EXEMAN by exezin

[raw]
made by exezin for LD 38 (JAM)

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Ratings

Given 9🗳️ 1🗨️

Feedback

joozey
24. Apr 2017 · 21:08 UTC
Hardcore! Well done :)
derag
24. Apr 2017 · 22:09 UTC
Amazing!
TheGamer1123211
26. Apr 2017 · 08:36 UTC
Naisu :D
Epicsoft
02. May 2017 · 00:50 UTC
Awsome
0x3F
03. May 2017 · 01:20 UTC
Very very impressive. ARM asm looks really challenging. That alone makes this game really cool. :)
paulhocker
11. May 2017 · 03:30 UTC
pretty impressed you did this in assembler - hats off - game has some potential but obviously needs some more elements to be fun - great work
Dragojt
15. May 2017 · 20:54 UTC
Just for the console rom it gets 5/5 in innovation haha. Nice job with the game, liked Exe(mega)man xD
refreshgames
15. May 2017 · 21:08 UTC
Yay! Another gameboy ROM! Cool that you got a game loop, with scrolling on the gameboy, with some music at the start. I ended up using GBDK for my gameboy game and that's cool that you were able to implement some A.I. in there also, cool!
Superbusyrobot
16. May 2017 · 03:01 UTC
I don't know if it's intentional or not, but I ran into the opponent while firing, and perhaps I think during a jump and he managed to disappear and my weapon got unequipped. Also, I managed to teleport up through the bottom of the map as well, I think after hitting my head on the ceiling, but otherwise it looks like a pretty nice start to something good.

My only complaint otherwise would be a lack of any sort of health indicator, if not for enemies then at least for players themselves. Had a few deaths as a result of simply not knowing how many hits I could actually take.
🎤 exezin
16. May 2017 · 15:08 UTC
@superbusyrobot The issues you experienced are actually down to the emulator you was using, this is common in emulators such as Visualboy Advance due to them having pretty bad/inaccurate emulation. I would recommend running it on BGB if you haven't got the hardware to test it on as thats the most accurate emulator to-date and it runs fine :)
dick-claus
18. May 2017 · 20:58 UTC
Man that is astonishing to make such a game in 72 hours.

Well done. Really low level stuff.