyway...enough of me waffling on. Congratulations on a very accomplished entry!
I liked it!
Also nice to see a 3D game!
I would maybe improve on graphics but hey it's a Game Jam!
And thanks for my feedback!
I've liked your art a lot. Good job, keep doing!