Superesse sum sacrificium by LogFlames

[raw]
made by LogFlames for LD 43 (JAM)

Superesse Sum Sacrificum is a game where you need to defend an altar from enemy knights and shamans. They will become more and more, but you have a trick up your sleev. You can offer some of your total stamina or health to an unknown god to make them help you stop some of the enemies reinforcements to reach your location.

Screenshot_1.png

Screenshot_2.png

Screenshot_3.png

Screenshot_4.png

Screenshot_5.png

Controls:

Left-click - Standard attack

WASD - Move

Space - Charge dash (cost: 20 stamina)

Hold right-click - Spin attack (cost: 10 stamina / sec)

H (when next to the altar) - Offer some of your total heatlh

J (when next to the altar) - Offer some of your total stamina

Short video of the game:

https://drive.google.com/open?id=1kFzqD0BKbi7VA7DDTQf6n0SCCpuFaGIm

Ratings

Overall 244th 3.739⭐ 25🧑‍⚖️
Fun 282th 3.565⭐ 25🧑‍⚖️
Innovation 527th 3.136⭐ 24🧑‍⚖️
Theme 560th 3.409⭐ 24🧑‍⚖️
Graphics 204th 4.087⭐ 25🧑‍⚖️
Audio 410th 3.225⭐ 22🧑‍⚖️
Humor 690th 2.5⭐ 21🧑‍⚖️
Mood 423th 3.432⭐ 24🧑‍⚖️
Given 29🗳️ 11🗨️

Feedback

Cristiano T.
03. Dec 2018 · 20:05 UTC
This Game is animal, graphics, sounds, gameplay, animations! Congratulations !
Glassar
04. Dec 2018 · 16:56 UTC
Really good game, I love the animations and graphics. The gameplay was good but the spinattack is probably to weak and the dash is way to good as a result of the pathing. Ranged enemies or them going for the alter as well might fix this as otherwise you can only run away and charge stamina to charge them. Another good thing would be to make health and stamina regen faster when your speeding up time as it otherwise hurts you. I made it to wave 7.
CapnAT
04. Dec 2018 · 17:00 UTC
i can dig it
DrSkort
04. Dec 2018 · 17:18 UTC
This game looks really really good and the controls are smooth. I love the 3d low poly models, the bonfire and magic particles and also the lighting. The effect when you sacrifice is amazing and the animations run smooth, too. After a few waves ( I played till wave 7 ) the game get's a bit boring, because there didn't seem to be any new enemies or upgrades. I quickly figured out how to beat each enemy and the difficulty only increased by the amount of enemies you have to slay, not their difficulty or new mechanics. Because of that the sacrifice was kinda useless to me. Also there are no sounds, except the music, which could have made the atmosphere of the game even greater. The music is also a bit too repetetive and there is a lack of musical resolution. Also I think it sounds very dreamy and calm, which doesn't fit the mood of the game and it has no fade in or fade out, which leads to this loud noise when the music loops. All in all am I nitpicking a bit, but I wanted to give you some feedback, how to improve this awesome looking game :) I really liked it, well done
teo989
11. Dec 2018 · 20:45 UTC
The graphics are simply awesome! Gameplay wise - it was fun but I felt like the sacrifice was useless because it made the game harder rather than easier. The fight part is enjoyable but the enemies move slower so you can spin into the group, kill the shamans and regain the health and repeat... But all in all I had fun playing it and that's the most important part! :)
tomfurrier
13. Dec 2018 · 23:49 UTC
nice graphics and effects!
elitegoliath
14. Dec 2018 · 16:33 UTC
Man, I feel like you guys really crushed this. Wow! Actually, your game has inspired me to step away from 2D and brave 3D. I didn't know a game could be this good with such low-poly models. I loved the lighting in the game, 100%. I feel like your mechanics were done very well. I mean, 4 days, 2 devs, how could anyone expect anything better?

This is my 5th LD, and I can say that I hope I can achieve a good balance of all areas of game dev as you guys seem to have done for this game. Kudos, fellas!
kaeveris
15. Dec 2018 · 18:21 UTC
The game looks and sounds really great, I love the lights and magic particles!
Jantaaa
20. Dec 2018 · 21:14 UTC
Fairly polished game, tight controls, nice mood going on :) I would suggest, that more feedback for player when he hits enemies, would be good to comunicate, if you hit them (and vice versa). For instance short flashing of the enemy with red color. Nice entry :)
Jeorb
22. Dec 2018 · 19:20 UTC
Linux build goes fullscreen and the screen fades between two shades of purple with nothing else displayed. Couldn't get it to do anything else and no buttons caused it to exit (had to kill the process from another terminal). The screenshots look really good.
Macro
22. Dec 2018 · 22:39 UTC
Great use of some simple graphics here. I was struggling a little bit at the beginning until I realized that you must use the charged attack all the time. I missed some sort of AI on the enemies instead of just pushing towards you, but maybe this is a little too much for a jam game.

I love the balance work and the scalating dificulty of your sacrifice mechanic. Great job!
MaxKyckling
23. Dec 2018 · 11:40 UTC
@jeorb Hmm, we never tested Linux so I'm not very surprised.
Have you tried the HTML version?
Jeorb
24. Dec 2018 · 16:45 UTC
@maxkyckling I don't see a link to the HTML version. Where can I find that?