Kessler by Melmo
Welcome to Kessler

"A nearby orbital refinery has suffered a catastrophic incident, launching debris into orbit. Prevent debris from hitting your mining platform by deploying charges to deflect the debris away. Charges have a three second fuse: time your shots carefully."
Controls
Mouse to aim; Space to launch a charge. An emergency force field can be activated by hitting Q, although doing so will deplete your power!

Last year, during LD42, I put together a game with, at the time, rather basic knowledge. This year, I had a bit more knowledge to draw on. Ended up throwing far too much at the wall and seeing what would stick - most of the stuff developed for this hasn't made it into the final build (the code is still in there though, if you're curious). As before, learnt a whole lot though; and very pleased with how quickly I've been able to prototype ideas this time 'round (even if they didn't make it in). Less pleased with the actual game. The big lesson from this year? Time management - specifically, how not to.
Anyway, hope you enjoy. Not the best interpretation of the theme, gotta say. Game itself is sorta cosy, though; maybe put the FTL soundtrack on while playing for some ambiance.
Software: Unity, Visual Studio, Affinity Designer, Famitracker, Audacity.
Ratings
| Given | 28🗳️ | 3🗨️ |
Pretty fun though. There is a box of old games somewhere in my house that is full of games where this would fit right in.
A visual shot cooldown timer would've been nice too. I was just spamming space to get as much shots out of my time as possible ;)
The explosion after the initial shot was what really made the game, for me, adding a whole other dimension to strategy of firing, and getting me to try to push away multiple cubes with one shot. Nicely done!
And as you're using the mouse for aiming, maybe you could use left and right click for actions as well?