Hungry Sky by edmond00

You have been cursed, the storm is following your steps. Use the thunderbolts to hunt, but be careful, they can kill you. You can swim in river, but the water transfer electricity. If you do not hunt enough prey, the storm will punish you.
Change log : fix movement latency, add some explanations on help screen
Links
- Download : https://edmond00.itch.io/hungry-sky
- Source code : https://gitlab.com/Edmond00/LudumDare39
| macOS | https://edmond00.itch.io/hungry-sky |
| Linux | https://edmond00.itch.io/hungry-sky |
| Windows | https://edmond00.itch.io/hungry-sky |
| Original URL | https://ldjam.com/events/ludum-dare/39/hungry-sky |
Ratings
| Overall | 259th | 3.429⭐ | 44🧑⚖️ |
| Fun | 342th | 3.143⭐ | 44🧑⚖️ |
| Innovation | 42th | 3.977⭐ | 45🧑⚖️ |
| Theme | 586th | 2.833⭐ | 44🧑⚖️ |
| Graphics | 222th | 3.548⭐ | 44🧑⚖️ |
| Audio | 359th | 2.732⭐ | 43🧑⚖️ |
| Mood | 219th | 3.231⭐ | 41🧑⚖️ |
| Given | 53🗳️ | 26🗨️ |
A bit confusing, but I like how it looks, and once i got used to player movement, I enjoyed the controls as well. Was never able to successfully cross a body of water.
@dimesto52
The notice go to the end of the bar only when your food counter go to 0.
So the goal of the game is to avoid this !
@stormforce02
There is no win state currently, just an infinite (but repetitive) randomly generated world to explore.
What I liked:
Graphics- The art looks awesome in general, especially for a game jam. The fact that you made so many assets like the animals and all the trees are really cool too. Adding the effect of the trees getting struck by lightning and turning black was a really nice touch too.
The Idea- I do think the idea is pretty interesting. It really makes you think about the movement and the timings of the strikes.
What I didn't like:
Polish- I understand that it is a game jam, but the movement and overall gameplay didn't feel right. I wish the movement was smoother so there wasn't a delay when switching direction. I also wish you added an indicator in the scene like a highlight for where the lightning will strike, instead of just the red line up top. There were also times when the red line would be at the very end, so it was impossible to avoid it (I just saw above that you said it's if you run too low on food, so disregard lol).
I think if you refined the gameplay a bit more, it would turn into an even better game!
Controls didn't feel smooth and at first it wasn't quite clear what to do.
@amastryukov
Thanks you for you comment.
You are right about the lack of incentive, I should add a goal or a scoring system.
About the red marks, they all indicate a lightning that will strike to the position of the avatar when the yellow bar pass the red mark.
So if there are 3 marks, 3 lightnings will strike.
@hungare
Thank you for your long comment, I appreciate it !
be a too harsh punishment. Secondly, if you pick up things that increases the counter after the counter reaches zero, you still gets hit by the inevitable thunderbolt. Thirdly, it looks like in this game players just try to survive as long as possible. In this case, it would be a better motivation to have a scoring system so that the players know how good they are doing, and whether they are beating their own records.
The graphics and sound effects are good!
Would be cool in addition if your work would be playable on the web :)
Also, as other said, it would be nice a web player
A part from that is so original and innovative, good job :)
@urbanhelsing
If you have java installed, you have to unzip the archive download on itch.io (with 7-zip for example)
and open the file 'launch.jar' in the repository called 'HungrySky'.
As java is portable, it should work on any system,
but as I only tested with my computer, there might be some problems depending on os or java version.
Sorry if it is complicated, I will try to make a web player or a more friendly executable next time.