Save the Yel's! by LeReveur

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For once, I had an idea in time. Nothing original at all (a very bad clone of the must-have Lemmings), but I wished that, for once, I could make a better game than my previous entries for many (too many) previous LD's. But my old ennemies still are there. Collisions not working, strange and unexpected behaviors, silly bugs… Well, the time I saved while finding an idea way sooner than usual, was lost way speeder than usual. And I ended hurrying until the very last minute, as usual. But, hey, this is LD, it's fun. But, sometimes, I wonder if I will have all the fun, at least… Once? Next time, I hope. :smile:
So, the game. Some Yel's will go out from the trap(s) - in blue - and want to find the exit - in white. You have some limited tasks/abilities that you can give to them, in order to prevent them from an awfull dead. The stopper stay in the way, forcing the other Yel's to go back. The shoveler dig the next obstacle in front of him. The driller dig right below him until he falls. The miner too, but he dig in diagonal. The jumper and the climber have the abilities, respectively, of falling from heights without crashing like an egg, and climbing (I'm afraid that this one is pretty buggy, and horribly slow) - those two are permanent, and can be combined. The builder will make stairs, until he runs out of steps (8), or he's blocked. The kamikaze will act as a stopper, until the 5 seconds are down, then he die in a little explosion. Stoppers can be removed by making them blow, or if someone dig under them. You can slow down or speed up the Yel's out frequency by using the buttons up-left. If you are stuck, you can blow up everyone by clicking the button up-right (only if all the Yel's are out). You need to save at least a certain number of Yel's every level, but I forgot to show how much (however, when it's good, the "saved" count is green). There is only four levels, and it's yet a miracle, giving the late moment I started the level design. (try to) Enjoy, and thank you for testing my ~~buggy~~ game. :laughing:
Note : after publication and due to comments, I added some buttons on the main page to access the levels already done (it was meant, but I forgot in the final hurry -_-; )
| HTML5 (web) | http://workshop.xenedon.com/LD43/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/save-the-yels |
Ratings
| Overall | 648th | 3.286⭐ | 23🧑⚖️ |
| Fun | 494th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 806th | 2.786⭐ | 23🧑⚖️ |
| Theme | 700th | 3.19⭐ | 23🧑⚖️ |
| Graphics | 826th | 2.833⭐ | 23🧑⚖️ |
| Humor | 491th | 2.905⭐ | 23🧑⚖️ |
| Mood | 828th | 2.857⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
In the hurry, I forgot to add some buttons to access the levels you already have done -_-;
I just added them, it should be a lot less boring to retry when you failed.
Thank you having notice that. And for trying my game! :)
*(and remember : if you click on the + button to the max, you won't have to stand a long time before all the Yel's are out and you can use the" blow all" button)*
I though on doing something like lemmings (the premise shows up immediately when i saw the theme), but well, not my thing, good that you done it and it was well done. The mechanics work nice and the graphics are ok. My only complain is the lack of sounds. It could really set the right mood in the game.
I can only imagine the pain of coding all this collisions and physics. Nice job.
While it's nothing radically new it's a solid game and I love that you replaced them with rubber ducks that die so pitifull. Sound would have rounded everything out, but even without a solid entry.
The art is pretty good, but like others before me, I wish there was sound.
Also: twice I was prompted with a [MAIN] button rather than a button for the next level, and I am not sure why. I even saved all but one of my Yel's the second time it happened, so I don't think I was disqualified from progressing.
All in all, pretty good and complete execution of the concept!
but overall there's a lot of features packed into this one!
I appreciate the terrain and physics
I'd add some music and sfx, also i'd probably add a restart button.
I beat the first 3 levels (lvl 3 was quite the step up), but the game got stuck on lvl 4 (no yels start coming out)
Some (basic) sounds would have added quite a bit.
Even though this is a lemming homage, its well done! Controls were good enough, and the puzzles interesting. A few minor bugs (climbers climbing through walls), but none too bad.