Sacrifish (Local multi-player) by Papaver
The black hole at the bottom of the ocean is hungry! And she has very specific wishes too. Bring her the correct types and amounts of sacrificial plankton before your opponent does and before she changes her appetite. Beware of the other fish though; they can (and will!) steal the plankton they like off of you. You can also use their kleptomaniacal tendencies to your advantage whenever you have accidentally collected too much plankton of some kind. Either play for a fixed amount of time or race your opponent to the first to get a certain number of points!
How to play
Player1 uses the WASD/ZQSD keys to move around, while Player2 may use the arrow keys. Collect exactly the combination of plankton that the great almighty black hole requests. You can see what each player collected on the sides.
You can get rid of an excess of plankton of a color by touching the black fish of that color.
To deliver the innocent plankters to the great almighty black hole, simply bump into her. You will then score points and the black hole will request a new meal of plankton. In normal and hard mode, the black hole also has a timer; she changes what she wants if the timer is up. Good luck!
Please, tell us what you think of our little game. We appreciate comments!

| HTML5 (web) | http://anneroos.home.fmf.nl/ld43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifish |
Ratings
| Overall | 681th | 3.237⭐ | 21🧑⚖️ |
| Fun | 661th | 3.083⭐ | 20🧑⚖️ |
| Innovation | 293th | 3.45⭐ | 22🧑⚖️ |
| Theme | 836th | 2.95⭐ | 22🧑⚖️ |
| Graphics | 814th | 2.875⭐ | 22🧑⚖️ |
| Audio | 569th | 2.789⭐ | 21🧑⚖️ |
| Humor | 801th | 2.222⭐ | 20🧑⚖️ |
| Mood | 661th | 3.139⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 17🗨️ |
I didn't realize I had to have EXACTLY that number. I then finally understood what the sacrifice fish were for. All in all, it was a fun, relaxing game, and I particularly enjoyed that you guys had different modes Timing vs Points. I definitely enjoyed the screenshake when the two players collided, but sometimes they would go through each other or something like that. Points mode was a lot more fun than timing mode for us, as the timing made it stressful.
Something that would make it better is if there were a way to stop someone else from achieving the win condition - when I notice the other person about to win, there's nothing I can do, they are closer to the target and will get the final thing they need, and I have no choice but to watch them win. This kind of makes it partially a game of luck.
:point_right: It would have been neat to play against an AI so we didn't have to find a partner in order to play.
:star: Overall great job. Thank you for making this!
The feedback when the black fish steal plankton is on point.
Graphics are simple but worked very well.
Although I had to play alone, I felt it lacked ways to mess with the opponent, like @aurel said.
The concept was great and super simple, as all good jam games should be. The implementation was really solid. It would have benefitted from some music, I think, but I'm nitpicking.
Well done!