Artifact by Tim Eriksen

Play Artifact here:
https://itch.io/embed-upload/682888?color=002e4a
You are a treasure hunter exploring abandoned warehouses on a distant planet after having heard about some pretty valuable artifacts stored there. Be careful, the warehouses are patrolled by a top modern security drone! Well, at least it was 60 years ago. Getting scanned by the drone will land you instant galaxy wide wanted status, and will hinder any chance of selling those sweet artifacts... Get the artifacts and head to the exit as fast as possible!
The drone "Betty" uses its proximity sensors to zero in on your position. The more artifacts you cary, the easier it will be for it to sense you. Artifacts are also heavy and will slow you down!
TIP : Let go of artifacts while in the air to throw them up ledges you can't reach.
Warning: Getting Gold rank on all levels is pretty hard!

CONTROLS:
(NOTE: It has come to my attention that some keyboards have a built in limit to how many buttons may be pressed at the same time. This varies from model to model. If your keyboard has this limit, then you may want to just play the game without collecting all of the artifacts.)
[A] Run left
[D] Run right
[W] Jump
[H] Pick up an item
[J] Pick up an item
[K] Pick up an item
[L] Pick up an item
| Source code | https://github.com/tim9009/ld40 |
| HTML5 (web) | https://timeriksen.itch.io/artifact |
| Original URL | https://ldjam.com/events/ludum-dare/40/artifact |
Ratings
| Overall | 279th | 3.48⭐ | 27🧑⚖️ |
| Fun | 427th | 3.1⭐ | 27🧑⚖️ |
| Innovation | 304th | 3.25⭐ | 26🧑⚖️ |
| Theme | 208th | 3.7⭐ | 27🧑⚖️ |
| Graphics | 220th | 3.6⭐ | 27🧑⚖️ |
| Audio | 39th | 3.92⭐ | 27🧑⚖️ |
| Humor | 477th | 2.167⭐ | 23🧑⚖️ |
| Mood | 242th | 3.271⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 25🗨️ |
Also, i don't like the bindings :s
@rob-white Thanks! I was hoping some one would find the keyboard-clawing/intentionally difficult controls when carrying more artifacts interesting!
On the gameplay side, I found the air control to be a little too unforgiving (reminded me of castlevania), which is frustating for a platform game.
Fun game though, lovely music and interesting concept :)
The jumping physics felt a little weird, you can't stop your forward momentum, but you can reverse it. If you overshoot a platform you can't drop down on it, you have to go past it and then go backwards.
I thought that I might be able to hide under a platform from the robot's sensor beam because of the way it hovers above and beams downwards.
I thought that the controls for holding multiple was pretty cool. It complimented the issue of the more you have the worse it is.