Reaching The Sky by SKDF
https://skdf.itch.io/rts-ld43
A game full of enigmas with two endings and one goal: can you make it without sacrificing what you love the most?
One run is 1-2 minutes long. If you can't succeed to the good ending, pay attention to signpost, dialogs and environment.
I'd love to hear your thoughts, wether which ending you've got!





| HTML5 (web) | https://skdf.itch.io/rts-ld43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/reaching-the-sky |
Ratings
| Overall | 978th | 2.733⭐ | 45🧑⚖️ |
| Fun | 931th | 2.616⭐ | 45🧑⚖️ |
| Innovation | 661th | 2.977⭐ | 45🧑⚖️ |
| Theme | 811th | 3.012⭐ | 45🧑⚖️ |
| Mood | 934th | 2.536⭐ | 44🧑⚖️ |
| Given | 53🗳️ | 28🗨️ |
Good work :)
@Blackwen Haha thank you for not rage quitting :D
I look forward to seeing what you would make once you improve your skills and/or get some teammates.
@crosenlund79 Thanks!
Despite having a few things that can be improved, this was a pretty fun game to play, and overall it was a pretty interesting experience! Keep up the good work!
Consistent art style is a major focus for me usually, I mean I hate myself for mixing pixel-art tiles with vector clouds. But nice free art on the Internet is much harder to find than I thought. I think I'll make some generic assets in advance for next LD!
Thanks again :)
Interesting gameplay! I like how you made so many moral conundrums just to progress.
Developing a decent following AI that lags behind can be difficult and time-consuming; however, if the crux of your good/bad ending is your friends staying with you, your friends need to be able to "see" you easier.
All in all, a lot of pleasant surprises in the level design. I would have loved to see the good ending.
* I liked the sound effects because they sounded very realistic and they immersed me into the world of the game.
One Concept I Disliked:
* I had a difficult time trying to find out where to go in the game. You should playtest before publishing your game to see what is too difficult for players.
@bificommander Well, I guess I can still take it as a compliment if you consider my game belongs in an artistic movement! More seriously, I totally agree that some puzzles were over the top. I spent too much time on the execution itself and not enough on the idea. Anyway, thanks for playing until the end :)
Edit: Finaly got the other ending. It was a bit tricky, but like the feeling of succes:)