Time Out by CodeKim

[raw]
made by CodeKim for LD 43 (COMPO)

Lots of games have a timer for levels. How many games have only a timer?

In Time Out, shooting and taking damage decreases the timer instead of ammo and hp. Hitting your targets with as few shots as possible and avoiding enemy fire is essential.

MenuBG.png

To watch gameplay with developer commentaries or get tips about how to finish it, watch this video. SPOILER WARNINGS!

https://www.youtube.com/watch?v=dvw12CQ-eg0

If you can't seem to get out of the tutorial room: Press E near a button!

Ratings

Overall 245th 3.42⭐ 27🧑‍⚖️
Fun 191th 3.4⭐ 27🧑‍⚖️
Innovation 166th 3.396⭐ 26🧑‍⚖️
Theme 290th 3.354⭐ 26🧑‍⚖️
Graphics 345th 2.98⭐ 27🧑‍⚖️
Audio 214th 3.12⭐ 27🧑‍⚖️
Mood 286th 3.065⭐ 25🧑‍⚖️
Given 23🗳️ 30🗨️

Feedback

Sarwin
03. Dec 2018 · 04:16 UTC
Nice game. You could have added a little bit more to the art by animating the character.
🎤 CodeKim
03. Dec 2018 · 04:27 UTC
@sarwin I totally agree. Had planned to only go for jam, but had an almost complete game 15 minutes before Compo ended so decided to call it.
anfaas1618
03. Dec 2018 · 07:19 UTC
its nice game loved the char,,,,,really nicde work man .,,,,,,,,,,,,,,have a look at my game too https://ldjam.com/events/ludum-dare/43/sacrifice-must-be-done
Titorrm
03. Dec 2018 · 14:02 UTC
Nice game, good mood
If you don't want / can anim your character, you could use a robot as character or something who don't need animation

If you have time, come see our game
🎤 CodeKim
03. Dec 2018 · 14:12 UTC
@titorrm Yeah struggled with that and then ran out of time, thanks!
loligxp
03. Dec 2018 · 16:21 UTC
Realy good Game, Well done :D
DougDevs
03. Dec 2018 · 19:24 UTC
I thought that the shooting was pretty satisfying, and the movement wasn't bad either. Music and sound effects were actually really good. Gun noise is satisfying and the music is short but provides a good game feel. Well done!

Feedback:
- Animation could use some work, as the feet never move, even when the character is jumping.
- The arm glitches out pretty often.
- It was not immediately obvious that you need to press E on the terminals, but I figured it out pretty quick.
- Could stand to be a bit easier, but I like the feeling that every shot, and every second matters- you did a good job of translating the theme into mechanics here.
- In Unity, it is pretty easy to hide the cursor, which I would recommend doing if you want to improve or expand on this game: https://docs.unity3d.com/ScriptReference/Cursor-visible.html
shiqichuan
04. Dec 2018 · 09:29 UTC
Well done,really good idea Ammo is Time!
Captain Tyx
04. Dec 2018 · 12:35 UTC
Gameplay well done simple and clear !
The rules are a good idea, sacrifying time for bullets, which give a good level to try hard !
There is just a little glitch disturbing with the arms but its okay for a game done that fast, and another problem with jump timing sometimes when I anw to jump at the very end of the platform, which is a little frustrating.

Great job then ! Your game is pretty well made, good looking and functional, and that's a great sucess in a jam !
boundtotheearth
04. Dec 2018 · 12:46 UTC
Nice game! Way too tight on time though. Wasn't obvious that I needed to press E on the skip terminals in the tutorial, so I initially though you only have a tutorial level ready :smile:
🎤 CodeKim
04. Dec 2018 · 14:08 UTC
@dougdevs First of all thanks for the extensive feedback!
1: Totally agree! Ran out of time lol..
2: Yeah it's a bug with how i did the rotation, if the angle can be say 15 and -15 at the same time, it flips between them. Wanted to figure it out but ran out of time.
3: Wanted to show an E when an objective or button was in range, but it always looked weird so left it out. Totally agree though.
4: Yeah I only had myself to test the difficulty with, and the game was supposed to be THPS objective styled in the beginning, where you could go back and finish goals to get a better score and unlock more levels. Sadly ran out of time..
5: Figured out that I could probably just set the reticle sprite as a custom cursor after it was built and turned in haha
Hoping to fix these things and polish it to release a 2.0 version!
🎤 CodeKim
04. Dec 2018 · 14:09 UTC
@captain-tyx yeah I agree about the jumping mechanic, needs some work. Thanks!
🎤 CodeKim
04. Dec 2018 · 14:10 UTC
@boundtotheearth haha yeah I figured it would be. That's what happens when you work on your own and use yourself as a playtester.. Gonna tweak it for version 2.0! Thanks :)
Ale
05. Dec 2018 · 15:34 UTC
That was really fun! The level with all the robots floating up top out of the camera view was tough but clever.

The graphics were fine, but the weird platforms where the collision is half-way through them (I guess you were going for a more of a top-down look?) were confusing. It made the platforming portion difficult in the beginning.


Overall though, great entry! This one was very fun.
simonhutchinson
05. Dec 2018 · 17:26 UTC
This looks great. Any chance of a Mac or web build?
🎤 CodeKim
05. Dec 2018 · 18:03 UTC
@ale yeah I was creating my own tilemap and tried to give it a bit more depth. Something to keep practicing it seems :) Thanks!
🎤 CodeKim
05. Dec 2018 · 18:04 UTC
@simonhutchinson we'll see, had some issues making it work. I'll look at it if you can't play the windows version :)
MRUniverse
05. Dec 2018 · 21:34 UTC
I really liked the idea of time as ammo, made me think twice about shooting some robots. A few of the rooms were really hard to navigate to because the jumping had to be really precise. Very neat game!
designernap
06. Dec 2018 · 15:00 UTC
Neat concept, time as life! I like it :D
Suchista
09. Dec 2018 · 11:14 UTC
Difficult game with cool mechanics and nice art, I like it