Disorder by MaxKlimenok
Are you ready to brave the darkest side of your mind in your bestseller-writing quest?
Plenty of bleak ideas can be found in the normal world. However, if you want to ascend to the literary masters' pantheon, you’ll have to explore the dark world and find inspiration there. But beware - your sanity won’t last long, and nothing except madness awaits those who dawdle here.
Explore the normal and the dark worlds, find ideas, publish books, and hope to earn enough money to pay your psychiatrist in this double-sided, steampunk runner.
How much sanity would you sacrifice for fame?
PS: Don’t forget to post the list of books you’ve managed to publish :-)
PS2: Controls for PC(WebGL) version: * W/Up to jump * D/Right or A/Left to dash * Spacebar to switch over to the dark world and get back

| HTML5 (web) | http://kolenka.games/ld43/ |
| Source code | http://kolenka.games/ld43/source.zip |
| Android | http://kolenka.games/ld43/disorder.apk |
| Windows | http://kolenka.games/ld43/disorder-win32.zip |
| Original URL | https://ldjam.com/events/ludum-dare/43/disorder |
Ratings
| Overall | 566th | 3.375⭐ | 34🧑⚖️ |
| Fun | 653th | 3.094⭐ | 34🧑⚖️ |
| Innovation | 789th | 2.813⭐ | 34🧑⚖️ |
| Theme | 931th | 2.656⭐ | 34🧑⚖️ |
| Graphics | 226th | 4.047⭐ | 34🧑⚖️ |
| Audio | 218th | 3.581⭐ | 33🧑⚖️ |
| Humor | 423th | 3.031⭐ | 34🧑⚖️ |
| Mood | 420th | 3.438⭐ | 34🧑⚖️ |
| Given | 34🗳️ | 31🗨️ |
tell me if you have the same bug from the web link and if it's the case, tell me when you fixed it, it will be a pleasure to test your game.
I really like visual part
Controls are clunky, game lacks overall progression
I see you made android build - It may be step into right direction. I feel that this game might fit mobile very well if you add progression to it and will fix movement
Хорошая работа.
If we decide to go on with the game, the proper tutorial and ingame hints will be introduced for sure, as well as half of the game code to be rewritten from scratch.
I am a sucker for dynamic soundtracks, so you won me with how the music changes as you change sides. It make you feel really stress and wanting to return. Which is probably the idea.
Overall, amazing job!!! Probably the biggest team I've seen this year.
P.S. Check out my game to see more dynamic soundtracks ;)
and well, like I said, the game is very interesting. The graphics are really nice but the controls feel a bit "weird" to me. I didn't read all the other comments but I think I'm not the only to say that ^^'. The input to move down from an upper platform could be useful in the movements.
otherwise, it's a nice game.
Well done to the whole team !
(edit: I just read one of your comment when you said that your support target is mobil and you would keep at minimum the allowed inputs. maybe you could use a "down swipe" to match with the "jump down" action.
Plus, maybe you could put the camera a little bit further to allow more vision to the player)
You guys should watch this. Honestly, I'm kinda disappointed with all those team members. It seems a bit... underdeveloped.
Edit: after looking back, ghghghgghghghghg. I wish I could word this. AYAYAAYAgood job.
- The graphics are awesome, but not intuitive and clear. There are sometimes that the UI needs to be more understandable than beautiful, some UI elements are small and don't have a good feedback when the players collect items.
- The goal... is complex to know the objectives and the goal, is not clear at the beginning and is too long the gameplay to understand it. In a LD competition is better to do a short game with a clear goals and if you'all have more time iterate with more contantent or levels. Before publish the game, test with people and you will see if they undestand it or not. Especially in a runner game.
- Some game examples:
· Totem Runner
· Runner3
Overall is a good game! Keep it doing games! :left_facing_fist_tone3:
1. Обучение. По большому счету геймплей приходится познвать самому. Также нет пояснений к управлению на андроид версию, поэтому все приходиться узнавать методом тыка.
2. Дизайн уровней. Препятствия в игре иногда расположены таким образом, что уйти от столкновения с ними не получиться, например - на платформе над пропастью.
3. Управление в андроид версии. Возможно у меня глючит телефон, но прыжок срабатывает через раз.
4. Звук. Нет возможности регулировать в игре громкость музыки и эффектов.
Идея игры не плоха, но без развитого внутреннего мира она не интересна.